Close

■「フェイバリット・ヒーロー」

Favorites
0
Deck Playstyle
----
Comment
  • Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
  • Remove Forbidden Card "Predaplant Verte Anaconda" x 1.
Monster Cards 11
1
Phantasm Spiral Dragon
1
2
Citadel Whale
1
3
Elemental HERO Liquid Soldier
3
4
Elemental HERO Neos Alius
1
5
Elemental HERO Blazeman
3
6
Infernoble Knight - Renaud
2
7  
8  
9  
10  
11  
12  
13  
14  
Spell Cards 22
1
Favorite Hero
1
2
"Infernoble Arms - Durendal"
1
3
"Infernoble Arms - Hauteclere"
1
4
"Infernoble Arms - Joyeuse"
1
5
Phantasm Spiral Wave
1
6
Phantasm Spiral Crash
1
7
Phantasm Spiral Grip
1
8
Living Fossil
1
9
Reinforcement of the Army

Limited Cards

Limited Cards
1
10
E - Emergency Call
3
11
Miracle Fusion
3
12
Polymerization
3
13
Pacifis, the Phantasm City
3
14
Terraforming

Limited Cards

Limited Cards
1
Trap Cards 7
1
Metaverse
1
2
Phantasm Spiral Power
1
3
Phantasm Spiral Battle
1
4
Phantasm Spiral Assault
1
5
Sea Stealth Attack
3
6  
7  
8  
9  
10  
11  
12  
13  
14  
Extra Deck 15
1
Elemental HERO Absolute Zero
3
2
Elemental HERO Sunrise
1
3
Elemental HERO Nova Master
1
4
Elemental HERO The Shining
1
5
Number 60: Dugares the Timeless
1
6
Abyss Dweller
1
7
Gravity Controller
1
8
Baba Barber
1
9
Proxy F Magician
1
10
Xtra HERO Wonder Driver
1
11
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
1
12
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
1
13
Topologic Bomber Dragon
1
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
11
1
Phantasm Spiral Dragon
X
WATER WATER Level Level 8 [ Wyrm / Normal ] ATK 2900 DEF 2900
A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.
1
2
Citadel Whale
X
WATER WATER Level Level 7 [ Fish / Effect ] ATK 2350 DEF 2150
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card.
1
3
Elemental HERO Liquid Soldier
X
WATER WATER Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
3
4
Elemental HERO Neos Alius
X
LIGHT LIGHT Level Level 4 [ Warrior / Gemini/Effect ] ATK 1900 DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
1
5
Elemental HERO Blazeman
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
3
6
Infernoble Knight - Renaud
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 200
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
2
Spell Cards
22
1
Favorite Hero
X
SPELL SPELL Equip Equip
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
1
2
"Infernoble Arms - Durendal"
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
1
3
"Infernoble Arms - Hauteclere"
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
1
4
"Infernoble Arms - Joyeuse"
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.
1
5
Phantasm Spiral Wave
X
SPELL SPELL Equip Equip
Equip only to a Normal Monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. At the end of the Battle Phase, if the equipped monster battled: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then if they have any, your opponent discards 1 card. You can only use this effect of "Phantasm Spiral Wave" once per turn.
1
6
Phantasm Spiral Crash
X
SPELL SPELL Equip Equip
Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn.
1
7
Phantasm Spiral Grip
X
SPELL SPELL Equip Equip
Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn.
1
8
Living Fossil
X
SPELL SPELL Equip Equip
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
1
9
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
10
E - Emergency Call
X
SPELL SPELL
Add 1 "Elemental HERO" monster from your Deck to your hand.
3
11
Miracle Fusion
X
SPELL SPELL
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
3
12
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
3
13
Pacifis, the Phantasm City
X
SPELL SPELL Field Field
(This card's name is always treated as "Umi".)
You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).
3
14
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
Trap Cards
7
1
Metaverse
X
TRAP TRAP
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
1
2
Phantasm Spiral Power
X
TRAP TRAP
If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.
1
3
Phantasm Spiral Battle
X
TRAP TRAP
If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.
1
4
Phantasm Spiral Assault
X
TRAP TRAP
Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.
1
5
Sea Stealth Attack
X
TRAP TRAP Continuous Continuous
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
3

Extra Deck

15
1
Elemental HERO Absolute Zero
X
WATER WATER Level Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
3
2
Elemental HERO Sunrise
X
LIGHT LIGHT Level Level 7 [ Warrior / Fusion/Effect ] ATK 2500 DEF 1200
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
��If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
��When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
1
3
Elemental HERO Nova Master
X
FIRE FIRE Level Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
1
4
Elemental HERO The Shining
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
1
5
Number 60: Dugares the Timeless
X
FIRE FIRE Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 1200 DEF 1200
2 Level 4 monsters
You can detach 2 materials from this card, then activate 1 of the following effects;
●Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
●Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
●Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
1
6
Abyss Dweller
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 1700 DEF 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
7
Gravity Controller
X
DARK DARK Link Link 1 [ Psychic / Link/Effect ] ATK 1000 DEF -
1 non-Link Monster in an Extra Monster Zone
Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
1
8
Baba Barber
X
DARK DARK Link Link 2 [ Fiend / Link/Effect ] ATK 200 DEF -
2 monsters
At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.
1
9
Proxy F Magician
X
FIRE FIRE Link Link 2 [ Cyberse / Link/Effect ] ATK 1400 DEF -
2 Effect Monsters
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
1
10
Xtra HERO Wonder Driver
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ] ATK 1900 DEF -
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Change" Quick-Play Spell in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
1
11
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
12
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
X
DARK DARK Link Link 2 [ Plant / Link/Effect ] ATK 500 DEF -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1
13
Topologic Bomber Dragon
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 3000 DEF -
2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
1

Side Deck

0