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氷結界!

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Deck Playstyle
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Comment
by tonbi
  • Remove Forbidden Card "Crystron Halqifibrax" x 1.
  • Remove Forbidden Card "Summon Limit" x 2.
  • Remove Limited Card "Gozen Match" x 2.
Monster Cards 22
1
General Wayne of the Ice Barrier
1
2
Defender of the Ice Barrier
1
3
Hexa Spirit of the Ice Barrier
2
4
Marincess Sleepy Maiden
1
5
Revealer of the Ice Barrier
3
6
Speaker for the Ice Barriers
3
7
Gameciel, the Sea Turtle Kaiju
1
8
Medium of the Ice Barrier
1
9
Prior of the Ice Barrier
1
10
Warlock of the Ice Barrier
1
11
Lappis Dragon
1
12
Abyss Shark
3
13
Silent Angler
2
14
Silent Sea Nettle
1
Spell Cards 10
1
Foolish Burial Goods
3
2
Medallion of the Ice Barrier
3
3
Pot of Prosperity
1
4
Forbidden Droplet
2
5
Ultimate Slayer
1
6  
7  
8  
9  
10  
11  
12  
13  
14  
Trap Cards 10
1
Marincess Wave
2
2
Summon Limit

Forbidden Cards

Forbidden Cards
2
3
Ice Barrier
3
4
Gozen Match

Limited Cards

Limited Cards
3
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
Extra Deck 15
1
Marincess Aqua Argonaut
1
2
Underworld Goddess of the Closed World
1
3
Marincess Marbled Rock
1
4
Knightmare Unicorn
1
5
Marincess Coral Triangle
1
6
I:P Masquerena
1
7
Marincess Coral Anemone
1
8
Crystron Halqifibrax

Forbidden Cards

Forbidden Cards
1
9
Bahamut Shark
1
10
Toadally Awesome
1
11
Number 4: Stealth Kragen
1
12
Shooting Riser Dragon
1
13
Crystron Quariongandrax
1
14
Trishula, Zero Dragon of the Ice Barrier
1
15
Elder Entity N'tss
1
Side Deck 0

Main Deck

42
Monster Cards
22
1
General Wayne of the Ice Barrier
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 400
Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
1
2
Defender of the Ice Barrier
X
WATER WATER Level Level 3 [ Aqua / Tuner/Effect ] ATK 200 DEF 1600
While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
1
3
Hexa Spirit of the Ice Barrier
X
WATER WATER Level Level 1 [ Sea Serpent / Tuner/Effect ] ATK 400 DEF 200
While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.
2
4
Marincess Sleepy Maiden
X
WATER WATER Level Level 5 [ Cyberse / Effect ] ATK 500 DEF 2500
You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect.
●While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects.
You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.
1
5
Revealer of the Ice Barrier
X
WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1000
While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
3
6
Speaker for the Ice Barriers
X
WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1800
While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).
3
7
Gameciel, the Sea Turtle Kaiju
X
WATER WATER Level Level 8 [ Aqua / Effect ] ATK 2200 DEF 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
1
8
Medium of the Ice Barrier
X
WATER WATER Level Level 7 [ Spellcaster / Effect ] ATK 2200 DEF 1600
If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.
1
9
Prior of the Ice Barrier
X
WATER WATER Level Level 2 [ Aqua / Effect ] ATK 1000 DEF 400
If you control an "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you Summon this way. You can Tribute this card, then target 1 "Ice Barrier" monster in your GY, except "Prior of the Ice Barrier"; Special Summon that target.
1
10
Warlock of the Ice Barrier
X
WATER WATER Level Level 3 [ Spellcaster / Effect ] ATK 400 DEF 1000
While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
1
11
Lappis Dragon
X
WATER WATER Level Level 5 [ Sea Serpent / Tuner/Effect ] ATK 0 DEF 2600
If this card is added from the Deck to your hand: You can reveal this card; Special Summon it. If this card is added from your GY to your hand by a card effect: You can reveal this card; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Lappis Dragon" effect per turn, and only once that turn.
1
12
Abyss Shark
X
WATER WATER Level Level 5 [ Fish / Effect ] ATK 1200 DEF 700
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
3
13
Silent Angler
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 800 DEF 1400
If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
2
14
Silent Sea Nettle
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 800 DEF 1300
If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.
1
Spell Cards
10
1
Foolish Burial Goods
X
SPELL SPELL
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
3
2
Medallion of the Ice Barrier
X
SPELL SPELL
Add 1 "Ice Barrier" monster from your Deck to your hand.
3
3
Pot of Prosperity
X
SPELL SPELL
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
1
4
Forbidden Droplet
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
2
5
Ultimate Slayer
X
SPELL SPELL
Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.
1
Trap Cards
10
1
Marincess Wave
X
TRAP TRAP
If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
2
2
Summon Limit

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Continuous Continuous
Neither player can Summon more than two times per turn.
2
3
Ice Barrier
X
TRAP TRAP
When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.
3
4
Gozen Match

Limited Cards

Limited Cards
X
TRAP TRAP Continuous Continuous
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
3

Extra Deck

15
1
Marincess Aqua Argonaut
X
WATER WATER Link Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ WATER monsters
While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.
1
2
Underworld Goddess of the Closed World
X
LIGHT LIGHT Link Link 5 [ Fiend / Link/Effect ] ATK 3000 DEF -
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
1
3
Marincess Marbled Rock
X
WATER WATER Link Link 3 [ Cyberse / Link/Effect ] ATK 2500 DEF -
2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
1
4
Knightmare Unicorn
X
DARK DARK Link Link 3 [ Fiend / Link/Effect ] ATK 2200 DEF -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
5
Marincess Coral Triangle
X
WATER WATER Link Link 3 [ Cyberse / Link/Effect ] ATK 1500 DEF -
2+ "Marincess" monsters
You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.
1
6
I:P Masquerena
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
7
Marincess Coral Anemone
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ] ATK 2000 DEF -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
1
8
Crystron Halqifibrax

Forbidden Cards

Forbidden Cards
X
WATER WATER Link Link 2 [ Machine / Link/Effect ] ATK 1500 DEF -
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
1
9
Bahamut Shark
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
1
10
Toadally Awesome
X
WATER WATER Rank Rank 2 [ Aqua / Xyz/Effect ] ATK 2200 DEF 0
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
1
11
Number 4: Stealth Kragen
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ] ATK 1900 DEF 1500
2 Level 4 WATER monsters
All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.
1
12
Shooting Riser Dragon
X
LIGHT LIGHT Level Level 7 [ Dragon / Synchro/Tuner/Effect ] ATK 2100 DEF 1700
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
1
13
Crystron Quariongandrax
X
WATER WATER Level Level 9 [ Machine / Synchro/Effect ] ATK 3000 DEF 3000
2 or more Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.
1
14
Trishula, Zero Dragon of the Ice Barrier
X
WATER WATER Level Level 11 [ Dragon / Synchro/Effect ] ATK 2700 DEF 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
1
15
Elder Entity N'tss
X
LIGHT LIGHT Level Level 4 [ Fairy / Fusion/Effect ] ATK 2500 DEF 1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
1

Side Deck

0