Close

■「烙印の使徒」

Favorites
0
Deck Playstyle
----
Comment
Monster Cards 25
1
Aluber the Jester of Despia
3
2
Despian Tragedy
3
3
Despian Comedy
1
4
Dramaturge of Despia
1
5
Ad Libitum of Despia
1
6
Lunalight Crimson Fox
3
7
Reptilianne Vaskii
1
8
Reptilianne Lamia
3
9
Reptilianne Nyami
3
10
Reptilianne Coatl
1
11
Yamorimori
1
12
Supreme Sovereign Serpent of Golgonda
1
13
Alien Stealthbuster
1
14
Dark Spirit of Malice
1
15
Dark Spirit of Banishment
1
Spell Cards 12
1
Branded Disciple
1
2
Despia, Theater of the Branded
3
3
Branded in Red
1
4
Branded Opening
1
5
Reptilianne Ramifications
3
6
Reptilianne Recoil
1
7
Reptilianne Spawn
1
8
Recurring Nightmare
1
9  
10  
11  
12  
13  
14  
15  
Trap Cards 3
1
Planet Pollutant Virus
1
2
Titanocider
1
3
Dark Sacrifice
1
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
Extra Deck 15
1
Despian Quaeritis
2
2
Masquerade the Blazing Dragon
1
3
Despian Proskenion
1
4
Predaplant Dragostapelia
1
5
Guardian Chimera
1
6
The First Darklord
1
7
Reptilianne Hydra
1
8
Reptilianne Melusine
1
9
Reptilianne Echidna
1
10
Alien Shocktrooper M-Frame
1
11
Cosmic Slicer Zer'oll
1
12
Linkmail Archfiend
1
13
King of the Feral Imps
1
14
The Zombie Vampire
1
15  
Side Deck 0

Main Deck

40
Monster Cards
25
1
Aluber the Jester of Despia
X
DARK DARK Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 0
If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.
3
2
Despian Tragedy
X
DARK DARK Level Level 1 [ Fairy / Effect ] ATK 400 DEF 400
If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.
3
3
Despian Comedy
X
DARK DARK Level Level 1 [ Fairy / Effect ] ATK 0 DEF 2000
When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn.
1
4
Dramaturge of Despia
X
DARK DARK Level Level 8 [ Fairy / Effect ] ATK 3000 DEF 1500
If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn.
1
5
Ad Libitum of Despia
X
DARK DARK Level Level 8 [ Fairy / Effect ] ATK 1500 DEF 2000
During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.
1
6
Lunalight Crimson Fox
X
DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 600
If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
3
7
Reptilianne Vaskii
X
DARK DARK Level Level 8 [ Reptile / Effect ] ATK 2600 DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.
1
8
Reptilianne Lamia
X
DARK DARK Level Level 2 [ Reptile / Tuner/Effect ] ATK 0 DEF 0
If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn.
3
9
Reptilianne Nyami
X
DARK DARK Level Level 2 [ Reptile / Effect ] ATK 200 DEF 0
During the Main Phase, if you have a Reptile monster in your GY (Quick Effect): You can send this card from your hand to the GY, then target 1 face-up monster your opponent controls; change its ATK to 0. If your opponent controls a monster with 0 ATK: You can Special Summon this card from your GY. You can only use 1 "Reptilianne Nyami" effect per turn, and only once that turn.
3
10
Reptilianne Coatl
X
DARK DARK Level Level 4 [ Reptile / Tuner/Effect ] ATK 1400 DEF 1000
If you control a DARK Reptile monster: You can Special Summon this card from your hand, then, if your opponent controls any monsters with 0 ATK, you can Special Summon up to an equal number of "Reptilianne" monsters from your hand. You can only use this effect of "Reptilianne Coatl" once per turn. If this card you control would be used as Synchro Material for a Reptile monster, you can treat it as a non-Tuner.
1
11
Yamorimori
X
WATER WATER Level Level 2 [ Reptile / Effect ] ATK 0 DEF 0
You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster your opponent controls, to activate 1 of these effects;
●Change those monsters to face-down Defense Position.
●Destroy that monster you control, and if you do, change the ATK of the other monster to 0 until the end of this turn.
You can only use this effect of "Yamorimori" once per turn.
1
12
Supreme Sovereign Serpent of Golgonda
X
FIRE FIRE Level Level 8 [ Reptile / Effect ] ATK -1 DEF 0
While "Great Sand Sea - Gold Golgonda" is on the field, this card's original ATK becomes 3000. You can only use each of the following effects of "Supreme Sovereign Serpent of Golgonda" once per turn. While this card is in your hand or GY, if you control a face-up card in your Field Zone: You can Special Summon this card, but banish it when it leaves the field. If "Great Sand Sea - Gold Golgonda" on the field would be destroyed by card effect, you can banish 1 monster from your GY instead.
1
13
Alien Stealthbuster
X
LIGHT LIGHT Level Level 4 [ Reptile / Effect ] ATK 1700 DEF 1500
If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.
1
14
Dark Spirit of Malice
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1600 DEF 0
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Malice" once per turn.
1
15
Dark Spirit of Banishment
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1600 DEF 0
If your opponent's monster attacks, at the start of the Damage Step: You can send this card from your hand or field to the GY, then target 1 Level 8 Fiend monster in your GY; Special Summon it, but its effects are negated, and if you do, change the attack target to it and perform damage calculation. If a Level 8 Fiend monster(s) is sent to your GY while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Dark Spirit of Banishment" once per turn.
1
Spell Cards
12
1
Branded Disciple
X
SPELL SPELL Continuous Continuous
When a monster effect activated by your opponent resolves, if that opponent's monster has 0 ATK or DEF, and you control a Level 8 or higher Fiend Fusion Monster, you can negate that activated effect. At the end of the Damage Step, if monsters with 0 ATK battled each other: You can destroy your opponent's battling monster. You can only use each effect of "Branded Disciple" once per turn.
1
2
Despia, Theater of the Branded
X
SPELL SPELL Field Field
During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn.
3
3
Branded in Red
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect.
●Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn.
You can only activate 1 "Branded in Red" per turn.
1
4
Branded Opening
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.
1
5
Reptilianne Ramifications
X
SPELL SPELL
Send 1 card from your hand to the GY and activate 2 of these effects, in sequence;
●Add 1 "Reptilianne" monster from your Deck to your hand.
●Add 1 "Reptilianne" Spell/Trap from your Deck to your hand, except "Reptilianne Ramifications".
●Change the ATK of 1 monster your opponent controls to 0.
You can only activate 1 "Reptilianne Ramifications" per turn.
3
6
Reptilianne Recoil
X
SPELL SPELL Field Field
You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. If your opponent activates a monster effect: You can target 1 monster your opponent controls with 0 ATK; take control of it, then, Special Summon 1 "Reptilianne Token" (Reptile/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field. You can only use each effect of "Reptilianne Recoil" once per turn.
1
7
Reptilianne Spawn
X
SPELL SPELL
Banish 1 "Reptilianne" monster from your GY; Special Summon 2 "Reptilianne Tokens" (Reptile/EARTH/Level 1/ATK 0/DEF 0).
1
8
Recurring Nightmare
X
SPELL SPELL
Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand.
1
Trap Cards
3
1
Planet Pollutant Virus
X
TRAP TRAP
Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.
1
2
Titanocider
X
TRAP TRAP
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.
1
3
Dark Sacrifice
X
TRAP TRAP
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
1

Extra Deck

15
1
Despian Quaeritis
X
LIGHT LIGHT Level Level 8 [ Fiend / Fusion/Effect ] ATK 2500 DEF 2500
1 "Despia" monster + 1 LIGHT or DARK monster
During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.
2
2
Masquerade the Blazing Dragon
X
DARK DARK Level Level 8 [ Fiend / Fusion/Effect ] ATK 2500 DEF 2000
1 "Despia" monster + 1 LIGHT or DARK monster
While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.
1
3
Despian Proskenion
X
LIGHT LIGHT Level Level 11 [ Fiend / Fusion/Effect ] ATK 3200 DEF 3200
1 "Despia" monster + 1 LIGHT monster + 1 DARK monster
During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.
1
4
Predaplant Dragostapelia
X
DARK DARK Level Level 8 [ Plant / Fusion/Effect ] ATK 2700 DEF 1900
1 Fusion Monster + 1 DARK monster
Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.
1
5
Guardian Chimera
X
DARK DARK Level Level 9 [ Beast / Fusion/Effect ] ATK 3300 DEF 3300
3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.
1
6
The First Darklord
X
DARK DARK Level Level 12 [ Fairy / Fusion/Effect ] ATK 4000 DEF 4000
3 DARK Fairy monsters
Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn.
●If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls.
●During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.
1
7
Reptilianne Hydra
X
DARK DARK Level Level 6 [ Reptile / Synchro/Effect ] ATK 2100 DEF 1500
1 "Reptilianne" Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: Destroy as many monsters your opponent controls with 0 ATK as possible, and if you do, draw 1 card for each monster destroyed.
1
8
Reptilianne Melusine
X
DARK DARK Level Level 8 [ Reptile / Synchro/Effect ] ATK 2500 DEF 2800
1 Reptile Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using only Reptile monsters as material, it cannot be destroyed by battle or card effects. Once per Chain, when your opponent activates a monster effect, except during the Damage Step (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 Reptile monster from your Deck to your hand.
1
9
Reptilianne Echidna
X
DARK DARK Link Link 2 [ Reptile / Link/Effect ] ATK 200 DEF -
2 monsters, including a Reptile monster
If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.
1
10
Alien Shocktrooper M-Frame
X
LIGHT LIGHT Link Link 2 [ Reptile / Link/Effect ] ATK 1900 DEF -
2 Reptile monsters
(Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.
1
11
Cosmic Slicer Zer'oll
X
LIGHT LIGHT Link Link 3 [ Reptile / Link/Effect ] ATK 2600 DEF -
2+ Reptile monsters
Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.
1
12
Linkmail Archfiend
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 2800 DEF -
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
1
13
King of the Feral Imps
X
DARK DARK Rank Rank 4 [ Reptile / Xyz/Effect ] ATK 2300 DEF 2000
2 Level 4 monsters
Once per turn: You can detach 1 material from this card; add 1 Reptile monster from your Deck to your hand.
1
14
The Zombie Vampire
X
DARK DARK Rank Rank 8 [ Zombie / Xyz/Effect ] ATK 3000 DEF 2800
2+ Level 8 monsters
If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.
1

Side Deck

0