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【SXフェス】勇者ハーピィ

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Deck Playstyle
Concept
Registered Category
Adventurer Harpie
Registered Tag
Master Duel Xyz Synchro WIND Winged Beast
Comment
シンクロ x エクシーズフェスティバル2022で使用した、勇者ハーピィデッキです。 イベントレギュレーションでグリフォンライダー禁止ということで、一式揃えたものの流行りすぎてて使うのを躊躇っていた勇者を初めて投入。 ハーピィとのシナジーとしては - 勇者トークンのレベル4がSCのシンクロ素材としてぴったり。グリフォンライダーがいないので維持する必要も薄い - 運命の旅路でヒステリック・サインを捨てて爆アド - ドラコバックをあえてデッキに残しておくことで、相手ターンの召喚・特殊召喚に反応して旅路起動、SCのバウンストリガーに - 通常モンスターなのでドラコバックを乗りこなせる素ハーピィ など。 アラメシアの制約とパフューマー、チャネラーが噛み合わない点はアンチシナジーです。 両方引けていた場合は、うらら泡影を受けると沈黙するパフューマーチャネラー始動より、誘発を回避してSC+旅路を構えられるアラメシア始動が良いです。 特にハーピィ達に泡影を受けるとつらく、カード名が「ハーピィ・レディ」でなくなるせいで万華鏡も撃てなくなってしまいます。 EXデッキはハーピィ以外それほど練っていません。手持ちの中で使いそうなランク4・8にアーゼウス、うららで出せるかもしれないレベル7シンクロ、といったところ。 その他採用候補としては - 通常モンスターとそれを素材にしたモンスターサポートの切り裂かれし闇 - 守護神の矛サーチのアームズ系2種 あたり。 お出しできる妨害がSCのバウンスと羽根吹雪(素引きしてるかヒステリック・サインでサーチできれば)ぐらいなので決して強くはないですが、風属性らしいバウンス戦術、守護神の矛で突然ムキムキになるハーピィなど使っていて楽しいです。
Monster Cards 22
1
Harpie Lady
3
2
Harpie Channeler
2
3
Harpie Harpist
3
4
Harpie Perfumer
3
5
Harpie Oracle
2
6
Water Enchantress of the Temple
2
7
Ash Blossom & Joyous Spring
3
8
Maxx "C"

Forbidden Cards

Forbidden Cards
3
9
Alpha, the Master of Beasts
1
10  
Spell Cards 18
1
Harpie's Feather Duster

Limited Cards

Limited Cards
1
2
Unexpected Dai
3
3
Elegant Egotist
3
4
Hysteric Sign
3
5
Harpie's Feather Rest
1
6
Phalanx Pike
1
7
Rite of Aramesir
2
8
Dracoback, the Rideable Dragon
1
9
Fateful Adventure
1
10
Called by the Grave

Limited Cards

Limited Cards
2
Trap Cards 4
1
Harpie's Feather Storm
3
2
Red Reboot

Forbidden Cards

Forbidden Cards
1
3  
4  
5  
6  
7  
8  
9  
10  
Extra Deck 15
1
Cyber Slash Harpie Lady
3
2
Harpie's Pet Phantasmal Dragon
1
3
Castel, the Skyblaster Musketeer
1
4
Vylon Disigma
1
5
Number 27: Dreadnought Dreadnoid
1
6
Number 82: Heartlandraco
1
7
Number 103: Ragnazero
1
8
Raidraptor - Blade Burner Falcon
1
9
Dingirsu, the Orcust of the Evening Star
1
10
The Zombie Vampire
1
11
Divine Arsenal AA-ZEUS - Sky Thunder
1
12
Clear Wing Synchro Dragon
1
13
Wind Pegasus @Ignister
1
14  
15  
Side Deck 0

Main Deck

44
Monster Cards
22
1
Harpie Lady
X
WIND WIND Level Level 4 [ Winged Beast / Normal ] ATK 1300 DEF 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
3
2
Harpie Channeler
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1300
You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while on the field or in the GY.
2
3
Harpie Harpist
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1700 DEF 600
This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Harpist" once per turn.
●When this card is Normal Summoned: You can target 1 other Winged Beast monster you control and 1 face-up monster your opponent controls; return them to the hand.
●During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 4 Winged Beast monster with 1500 or less ATK from your Deck to your hand.
3
4
Harpie Perfumer
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1300
This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Harpie Lady Sisters". If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.
3
5
Harpie Oracle
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Oracle" once per turn.
●If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand.
●If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn.
2
6
Water Enchantress of the Temple
X
WATER WATER Level Level 3 [ Spellcaster / Effect ] ATK 1500 DEF 1200
If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.
2
7
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
8
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
9
Alpha, the Master of Beasts
X
EARTH EARTH Level Level 8 [ Beast / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.
1
Spell Cards
18
1
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
2
Unexpected Dai
X
SPELL SPELL
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
3
3
Elegant Egotist
X
SPELL SPELL
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
3
4
Hysteric Sign
X
SPELL SPELL Continuous Continuous
When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.
3
5
Harpie's Feather Rest
X
SPELL SPELL
Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.
1
6
Phalanx Pike
X
SPELL SPELL Equip Equip
The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.
1
7
Rite of Aramesir
X
SPELL SPELL
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
2
8
Dracoback, the Rideable Dragon
X
SPELL SPELL Equip Equip
Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.
1
9
Fateful Adventure
X
SPELL SPELL Continuous Continuous
Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.
1
10
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
Trap Cards
4
1
Harpie's Feather Storm
X
TRAP TRAP
If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.
3
2
Red Reboot

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1

Extra Deck

15
1
Cyber Slash Harpie Lady
X
WIND WIND Level Level 8 [ Winged Beast / Synchro/Effect ] ATK 2600 DEF 1400
1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.
3
2
Harpie's Pet Phantasmal Dragon
X
WIND WIND Rank Rank 4 [ Dragon / Xyz/Effect ] ATK 2000 DEF 2500
3 Level 4 WIND monsters
This card's effects can only be applied/resolved while it has material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 material from this card.
1
3
Castel, the Skyblaster Musketeer
X
WIND WIND Rank Rank 4 [ Winged Beast / Xyz/Effect ] ATK 2000 DEF 1500
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
1
4
Vylon Disigma
X
LIGHT LIGHT Rank Rank 4 [ Fairy / Xyz/Effect ] ATK 2500 DEF 2100
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.
1
5
Number 27: Dreadnought Dreadnoid
X
WATER WATER Rank Rank 4 [ Machine / Xyz/Effect ] ATK 2200 DEF 1000
2+ Level 4 monsters
At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
1
6
Number 82: Heartlandraco
X
EARTH EARTH Rank Rank 4 [ Dragon / Xyz/Effect ] ATK 2000 DEF 1500
2 Level 4 monsters
While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.
1
7
Number 103: Ragnazero
X
WATER WATER Rank Rank 4 [ Fairy / Xyz/Effect ] ATK 2400 DEF 1200
2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
1
8
Raidraptor - Blade Burner Falcon
X
DARK DARK Rank Rank 4 [ Winged Beast / Xyz/Effect ] ATK 1000 DEF 1000
2 Level 4 Winged Beast monsters
If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of materials from this card; destroy exactly that number of monsters your opponent controls.
1
9
Dingirsu, the Orcust of the Evening Star
X
DARK DARK Rank Rank 8 [ Machine / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
1
10
The Zombie Vampire
X
DARK DARK Rank Rank 8 [ Zombie / Xyz/Effect ] ATK 3000 DEF 2800
2+ Level 8 monsters
If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.
1
11
Divine Arsenal AA-ZEUS - Sky Thunder
X
LIGHT LIGHT Rank Rank 12 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
12
Clear Wing Synchro Dragon
X
WIND WIND Level Level 7 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
1
13
Wind Pegasus @Ignister
X
WIND WIND Level Level 7 [ Cyberse / Synchro/Effect ] ATK 2300 DEF 1500
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
1

Side Deck

0