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- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Chicken Game" x 3.
Monster Cards | 24 | ||
---|---|---|---|
1 |
Dimension Conjurer
|
3 | |
2 |
Fortune Fairy Hikari
|
3 | |
3 |
Fortune Fairy En
|
2 | |
4 |
Fortune Fairy Hu
|
2 | |
5 |
Fortune Fairy Swee
|
2 | |
6 |
Fortune Fairy Ann
|
2 | |
7 |
Fortune Fairy Chee
|
3 | |
8 |
Harr, Generaider Boss of Storms
|
3 | |
9 |
Magicians' Souls
|
3 | |
10 |
Illusion of Chaos
|
1 |
Spell Cards | 22 | ||
---|---|---|---|
1 |
Top Share
|
3 | |
2 |
Magical Dimension
|
3 | |
3 |
Miracle Stone
|
3 | |
4 |
Generaider Boss Stage
|
3 | |
5 |
Chicken Game
Forbidden Cards Forbidden Cards |
3 | |
6 |
Terraforming
Limited Cards Limited Cards |
1 | |
7 |
Awakening of the Possessed
|
3 | |
8 |
Pinpoint Landing
|
3 | |
9 | |||
10 |
Trap Cards | 4 | ||
---|---|---|---|
1 |
Dark Factory of More Production
|
1 | |
2 |
Dark Renewal
|
3 | |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Relinquished Anima
|
1 | |
2 |
Dharc the Dark Charmer, Gloomy
|
2 | |
3 |
Lyna the Light Charmer, Lustrous
|
2 | |
4 |
Aussa the Earth Charmer, Immovable
|
2 | |
5 |
Eria the Water Charmer, Gentle
|
2 | |
6 |
Wynn the Wind Charmer, Verdant
|
2 | |
7 |
Hiita the Fire Charmer, Ablaze
|
2 | |
8 |
Selene, Queen of the Master Magicians
|
2 | |
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
---|
Main Deck
50Monster Cards
24
1
- Dimension Conjurer
- X
- DARK Level 1 [ Spellcaster / Effect ] ATK 500 DEF 500
- If this card is Normal or Special Summoned: You can add 1 "Magical Dimension" from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place cards from your hand on top of your Deck in any order, equal to the number of cards you drew. You can only use each effect of "Dimension Conjurer" once per turn.
3
2
- Fortune Fairy Hikari
- X
- LIGHT Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
- When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn.
3
3
- Fortune Fairy En
- X
- FIRE Level 2 [ Spellcaster / Effect ] ATK 0 DEF 0
- When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.
2
4
- Fortune Fairy Hu
- X
- WIND Level 3 [ Spellcaster / Effect ] ATK 0 DEF 0
- When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn.
2
5
- Fortune Fairy Swee
- X
- WATER Level 4 [ Spellcaster / Effect ] ATK 0 DEF 0
- When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.
2
6
- Fortune Fairy Ann
- X
- DARK Level 5 [ Spellcaster / Effect ] ATK 0 DEF 0
- When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn.
2
7
- Fortune Fairy Chee
- X
- EARTH Level 6 [ Spellcaster / Effect ] ATK 0 DEF 0
- When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.
3
8
- Harr, Generaider Boss of Storms
- X
- DARK Level 9 [ Spellcaster / Effect ] ATK 3000 DEF 3000
- You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn.
3
9
- Magicians' Souls
- X
- DARK Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
-
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
●Special Summon this card.
●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
3
10
- Illusion of Chaos
- X
- DARK Level 7 [ Spellcaster / Ritual/Effect ] ATK 2100 DEF 2500
- You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
1
Spell Cards
22
1
- Top Share
- X
- SPELL
- Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn.
3
2
- Magical Dimension
- X
- SPELL Quick-Play
- If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
3
3
- Miracle Stone
- X
- SPELL Continuous
- You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card.
3
4
- Generaider Boss Stage
- X
- SPELL Field
- Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.
3
5
- Chicken Game
-
Forbidden Cards
Forbidden Cards - X
- SPELL Field
-
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
●Draw 1 card.
●Destroy this card.
●Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.
3
7
- Awakening of the Possessed
- X
- SPELL Continuous
- Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
3
8
- Pinpoint Landing
- X
- SPELL Continuous
- If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.
3
Trap Cards
4
1
- Dark Factory of More Production
- X
- TRAP Continuous
- You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.
1
2
- Dark Renewal
- X
- TRAP
- When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.
3
Extra Deck
15
1
- Relinquished Anima
- X
- DARK Link 1 [ Spellcaster / Link/Effect ] ATK 0 DEF -
-
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
1
2
- Dharc the Dark Charmer, Gloomy
- X
- DARK Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
-
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
2
3
- Lyna the Light Charmer, Lustrous
- X
- LIGHT Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
-
2 monsters, including a LIGHT monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.
2
4
- Aussa the Earth Charmer, Immovable
- X
- EARTH Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
-
2 monsters, including an EARTH monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
2
5
- Eria the Water Charmer, Gentle
- X
- WATER Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
-
2 monsters, including a WATER monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
2
6
- Wynn the Wind Charmer, Verdant
- X
- WIND Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
-
2 monsters, including a WIND monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
2
7
- Hiita the Fire Charmer, Ablaze
- X
- FIRE Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
-
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
2
8
- Selene, Queen of the Master Magicians
- X
- LIGHT Link 3 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
-
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
2