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Six Samurai

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Six Samurai
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Master Duel Season 1 roadoftheking.com
  • Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
  • Remove Forbidden Card "Number 86: Heroic Champion - Rhongomyniad" x 1.
  • Remove Limited Card "Chicken Game" x 2.
  • Remove Limited Card "Daigusto Emeral" x 1.
  • Remove Limited Card "Into the Void" x 2.
Monster Cards 11
1
Secret Six Samurai - Fuma
2
2
Fire Flint Lady
1
3
Legendary Six Samurai - Shinai
2
4
Legendary Six Samurai - Mizuho
1
5
Legendary Six Samurai - Kizan
3
6
Grandmaster of the Six Samurai
2
7  
8  
9  
10  
11  
12  
13  
14  
15  
Spell Cards 29
1
Upstart Goblin
3
2
Reinforcement of the Army

Limited Cards

Limited Cards
1
3
Terraforming

Limited Cards

Limited Cards
1
4
Into the Void

Limited Cards

Limited Cards
3
5
Shien's Smoke Signal
3
6
Sky Striker Mobilize - Engage!
2
7
Card of Fate
1
8
Moon Mirror Shield
1
9
Temple of the Six
1
10
Chicken Game

Limited Cards

Limited Cards
3
11
Six Samurai United
3
12
Gateway of the Six

Limited Cards

Limited Cards
1
13
Shien's Dojo
3
14
Sky Striker Mecha - Hornet Drones

Limited Cards

Limited Cards
1
15
Sky Striker Mecha - Eagle Booster
2
Trap Cards 0
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
Extra Deck 15
1
Secret Six Samurai - Rihan
1
2
Legendary Six Samurai - Shi En
1
3
Number 75: Bamboozling Gossip Shadow
1
4
Daigusto Emeral

Limited Cards

Limited Cards
2
5
Shadow of the Six Samurai - Shien
1
6
Number 86: Heroic Champion - Rhongomyniad

Forbidden Cards

Forbidden Cards
1
7
Number 60: Dugares the Timeless
1
8
Sky Striker Ace - Kagari
1
9
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
1
10
Battle Shogun of the Six Samurai
3
11
Ferocious Flame Swordsman
1
12
Saryuja Skull Dread
1
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
11
1
Secret Six Samurai - Fuma
X
WIND WIND Level Level 1 [ Warrior / Tuner/Effect ] ATK 200 DEF 1800
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
2
2
Fire Flint Lady
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 100 DEF 100
If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
1
3
Legendary Six Samurai - Shinai
X
WATER WATER Level Level 3 [ Warrior / Effect ] ATK 1500 DEF 1500
If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.
2
4
Legendary Six Samurai - Mizuho
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1600 DEF 1000
If you control "Legendary Six Samurai - Shinai", you can Special Summon this card (from your hand). Once per turn: You can Tribute another face-up "Six Samurai" monster, then target 1 card on the field; destroy that target.
1
5
Legendary Six Samurai - Kizan
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 500
If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.
3
6
Grandmaster of the Six Samurai
X
EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 800
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
2
Spell Cards
29
1
Upstart Goblin
X
SPELL SPELL
Draw 1 card, then your opponent gains 1000 LP.
3
2
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
3
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
4
Into the Void

Limited Cards

Limited Cards
X
SPELL SPELL
If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.
3
5
Shien's Smoke Signal
X
SPELL SPELL
Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.
3
6
Sky Striker Mobilize - Engage!
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
2
7
Card of Fate
X
SPELL SPELL
Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.
1
8
Moon Mirror Shield
X
SPELL SPELL Equip Equip
If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
1
9
Temple of the Six
X
SPELL SPELL Field Field
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
1
10
Chicken Game

Limited Cards

Limited Cards
X
SPELL SPELL Field Field
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
●Draw 1 card.
●Destroy this card.
●Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.
3
11
Six Samurai United
X
SPELL SPELL Continuous Continuous
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
3
12
Gateway of the Six

Limited Cards

Limited Cards
X
SPELL SPELL Continuous Continuous
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
1
13
Shien's Dojo
X
SPELL SPELL Continuous Continuous
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
3
14
Sky Striker Mecha - Hornet Drones

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zones: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
1
15
Sky Striker Mecha - Eagle Booster
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
2

Extra Deck

15
1
Secret Six Samurai - Rihan
X
LIGHT LIGHT Level Level 5 [ Warrior / Fusion/Effect ] ATK 2400 DEF 2400
3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
1
2
Legendary Six Samurai - Shi En
X
DARK DARK Level Level 5 [ Warrior / Synchro/Effect ] ATK 2500 DEF 1400
1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters
Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.
1
3
Number 75: Bamboozling Gossip Shadow
X
WIND WIND Rank Rank 3 [ Spellcaster / Xyz/Effect ] ATK 1000 DEF 2600
2+ Level 3 monsters
Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.
1
4
Daigusto Emeral

Limited Cards

Limited Cards
X
WIND WIND Rank Rank 4 [ Rock / Xyz/Effect ] ATK 1800 DEF 800
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
��Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
��Target 1 non-Effect Monster in your GY; Special Summon that target.
2
5
Shadow of the Six Samurai - Shien
X
EARTH EARTH Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 2500 DEF 400
2 Level 4 "Six Samurai" monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.
1
6
Number 86: Heroic Champion - Rhongomyniad

Forbidden Cards

Forbidden Cards
X
DARK DARK Rank Rank 4 [ Warrior / Xyz/Effect ] ATK 1500 DEF 1500
2 or more (max. 5) Level 4 Warrior monsters
Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it.
●1+: Cannot be destroyed by battle.
●2+: Gains 1500 ATK/DEF.
●3+: Unaffected by other cards' effects.
●4+: Your opponent cannot Normal or Special Summon monsters.
●5: Once per turn: You can destroy all cards your opponent controls.
1
7
Number 60: Dugares the Timeless
X
FIRE FIRE Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 1200 DEF 1200
2 Level 4 monsters
You can detach 2 materials from this card, then activate 1 of the following effects;
●Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
●Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
●Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
1
8
Sky Striker Ace - Kagari
X
FIRE FIRE Link Link 1 [ Machine / Link/Effect ] ATK 1500 DEF -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
1
9
Isolde, Two Tales of the Noble Knights

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Link Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
10
Battle Shogun of the Six Samurai
X
EARTH EARTH Link Link 2 [ Warrior / Link/Effect ] ATK 1000 DEF -
2 Warrior monsters, including a "Six Samurai" monster
If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.
3
11
Ferocious Flame Swordsman
X
FIRE FIRE Link Link 2 [ Warrior / Link/Effect ] ATK 1300 DEF -
2 monsters with different names
All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
1
12
Saryuja Skull Dread
X
EARTH EARTH Link Link 4 [ Dragon / Link/Effect ] ATK 2800 DEF -
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
1

Side Deck

0