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Numeron

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Numeron
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Master Duel Xyz Festival roadoftheking.com
Monster Cards 12
1
Numeron Wall
3
2
Planet Pathfinder
3
3
Gameciel, the Sea Turtle Kaiju
3
4
Gadarla, the Mystery Dust Kaiju
3
5  
6  
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9  
10  
11  
12  
Spell Cards 27
1
Harpie's Feather Duster

Limited Cards

Limited Cards
1
2
Terraforming

Limited Cards

Limited Cards
1
3
Left Arm Offering
1
4
Pot of Desires
3
5
Lightning Storm

Semi-Limited Cards

Semi-Limited Cards
3
6
Numeron Calling
3
7
Chicken Game

Limited Cards

Limited Cards
1
8
Numeron Network
3
9
Mystical Space Typhoon
3
10
Limiter Removal
3
11
Twin Twisters
3
12
Called by the Grave

Limited Cards

Limited Cards
2
Trap Cards 1
1
Red Reboot

Forbidden Cards

Forbidden Cards
1
2  
3  
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6  
7  
8  
9  
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11  
12  
Extra Deck 15
1
Number 1: Numeron Gate Ekam
3
2
Number 2: Numeron Gate Dve
3
3
Number 3: Numeron Gate Trini
3
4
Number 4: Numeron Gate Catvari
3
5
Number C1: Numeron Chaos Gate Sunya
3
6  
7  
8  
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10  
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
12
1
Numeron Wall
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0
If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.
3
2
Planet Pathfinder
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1000 DEF 1000
You can Tribute this card; add 1 Field Spell from your Deck to your hand.
3
3
Gameciel, the Sea Turtle Kaiju
X
WATER WATER Level Level 8 [ Aqua / Effect ] ATK 2200 DEF 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
3
4
Gadarla, the Mystery Dust Kaiju
X
WIND WIND Level Level 8 [ Insect / Effect ] ATK 2700 DEF 1600
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; the ATK/DEF of all other monsters on the field become halved.
3
Spell Cards
27
1
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
2
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
3
Left Arm Offering
X
SPELL SPELL
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.
1
4
Pot of Desires
X
SPELL SPELL
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
3
5
Lightning Storm

Semi-Limited Cards

Semi-Limited Cards
X
SPELL SPELL
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
3
6
Numeron Calling
X
SPELL SPELL
If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.
3
7
Chicken Game

Limited Cards

Limited Cards
X
SPELL SPELL Field Field
The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects;
●Draw 1 card.
●Destroy this card.
●Your opponent gains 1000 LP.
Neither player can activate cards or effects in response to this effect's activation.
1
8
Numeron Network
X
SPELL SPELL Field Field
During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).
3
9
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.
3
10
Limiter Removal
X
SPELL SPELL Quick-Play Quick-Play
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
3
11
Twin Twisters
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
3
12
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
Trap Cards
1
1
Red Reboot

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1

Extra Deck

15
1
Number 1: Numeron Gate Ekam
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
3
2
Number 2: Numeron Gate Dve
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
3
3
Number 3: Numeron Gate Trini
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
3
4
Number 4: Numeron Gate Catvari
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz/Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
3
5
Number C1: Numeron Chaos Gate Sunya
X
DARK DARK Rank Rank 2 [ Machine / Xyz/Effect ] ATK 2000 DEF 1000
4 Level 2 monsters
You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.
3

Side Deck

0