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- Deck Playstyle
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- Comment
Monster Cards | 21 | ||
---|---|---|---|
1 |
Megalosmasher X
|
3 | |
2 |
Kabazauls
|
3 | |
3 |
Hydrogeddon
|
3 | |
4 |
Tenyi Spirit - Shthana
|
1 | |
5 |
Silent Sea Nettle
|
1 | |
6 |
Xyz Slidolphin
|
1 | |
7 |
Kaiser Sea Snake
|
3 | |
8 |
Rescue Rabbit
|
3 | |
9 |
Ultimate Conductor Tyranno
|
1 | |
10 |
Dinowrestler Pankratops
Semi-Limited Cards Semi-Limited Cards |
1 | |
11 |
Overtex Qoatlus
|
1 |
Spell Cards | 13 | ||
---|---|---|---|
1 |
Double Evolution Pill
|
3 | |
2 |
Instant Fusion
Limited Cards Limited Cards |
1 | |
3 |
Super Polymerization
|
2 | |
4 |
Forbidden Droplet
|
3 | |
5 |
Foolish Burial Goods
|
1 | |
6 |
Rank-Up-Magic - The Seventh One
|
1 | |
7 |
Generation Force
|
1 | |
8 |
Torpedo Takedown
|
1 | |
9 | |||
10 | |||
11 |
Trap Cards | 6 | ||
---|---|---|---|
1 |
Xyz Revive Splash
|
1 | |
2 |
Survival's End
|
1 | |
3 |
Storm Dragon's Return
|
1 | |
4 |
Ice Barrier
|
3 | |
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Mudragon of the Swamp
|
2 | |
2 |
Evolzar Laggia
|
1 | |
3 |
Evolzar Dolkka
|
1 | |
4 |
Number 4: Stealth Kragen
|
2 | |
5 |
Stealth Kragen Spawn
|
3 | |
6 |
Bahamut Shark
|
1 | |
7 |
Number 71: Rebarian Shark
|
1 | |
8 |
Toadally Awesome
|
1 | |
9 |
Number 101: Silent Honor ARK
|
1 | |
10 |
Number C101: Silent Honor DARK
|
1 | |
11 |
Valiant Shark Lancer
|
1 | |
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
21
1
- Megalosmasher X
- X
- WATER Level 4 [ Dinosaur / Normal ] ATK 2000 DEF 0
- With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.
3
2
- Kabazauls
- X
- WATER Level 4 [ Dinosaur / Normal ] ATK 1700 DEF 1500
- A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
3
3
- Hydrogeddon
- X
- WATER Level 4 [ Dinosaur / Effect ] ATK 1600 DEF 1000
- When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
3
4
- Tenyi Spirit - Shthana
- X
- WATER Level 4 [ Wyrm / Effect ] ATK 400 DEF 2000
- If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.
1
5
- Silent Sea Nettle
- X
- WATER Level 4 [ Aqua / Effect ] ATK 800 DEF 1300
- If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.
1
6
- Xyz Slidolphin
- X
- WATER Level 4 [ Sea Serpent / Effect ] ATK 1200 DEF 1800
- If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn.
1
7
- Kaiser Sea Snake
- X
- WATER Level 8 [ Sea Serpent / Effect ] ATK 2500 DEF 1000
- If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Kaiser Sea Snake" once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent monster from your hand or GY, but its ATK/DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0.
3
8
- Rescue Rabbit
- X
- EARTH Level 4 [ Beast / Effect ] ATK 300 DEF 100
- Cannot be Special Summoned from the Deck. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
3
9
- Ultimate Conductor Tyranno
- X
- LIGHT Level 10 [ Dinosaur / Effect ] ATK 3500 DEF 3200
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY.
1
10
- Dinowrestler Pankratops
-
Semi-Limited Cards
Semi-Limited Cards - X
- EARTH Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 0
- If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
1
11
- Overtex Qoatlus
- X
- DARK Level 7 [ Dinosaur / Effect ] ATK 2700 DEF 2100
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.
1
Spell Cards
13
1
- Double Evolution Pill
- X
- SPELL
- Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.
3
2
- Instant Fusion
-
Limited Cards
Limited Cards - X
- SPELL
- Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
1
3
- Super Polymerization
- X
- SPELL Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
2
4
- Forbidden Droplet
- X
- SPELL Quick-Play
- Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
3
5
- Foolish Burial Goods
- X
- SPELL
- Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
1
6
- Rank-Up-Magic - The Seventh One
- X
- SPELL
- To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 "Number" monster that has a number between "101" and "107" in its name, except "Number C" monsters, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. (The Second Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only apply this effect of "Rank-Up-Magic - The Seventh One" once per Duel.
1
7
- Generation Force
- X
- SPELL
- If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand.
1
8
- Torpedo Takedown
- X
- SPELL
- Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.
1
Trap Cards
6
1
- Xyz Revive Splash
- X
- TRAP
- Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.
1
2
- Survival's End
- X
- TRAP
- Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your GY, then target 1 Dinosaur monster you control and 1 card your opponent controls; destroy them.
1
3
- Storm Dragon's Return
- X
- TRAP
- Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.
1
4
- Ice Barrier
- X
- TRAP
- When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.
3
Extra Deck
15
1
- Mudragon of the Swamp
- X
- WATER Level 4 [ Wyrm / Fusion/Effect ] ATK 1900 DEF 1600
-
2 monsters with the same Attribute but different Types
Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
2
2
- Evolzar Laggia
- X
- FIRE Rank 4 [ Dragon / Xyz/Effect ] ATK 2400 DEF 2000
-
2 Level 4 Dinosaur monsters
When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the Summon or activation, and if you do, destroy it.
1
3
- Evolzar Dolkka
- X
- FIRE Rank 4 [ Dragon / Xyz/Effect ] ATK 2300 DEF 1700
-
2 Level 4 Dinosaur monsters
When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster.
1
4
- Number 4: Stealth Kragen
- X
- WATER Rank 4 [ Aqua / Xyz/Effect ] ATK 1900 DEF 1500
-
2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.
2
5
- Stealth Kragen Spawn
- X
- WATER Rank 4 [ Aqua / Xyz/Effect ] ATK 1900 DEF 1500
-
2 Level 4 WATER monsters
Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.
3
6
- Bahamut Shark
- X
- WATER Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 2600 DEF 2100
-
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
1
7
- Number 71: Rebarian Shark
- X
- WATER Rank 3 [ Dragon / Xyz/Effect ] ATK 0 DEF 2000
-
2 Level 3 monsters
Once per turn, if this card has material: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can place 1 "Rank-Up-Magic" Spell from your Deck on top of your Deck.
1
8
- Toadally Awesome
- X
- WATER Rank 2 [ Aqua / Xyz/Effect ] ATK 2200 DEF 0
-
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
1
9
- Number 101: Silent Honor ARK
- X
- WATER Rank 4 [ Aqua / Xyz/Effect ] ATK 2100 DEF 1000
-
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
1
10
- Number C101: Silent Honor DARK
- X
- WATER Rank 5 [ Aqua / Xyz/Effect ] ATK 2800 DEF 1500
-
3 Level 5 monsters
Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as material. When this card is destroyed and sent to the GY while it has material: You can Special Summon this card from your GY, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your GY to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
1
11
- Valiant Shark Lancer
- X
- WATER Rank 5 [ Beast-Warrior / Xyz/Effect ] ATK 2500 DEF 1600
-
2 Level 5 monsters
You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn.
1