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- Deck Playstyle
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- Comment
- Remove Forbidden Card "Curious, the Lightsworn Dominion" x 1.
Monster Cards | 10 | ||
---|---|---|---|
1 |
Mystical Beast of Serket
|
3 | |
2 |
Eldlich the Golden Lord
|
3 | |
3 |
Dark Beckoning Beast
|
3 | |
4 |
Chaos Summoning Beast
|
1 | |
5 | |||
6 | |||
7 |
Spell Cards | 11 | ||
---|---|---|---|
1 |
Temple of the Kings
|
3 | |
2 |
Cursed Eldland
|
2 | |
3 |
Eldlixir of Black Awakening
|
1 | |
4 |
Eldlixir of White Destiny
|
1 | |
5 |
Opening of the Spirit Gates
|
3 | |
6 |
Seven Cities of the Golden Land
|
1 | |
7 |
Trap Cards | 19 | ||
---|---|---|---|
1 |
Eldlixir of Scarlet Sanguine
|
3 | |
2 |
Golden Land Forever!
|
1 | |
3 |
Guardian of the Golden Land
|
3 | |
4 |
Huaquero of the Golden Land
|
3 | |
5 |
Conquistador of the Golden Land
|
3 | |
6 |
Angel Statue - Azurune
|
3 | |
7 |
Statue of Anguish Pattern
|
3 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Eldlich the Mad Golden Lord
|
2 | |
2 |
Armityle the Chaos Phantasm - Phantom of Fury
|
1 | |
3 |
Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)
|
1 | |
4 |
Invoked Augoeides
|
1 | |
5 |
Blue-Eyes Alternative Ultimate Dragon
|
1 | |
6 |
Constellar Pleiades
|
1 | |
7 |
Shark Fortress
|
1 | |
8 |
Superdreadnought Rail Cannon Gustav Max
|
1 | |
9 |
Superdreadnought Rail Cannon Juggernaut Liebe
|
1 | |
10 |
Linkuriboh
|
1 | |
11 |
Relinquished Anima
|
1 | |
12 |
Avendread Savior
|
1 | |
13 |
Vampire Sucker
|
1 | |
14 |
Curious, the Lightsworn Dominion
Forbidden Cards Forbidden Cards |
1 | |
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
10
1
- Mystical Beast of Serket
- X
- EARTH Level 6 [ Fairy / Effect ] ATK 2500 DEF 2000
- If you do not control "Temple of the Kings", destroy this card. Banish any monster destroyed by battle with this card. If this card destroys a monster by battle: It gains 500 ATK.
3
2
- Eldlich the Golden Lord
- X
- LIGHT Level 10 [ Zombie / Effect ] ATK 2500 DEF 2800
- You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
3
3
- Dark Beckoning Beast
- X
- DARK Level 2 [ Fiend / Effect ] ATK 0 DEF 0
- When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
3
4
- Chaos Summoning Beast
- X
- DARK Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.
1
Spell Cards
11
1
- Temple of the Kings
- X
- SPELL Continuous
- You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.
3
2
- Cursed Eldland
- X
- SPELL Continuous
-
You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
●You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
●If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
2
3
- Eldlixir of Black Awakening
- X
- SPELL
- Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
1
4
- Eldlixir of White Destiny
- X
- SPELL Quick-Play
- Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
1
5
- Opening of the Spirit Gates
- X
- SPELL Continuous
- When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.
3
6
- Seven Cities of the Golden Land
- X
- SPELL Continuous
- During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn.
1
Trap Cards
19
1
- Eldlixir of Scarlet Sanguine
- X
- TRAP
- Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
3
2
- Golden Land Forever!
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
1
3
- Guardian of the Golden Land
- X
- TRAP Continuous
- Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.
3
4
- Huaquero of the Golden Land
- X
- TRAP Continuous
- Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
3
5
- Conquistador of the Golden Land
- X
- TRAP Continuous
- Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
3
6
- Angel Statue - Azurune
- X
- TRAP Continuous
- Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.
3
7
- Statue of Anguish Pattern
- X
- TRAP Continuous
- Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.
3
Extra Deck
15
1
- Eldlich the Mad Golden Lord
- X
- LIGHT Level 10 [ Zombie / Fusion/Effect ] ATK 3800 DEF 3500
-
1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
2
2
- Armityle the Chaos Phantasm - Phantom of Fury
- X
- DARK Level 12 [ Fiend / Fusion/Effect ] ATK 0 DEF 0
-
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.
1
3
- Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)
- X
- DARK Level 12 [ Fiend / Fusion/Effect ] ATK 0 DEF 0
-
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only.
1
4
- Invoked Augoeides
- X
- LIGHT Level 8 [ Fairy / Fusion/Effect ] ATK 2000 DEF 2800
-
"Aleister the Invoker" + 1 Fusion Monster
If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.
1
5
- Blue-Eyes Alternative Ultimate Dragon
- X
- LIGHT Level 12 [ Dragon / Fusion/Effect ] ATK 4500 DEF 3800
-
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated.
1
6
- Constellar Pleiades
- X
- LIGHT Rank 5 [ Warrior / Xyz/Effect ] ATK 2500 DEF 1500
-
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
1
7
- Shark Fortress
- X
- DARK Rank 5 [ Fish / Xyz/Effect ] ATK 2400 DEF 1800
-
2 Level 5 monsters
Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.
1
8
- Superdreadnought Rail Cannon Gustav Max
- X
- EARTH Rank 10 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
-
2 Level 10 monsters
Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
1
9
- Superdreadnought Rail Cannon Juggernaut Liebe
- X
- EARTH Rank 11 [ Machine / Xyz/Effect ] ATK 4000 DEF 4000
-
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
1
10
- Linkuriboh
- X
- DARK Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
-
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
11
- Relinquished Anima
- X
- DARK Link 1 [ Spellcaster / Link/Effect ] ATK 0 DEF -
-
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
1
12
- Avendread Savior
- X
- DARK Link 2 [ Zombie / Link/Effect ] ATK 1600 DEF -
-
2 Zombie monsters
This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
●You can target 1 "Vendread" card in your GY; add it to your hand.
●During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
1
13
- Vampire Sucker
- X
- DARK Link 2 [ Zombie / Link/Effect ] ATK 1600 DEF -
-
2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn.
●You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
●If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.
1
14
- Curious, the Lightsworn Dominion
-
Forbidden Cards
Forbidden Cards - X
- LIGHT Link 3 [ Warrior / Link/Effect ] ATK 2400 DEF -
-
3 monsters with the same Attribute but different Types
If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn.
●If this card is Link Summoned: You can send 1 card from your Deck to the GY.
●If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.
1