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- Deck Playstyle
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- Registered Category
- Ritual Beast
- Comment
- 2019.11.3 遊戯王デュエリストフェスティバル TOKYO 2019 デュエルリンクス部門 準優勝:B&P不死鳥mint選手 (スキル:ドローセンス:ハイレベル)
Monster Cards | 14 | ||
---|---|---|---|
1 |
Spiritual Beast Tamer Winda
|
2 | |
2 |
Spiritual Beast Cannahawk
|
3 | |
3 |
Spiritual Beast Pettlephin
|
1 | |
4 |
Spiritual Beast Rampengu
|
2 | |
5 |
Spiritual Beast Apelio
|
1 | |
6 |
Ritual Beast Tamer Elder
|
3 | |
7 |
Ritual Beast Tamer Lara
|
1 | |
8 |
Destiny HERO - Plasma
|
1 |
Spell Cards | 2 | ||
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1 |
Ritual Beast Return
|
2 | |
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 |
Trap Cards | 4 | ||
---|---|---|---|
1 |
Ritual Beast Ambush
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2 | |
2 |
Treacherous Trap Hole
|
2 | |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 |
Extra Deck | 6 | ||
---|---|---|---|
1 |
Ritual Beast Ulti-Apelio
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2 | |
2 |
Ritual Beast Ulti-Cannahawk
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3 | |
3 |
Ritual Beast Ulti-Pettlephin
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1 | |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
20Monster Cards
14
1
- Spiritual Beast Tamer Winda
- X
- WIND Level 4 [ Psychic / Effect ] ATK 1600 DEF 1800
- If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.
2
2
- Spiritual Beast Cannahawk
- X
- WIND Level 4 [ Thunder / Effect ] ATK 1400 DEF 600
- Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
3
3
- Spiritual Beast Pettlephin
- X
- WIND Level 4 [ Aqua / Effect ] ATK 0 DEF 2000
- Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
1
4
- Spiritual Beast Rampengu
- X
- WIND Level 4 [ Beast / Effect ] ATK 1600 DEF 400
- Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritual Beast" monster with the same Type as that monster from your Deck to the Graveyard. You can only Special Summon "Spiritual Beast Rampengu(s)" once per turn.
2
5
- Spiritual Beast Apelio
- X
- WIND Level 4 [ Pyro / Effect ] ATK 1800 DEF 200
- Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
1
6
- Ritual Beast Tamer Elder
- X
- WIND Level 2 [ Psychic / Effect ] ATK 200 DEF 1000
- After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
3
7
- Ritual Beast Tamer Lara
- X
- WIND Level 1 [ Psychic / Effect ] ATK 100 DEF 2000
- If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.
1
8
- Destiny HERO - Plasma
- X
- DARK Level 8 [ Warrior / Effect ] ATK 1900 DEF 600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
1
Spell Cards
2
1
- Ritual Beast Return
- X
- SPELL Quick-Play
- Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.
2
Trap Cards
4
1
- Ritual Beast Ambush
- X
- TRAP
- Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn.
2
2
- Treacherous Trap Hole
- X
- TRAP
- If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets.
2
Extra Deck
6
1
- Ritual Beast Ulti-Apelio
- X
- WIND Level 6 [ Pyro / Fusion/Effect ] ATK 2600 DEF 400
-
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
2
2
- Ritual Beast Ulti-Cannahawk
- X
- WIND Level 6 [ Thunder / Fusion/Effect ] ATK 1400 DEF 1600
-
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
3
3
- Ritual Beast Ulti-Pettlephin
- X
- WIND Level 6 [ Aqua / Fusion/Effect ] ATK 200 DEF 2800
-
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
1