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- Deck Playstyle
- ----
- Comment
- Remove Forbidden Card "Crystron Halqifibrax" x 1.
- Remove Forbidden Card "Union Carrier" x 1.
Monster Cards | 27 | ||
---|---|---|---|
1 |
Alien Shocktrooper
|
3 | |
2 |
Mekk-Knight Avram
|
3 | |
3 |
Rescue Rabbit
|
3 | |
4 |
Alien Ammonite
|
3 | |
5 |
Mekk-Knight Purple Nightfall
|
3 | |
6 |
Mekk-Knight Blue Sky
|
3 | |
7 |
Mekk-Knight Indigo Eclipse
|
1 | |
8 |
Mekk-Knight Yellow Star
|
1 | |
9 |
Mekk-Knight Red Moon
|
1 | |
10 |
World Chalice Guardragon
|
1 | |
11 |
Effect Veiler
|
1 | |
12 |
Ghost Ogre & Snow Rabbit
|
1 | |
13 |
Honest
|
1 | |
14 |
Nibiru, the Primal Being
|
1 | |
15 |
Rainbow Kuriboh
|
1 |
Spell Cards | 9 | ||
---|---|---|---|
1 |
"A" Cell Recombination Device
|
1 | |
2 |
Photon Sanctuary
|
3 | |
3 |
World Legacy's Memory
|
3 | |
4 |
World Legacy Succession
|
1 | |
5 |
World Legacy Key
|
1 | |
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Trap Cards | 4 | ||
---|---|---|---|
1 |
World Legacy's Secret
|
3 | |
2 |
World Legacy Whispers
|
1 | |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Lib the World Key Blademaster
|
1 | |
2 |
Union Carrier
Forbidden Cards Forbidden Cards |
1 | |
3 |
Reptilianne Echidna
|
1 | |
4 |
Mekk-Knight of the Morning Star
|
1 | |
5 |
Crystron Halqifibrax
Forbidden Cards Forbidden Cards |
1 | |
6 |
Imduk the World Chalice Dragon
|
1 | |
7 |
Link Spider
|
1 | |
8 |
Relinquished Anima
|
1 | |
9 |
I:P Masquerena
|
1 | |
10 |
Draco Masters of the Tenyi
|
1 | |
11 |
Knightmare Unicorn
|
1 | |
12 |
Mekk-Knight Crusadia Avramax
|
1 | |
13 |
Cosmic Fortress Gol'gar
|
1 | |
14 |
Ib the World Chalice Justiciar
Limited Cards Limited Cards |
1 | |
15 |
King of the Feral Imps
|
1 |
Side Deck | 0 |
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Main Deck
40Monster Cards
27
1
- Alien Shocktrooper
- X
- EARTH Level 4 [ Reptile / Normal ] ATK 1900 DEF 800
- The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.
3
3
- Rescue Rabbit
- X
- EARTH Level 4 [ Beast / Effect ] ATK 300 DEF 100
- Cannot be Special Summoned from the Deck. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
3
4
- Alien Ammonite
- X
- LIGHT Level 1 [ Reptile / Tuner/Effect ] ATK 500 DEF 200
- When this card is Normal Summoned: You can target 1 Level 4 or lower "Alien" monster in your GY; Special Summon it, but destroy it during the End Phase.
3
5
- Mekk-Knight Purple Nightfall
- X
- LIGHT Level 8 [ Psychic / Effect ] ATK 2500 DEF 2000
- If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
3
6
- Mekk-Knight Blue Sky
- X
- LIGHT Level 5 [ Psychic / Effect ] ATK 2000 DEF 2500
- If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
3
7
- Mekk-Knight Indigo Eclipse
- X
- LIGHT Level 8 [ Psychic / Effect ] ATK 2400 DEF 2400
- If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
1
8
- Mekk-Knight Yellow Star
- X
- LIGHT Level 7 [ Psychic / Effect ] ATK 2200 DEF 2800
- If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.
1
9
- Mekk-Knight Red Moon
- X
- LIGHT Level 7 [ Psychic / Effect ] ATK 2300 DEF 2600
- If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.
1
10
- World Chalice Guardragon
- X
- WIND Level 1 [ Dragon / Effect ] ATK 400 DEF 400
- When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.
1
11
- Effect Veiler
- X
- LIGHT Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
- During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
1
12
- Ghost Ogre & Snow Rabbit
- X
- LIGHT Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
- When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
1
13
- Honest
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
- During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
1
14
- Nibiru, the Primal Being
- X
- LIGHT Level 11 [ Rock / Effect ] ATK 3000 DEF 600
- During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
1
15
- Rainbow Kuriboh
- X
- LIGHT Level 1 [ Fiend / Effect ] ATK 100 DEF 100
-
You can only use each effect of "Rainbow Kuriboh" once per turn.
●When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack.
●When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
1
Spell Cards
9
1
- "A" Cell Recombination Device
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.
1
2
- Photon Sanctuary
- X
- SPELL
- Special Summon 2 "Photon Tokens" (Thunder/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material. You cannot Summon other monsters the turn you activate this card, except LIGHT monsters.
3
3
- World Legacy's Memory
- X
- SPELL Quick-Play
- Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.
3
4
- World Legacy Succession
- X
- SPELL
- Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.
1
5
- World Legacy Key
- X
- SPELL Continuous
- When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.
1
Trap Cards
4
1
- World Legacy's Secret
- X
- TRAP Continuous
- When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
3
2
- World Legacy Whispers
- X
- TRAP Continuous
- When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.
1
Extra Deck
15
1
- Lib the World Key Blademaster
- X
- LIGHT Link 2 [ Cyberse / Link/Effect ] ATK 2000 DEF -
-
2 monsters
Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib, the World Key Blademaster" once per turn.
●During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY.
●If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
1
2
- Union Carrier
-
Forbidden Cards
Forbidden Cards - X
- LIGHT Link 2 [ Machine / Link/Effect ] ATK 1000 DEF -
-
2 monsters with the same Type or Attribute
Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
1
3
- Reptilianne Echidna
- X
- DARK Link 2 [ Reptile / Link/Effect ] ATK 200 DEF -
-
2 monsters, including a Reptile monster
If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.
1
4
- Mekk-Knight of the Morning Star
- X
- LIGHT Link 2 [ Machine / Link/Effect ] ATK 2000 DEF -
-
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
1
5
- Crystron Halqifibrax
-
Forbidden Cards
Forbidden Cards - X
- WATER Link 2 [ Machine / Link/Effect ] ATK 1500 DEF -
-
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
1
6
- Imduk the World Chalice Dragon
- X
- WIND Link 1 [ Dragon / Link/Effect ] ATK 800 DEF -
-
1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
1
7
- Link Spider
- X
- EARTH Link 1 [ Cyberse / Link/Effect ] ATK 1000 DEF -
-
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
1
8
- Relinquished Anima
- X
- DARK Link 1 [ Spellcaster / Link/Effect ] ATK 0 DEF -
-
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
1
9
- I:P Masquerena
- X
- DARK Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF -
-
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
10
- Draco Masters of the Tenyi
- X
- LIGHT Link 3 [ Wyrm / Link/Effect ] ATK 2600 DEF -
-
2+ monsters, including a Link Monster
Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
1
11
- Knightmare Unicorn
- X
- DARK Link 3 [ Fiend / Link/Effect ] ATK 2200 DEF -
-
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1
12
- Mekk-Knight Crusadia Avramax
- X
- LIGHT Link 4 [ Cyberse / Link/Effect ] ATK 3000 DEF -
-
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
1
13
- Cosmic Fortress Gol'gar
- X
- LIGHT Level 5 [ Reptile / Synchro/Effect ] ATK 2600 DEF 1800
-
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
1
14
- Ib the World Chalice Justiciar
-
Limited Cards
Limited Cards - X
- WATER Level 5 [ Spellcaster / Synchro/Tuner/Effect ] ATK 1800 DEF 2100
-
1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn.
●If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand.
●If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".
1
15
- King of the Feral Imps
- X
- DARK Rank 4 [ Reptile / Xyz/Effect ] ATK 2300 DEF 2000
-
2 Level 4 monsters
Once per turn: You can detach 1 material from this card; add 1 Reptile monster from your Deck to your hand.
1