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- Deck Playstyle
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- Comment
- Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
Monster Cards | 14 | ||
---|---|---|---|
1 |
Dual Avatar Fists - Yuhi
|
3 | |
2 |
Dual Avatar Feet - Kokoku
|
3 | |
3 |
Silent Swordsman
|
3 | |
4 |
Silent Swordsman LV5
|
1 | |
5 |
Silent Swordsman LV7
|
1 | |
6 |
Honest
|
3 | |
7 | |||
8 | |||
9 | |||
10 | |||
11 |
Spell Cards | 19 | ||
---|---|---|---|
1 |
Reinforcement of the Army
Limited Cards Limited Cards |
1 | |
2 |
Fusion Deployment
|
3 | |
3 |
Silent Sword Slash
|
3 | |
4 |
Dual Avatar Invitation
|
3 | |
5 |
Perfect Sync - A-Un
|
3 | |
6 |
Terraforming
Limited Cards Limited Cards |
1 | |
7 |
Supply Squad
|
1 | |
8 |
Battle Fusion
|
1 | |
9 |
Dual Avatar Defeating Evil
|
1 | |
10 |
Feast of the Wild LV5
|
1 | |
11 |
Transmodify
|
1 |
Trap Cards | 7 | ||
---|---|---|---|
1 |
Dual Avatar Compact
|
3 | |
2 |
Dual Avatar Return
|
1 | |
3 |
High Rate Draw
|
1 | |
4 |
Induced Explosion
|
1 | |
5 |
Loop of Destruction
|
1 | |
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Dual Avatar Feet - Armored Un-Gyo
|
3 | |
2 |
Dual Avatar Fists - Armored Ah-Gyo
|
3 | |
3 |
Dual Avatar - Empowered Kon-Gyo
|
2 | |
4 |
Constellar Hyades
|
1 | |
5 |
Constellar Omega
|
1 | |
6 |
Constellar Pleiades
|
1 | |
7 |
Constellar Ptolemy M7
|
1 | |
8 |
Gaia Dragon, the Thunder Charger
|
1 | |
9 |
Divine Arsenal AA-ZEUS - Sky Thunder
|
1 | |
10 |
Isolde, Two Tales of the Noble Knights
Forbidden Cards Forbidden Cards |
1 | |
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
14
1
- Dual Avatar Fists - Yuhi
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000
- You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.
3
2
- Dual Avatar Feet - Kokoku
- X
- LIGHT Level 3 [ Warrior / Effect ] ATK 800 DEF 2000
-
If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect.
●Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck.
You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.
3
3
- Silent Swordsman
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.
3
4
- Silent Swordsman LV5
- X
- LIGHT Level 5 [ Warrior / Effect ] ATK 2300 DEF 1000
- Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
1
5
- Silent Swordsman LV7
- X
- LIGHT Level 7 [ Warrior / Effect ] ATK 2800 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
1
6
- Honest
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
- During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
3
Spell Cards
19
1
- Reinforcement of the Army
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
2
- Fusion Deployment
- X
- SPELL
- Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.
3
3
- Silent Sword Slash
- X
- SPELL Quick-Play
- Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.
3
4
- Dual Avatar Invitation
- X
- SPELL
-
Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice.
●Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
You can only activate 1 "Dual Avatar Invitation" per turn.
3
5
- Perfect Sync - A-Un
- X
- SPELL Field
- When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.
3
7
- Supply Squad
- X
- SPELL Continuous
- Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
1
8
- Battle Fusion
- X
- SPELL Quick-Play
- When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
1
9
- Dual Avatar Defeating Evil
- X
- SPELL Quick-Play
-
Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects.
●Draw 1 card.
●Banish 1 card from your opponent's GY.
You can only activate 1 "Dual Avatar Defeating Evil" per turn.
1
10
- Feast of the Wild LV5
- X
- SPELL
- Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.
1
11
- Transmodify
- X
- SPELL
- Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
1
Trap Cards
7
1
- Dual Avatar Compact
- X
- TRAP
- During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.
3
2
- Dual Avatar Return
- X
- TRAP
- Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.
1
3
- High Rate Draw
- X
- TRAP
- Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.
1
4
- Induced Explosion
- X
- TRAP
- When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it.
1
5
- Loop of Destruction
- X
- TRAP Continuous
- This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.
1
Extra Deck
15
1
- Dual Avatar Feet - Armored Un-Gyo
- X
- LIGHT Level 5 [ Warrior / Fusion/Effect ] ATK 1700 DEF 2100
-
2 "Dual Avatar" monsters
If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.
3
2
- Dual Avatar Fists - Armored Ah-Gyo
- X
- LIGHT Level 6 [ Warrior / Fusion/Effect ] ATK 2100 DEF 1500
-
2 "Dual Avatar" monsters
If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
3
3
- Dual Avatar - Empowered Kon-Gyo
- X
- LIGHT Level 8 [ Warrior / Fusion/Effect ] ATK 3000 DEF 1700
-
"Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters
If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.
2
4
- Constellar Hyades
- X
- LIGHT Rank 3 [ Beast-Warrior / Xyz/Effect ] ATK 1900 DEF 1100
-
2 Level 3 LIGHT monsters
Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position.
1
5
- Constellar Omega
- X
- LIGHT Rank 4 [ Beast-Warrior / Xyz/Effect ] ATK 2400 DEF 500
-
2 Level 4 LIGHT monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
1
6
- Constellar Pleiades
- X
- LIGHT Rank 5 [ Warrior / Xyz/Effect ] ATK 2500 DEF 1500
-
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
1
7
- Constellar Ptolemy M7
- X
- LIGHT Rank 6 [ Machine / Xyz/Effect ] ATK 2700 DEF 2000
-
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
1
8
- Gaia Dragon, the Thunder Charger
- X
- WIND Rank 7 [ Dragon / Xyz/Effect ] ATK 2600 DEF 2100
-
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.
1
9
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
- LIGHT Rank 12 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
-
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
10
- Isolde, Two Tales of the Noble Knights
-
Forbidden Cards
Forbidden Cards - X
- LIGHT Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
-
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1