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The Weather
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Master Duel Season 1 roadoftheking.com
  • Remove Forbidden Card "Maxx "C"" x 3.
Monster Cards 18
1
Maxx "C"

Forbidden Cards

Forbidden Cards
3
2
Ash Blossom & Joyous Spring
3
3
The Weather Painter Snow
3
4
The Weather Painter Cloud
2
5
The Weather Painter Sun
1
6
The Weather Painter Thunder
3
7
Dimension Shifter
3
Spell Cards 13
1
Harpie's Feather Duster

Limited Cards

Limited Cards
1
2
Pot of Duality
2
3
Pot of Extravagance
3
4
Dimensional Fissure
3
5
The Weather Snowy Canvas
3
6
The Weather Rainy Canvas
1
7  
Trap Cards 9
1
Solemn Judgment
3
2
Skill Drain
3
3
The Weather Thundery Canvas
1
4
The Weather Rainbowed Canvas
2
5  
6  
7  
Extra Deck 15
1
Submersible Carrier Aero Shark
1
2
Number 20: Giga-Brilliant
1
3
Wind-Up Zenmaines
1
4
Chronomaly Crystal Chrononaut
1
5
Mechquipped Angineer
1
6
Battlecruiser Dianthus
1
7
The Phantom Knights of Break Sword
1
8
Super Quantal Mech Beast Grampulse
1
9
Downerd Magician
1
10
Divine Arsenal AA-ZEUS - Sky Thunder
1
11
Knightmare Cerberus
1
12
Knightmare Phoenix
1
13
Wynn the Wind Charmer, Verdant
1
14
The Weather Painter Rainbow
1
15
Knightmare Unicorn
1
Side Deck 0

Main Deck

40
Monster Cards
18
1
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
2
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
3
The Weather Painter Snow
X
EARTH EARTH Level Level 3 [ Fairy / Effect ] ATK 0 DEF 2200
When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
3
4
The Weather Painter Cloud
X
WIND WIND Level Level 3 [ Fairy / Effect ] ATK 1500 DEF 1000
If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
2
5
The Weather Painter Sun
X
FIRE FIRE Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 400
If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
1
6
The Weather Painter Thunder
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1700 DEF 0
You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
3
7
Dimension Shifter
X
DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 1200 DEF 2200
If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.
3
Spell Cards
13
1
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
2
Pot of Duality
X
SPELL SPELL
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
2
3
Pot of Extravagance
X
SPELL SPELL
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
3
4
Dimensional Fissure
X
SPELL SPELL Continuous Continuous
Any monster sent to the GY is banished instead.
3
5
The Weather Snowy Canvas
X
SPELL SPELL Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
You can only control 1 "The Weather Snowy Canvas".
3
6
The Weather Rainy Canvas
X
SPELL SPELL Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card, then target 1 Spell/Trap your opponent controls (Quick Effect); return it to the hand.
You can only control 1 "The Weather Rainy Canvas".
1
Trap Cards
9
1
Solemn Judgment
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
3
2
Skill Drain
X
TRAP TRAP Continuous Continuous
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
3
3
The Weather Thundery Canvas
X
TRAP TRAP Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.
You can only control 1 "The Weather Thundery Canvas".
1
4
The Weather Rainbowed Canvas
X
TRAP TRAP Continuous Continuous
You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 "The Weather" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn.
2

Extra Deck

15
1
Submersible Carrier Aero Shark
X
WATER WATER Rank Rank 3 [ Fish / Xyz/Effect ] ATK 1900 DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
1
2
Number 20: Giga-Brilliant
X
LIGHT LIGHT Rank Rank 3 [ Insect / Xyz/Effect ] ATK 1800 DEF 1800
2 Level 3 monsters
Once per turn: You can detach 1 material from this card; all monsters you currently control gain 300 ATK.
1
3
Wind-Up Zenmaines
X
FIRE FIRE Rank Rank 3 [ Machine / Xyz/Effect ] ATK 1500 DEF 2100
2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
1
4
Chronomaly Crystal Chrononaut
X
LIGHT LIGHT Rank Rank 3 [ Psychic / Xyz/Effect ] ATK 2100 DEF 1000
2 Level 3 monsters
Once per turn, when this card is targeted for an attack: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would have taken from battles involving this card.
1
5
Mechquipped Angineer
X
LIGHT LIGHT Rank Rank 3 [ Fairy / Xyz/Effect ] ATK 1800 DEF 1000
2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster you control; change it to face-up Defense Position, and if you do, it cannot be destroyed by battle or by card effects this turn.
1
6
Battlecruiser Dianthus
X
EARTH EARTH Rank Rank 3 [ Plant / Xyz/Effect ] ATK 2100 DEF 1800
3 Level 3 monsters
You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use the effect of "Battlecruiser Dianthus" once per turn.
1
7
The Phantom Knights of Break Sword
X
DARK DARK Rank Rank 3 [ Warrior / Xyz/Effect ] ATK 2000 DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
1
8
Super Quantal Mech Beast Grampulse
X
WATER WATER Rank Rank 3 [ Machine / Xyz/Effect ] ATK 1800 DEF 2800
2 Level 3 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
1
9
Downerd Magician
X
DARK DARK Rank Rank 4 [ Spellcaster / Xyz/Effect ] ATK 2100 DEF 200
2 Level 4 Spellcaster monsters
During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as material. (Transfer its materials to this card.) This card gains 200 ATK for each material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles, after damage calculation: Detach 1 material from this card.
1
10
Divine Arsenal AA-ZEUS - Sky Thunder
X
LIGHT LIGHT Rank Rank 12 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
11
Knightmare Cerberus
X
EARTH EARTH Link Link 2 [ Fiend / Link/Effect ] ATK 1600 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
1
12
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
13
Wynn the Wind Charmer, Verdant
X
WIND WIND Link Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2 monsters, including a WIND monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
1
14
The Weather Painter Rainbow
X
LIGHT LIGHT Link Link 3 [ Fairy / Link/Effect ] ATK 2400 DEF -
3 "The Weather" monsters
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
1
15
Knightmare Unicorn
X
DARK DARK Link Link 3 [ Fiend / Link/Effect ] ATK 2200 DEF -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1

Side Deck

0