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■「マジシャン・オブ・カオス」

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Deck Playstyle
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Monster Cards 19
1
Magician of Chaos
3
2
Dark Magician
3
3
Magicians' Souls
3
4
Magician's Rod
3
5
Subterror Guru
3
6
Subterror Fiendess
3
7
Subterror Behemoth Umastryx
1
Spell Cards 17
1
Secrets of Dark Magic
3
2
Chaos Form
3
3
Preparation of Rites
3
4
Pre-Preparation of Rites
3
5
The Hidden City
3
6
Terraforming

Limited Cards

Limited Cards
1
7
Illusion Magic
1
Trap Cards 4
1
Eternal Soul
1
2
Subterror Final Battle
3
3  
4  
5  
6  
7  
Extra Deck 15
1
The Dark Magicians
1
2
Dark Magician the Dragon Knight
1
3
Amulet Dragon
1
4
El Shaddoll Winda
1
5
Ebon High Magician
1
6
Ebon Illusion Magician
1
7
Shaddoll Construct
1
8
Relinquished Anima
1
9
Imduk the World Chalice Dragon
1
10
Day-Breaker the Shining Magical Warrior
1
11
Subterror Behemoth Fiendess
1
12
Cross-Sheep
1
13
I:P Masquerena
1
14
Draco Masters of the Tenyi
1
15
Black Luster Soldier - Soldier of Chaos
1
Side Deck 0

Main Deck

40
Monster Cards
19
1
Magician of Chaos
X
DARK DARK Level Level 7 [ Spellcaster / Ritual/Effect ] ATK 2500 DEF 2100
You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.
3
2
Dark Magician
X
DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.
3
3
Magicians' Souls
X
DARK DARK Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
●Special Summon this card.
●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
3
4
Magician's Rod
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1600 DEF 100
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
3
5
Subterror Guru
X
EARTH EARTH Level Level 4 [ Dragon / Flip/Effect ] ATK 1600 DEF 1800
FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
3
6
Subterror Fiendess
X
EARTH EARTH Level Level 1 [ Spellcaster / Effect ] ATK 800 DEF 500
When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.
3
7
Subterror Behemoth Umastryx
X
EARTH EARTH Level Level 7 [ Reptile / Flip/Effect ] ATK 2000 DEF 2700
FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
1
Spell Cards
17
1
Secrets of Dark Magic
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of the following effects.
●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.
3
2
Chaos Form
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.
3
3
Preparation of Rites
X
SPELL SPELL
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
3
4
Pre-Preparation of Rites
X
SPELL SPELL
Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
3
5
The Hidden City
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.
3
6
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
7
Illusion Magic
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.
1
Trap Cards
4
1
Eternal Soul
X
TRAP TRAP Continuous Continuous
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
●Special Summon 1 "Dark Magician" from your hand or GY.
●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
1
2
Subterror Final Battle
X
TRAP TRAP
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
●Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position.
●Change 1 face-up "Subterror" monster on the field to face-down Defense Position.
●ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn.
●This turn, activated effects of "Subterror" cards cannot be negated.
3

Extra Deck

15
1
The Dark Magicians
X
DARK DARK Level Level 8 [ Spellcaster / Fusion/Effect ] ATK 2800 DEF 2300
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
1
2
Dark Magician the Dragon Knight
X
DARK DARK Level Level 8 [ Dragon / Fusion/Effect ] ATK 3000 DEF 2500
"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
1
3
Amulet Dragon
X
DARK DARK Level Level 8 [ Dragon / Fusion/Effect ] ATK 2900 DEF 2500
"Dark Magician" + 1 Dragon monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.
1
4
El Shaddoll Winda
X
DARK DARK Level Level 5 [ Spellcaster / Fusion/Effect ] ATK 2200 DEF 800
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
1
5
Ebon High Magician
X
DARK DARK Rank Rank 7 [ Spellcaster / Xyz/Effect ] ATK 2300 DEF 2800
2 Level 7 Spellcaster monsters
While this card has material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the GY, or if this Xyz Summoned card you control is sent to your GY by an opponent's card effect: You can Special Summon 1 DARK Spellcaster monster from your hand or Deck, then you can destroy 1 card on the field.
1
6
Ebon Illusion Magician
X
DARK DARK Rank Rank 7 [ Spellcaster / Xyz/Effect ] ATK 2500 DEF 2100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 6 Spellcaster Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; Special Summon 1 Spellcaster Normal Monster from your hand or Deck. When a Spellcaster Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.
1
7
Shaddoll Construct
X
LIGHT LIGHT Link Link 2 [ Fairy / Link/Effect ] ATK 1200 DEF -
2 Flip monsters
During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
1
8
Relinquished Anima
X
DARK DARK Link Link 1 [ Spellcaster / Link/Effect ] ATK 0 DEF -
1 Level 1 monster, except a Token
You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
1
9
Imduk the World Chalice Dragon
X
WIND WIND Link Link 1 [ Dragon / Link/Effect ] ATK 800 DEF -
1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
1
10
Day-Breaker the Shining Magical Warrior
X
LIGHT LIGHT Link Link 2 [ Spellcaster / Link/Effect ] ATK 1600 DEF -
2 Spellcaster monsters
If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn.
●If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card.
●You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it.
1
11
Subterror Behemoth Fiendess
X
EARTH EARTH Link Link 2 [ Wyrm / Link/Effect ] ATK 2000 DEF -
2 Flip monsters
Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
1
12
Cross-Sheep
X
EARTH EARTH Link Link 2 [ Beast / Link/Effect ] ATK 700 DEF -
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
1
13
I:P Masquerena
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
14
Draco Masters of the Tenyi
X
LIGHT LIGHT Link Link 3 [ Wyrm / Link/Effect ] ATK 2600 DEF -
2+ monsters, including a Link Monster
Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
1
15
Black Luster Soldier - Soldier of Chaos
X
EARTH EARTH Link Link 3 [ Warrior / Link/Effect ] ATK 3000 DEF -
3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
��This card gains 1500 ATK.
��This card can make a second attack during the Battle Phase of your next turn.
��Banish 1 card on the field.
1

Side Deck

0