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- Deck Playstyle
- ----
- Registered Category
- Elemental HERO
- Registered Tag
- Fusion
- Comment
- Remove Forbidden Card "Isolde, Two Tales of the Noble Knights" x 1.
Monster Cards | 19 | ||
---|---|---|---|
1 |
Elemental HERO Neos
|
2 | |
2 |
Rainbow Dark Dragon
|
1 | |
3 |
Rainbow Dragon
|
2 | |
4 |
Chaos Emperor Dragon - Envoy of the End
|
1 | |
5 |
Elemental HERO Stratos
|
2 | |
6 |
Elemental HERO Blazeman
|
1 | |
7 |
Elemental HERO Shadow Mist
|
1 | |
8 |
Vision HERO Vyon
|
2 | |
9 |
Aleister the Invoker
|
2 | |
10 |
Elemental HERO Solid Soldier
|
2 | |
11 |
Summoner Monk
|
2 | |
12 |
Witch of the Black Forest
|
1 |
Spell Cards | 17 | ||
---|---|---|---|
1 |
E - Emergency Call
|
2 | |
2 |
Reinforcement of the Army
Limited Cards Limited Cards |
1 | |
3 |
Fusion Recovery
|
1 | |
4 |
Invocation
|
2 | |
5 |
Polymerization
|
3 | |
6 |
Miracle Fusion
|
2 | |
7 |
Harpie's Feather Duster
Limited Cards Limited Cards |
1 | |
8 |
Twin Twisters
|
1 | |
9 |
Super Polymerization
|
1 | |
10 |
Monster Reborn
Limited Cards Limited Cards |
1 | |
11 |
Magical Meltdown
|
2 | |
12 |
Trap Cards | 4 | ||
---|---|---|---|
1 |
Fiendish Chain
|
2 | |
2 |
Torrential Tribute
|
1 | |
3 |
Call of the Haunted
|
1 | |
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Rainbow Neos
|
2 | |
2 |
Elemental HERO Great Tornado
|
1 | |
3 |
Elemental HERO The Shining
|
1 | |
4 |
Elemental HERO Escuridao
|
1 | |
5 |
Invoked Purgatrio
|
1 | |
6 |
Invoked Mechaba
|
1 | |
7 |
Elemental HERO Nova Master
|
1 | |
8 |
Starving Venom Fusion Dragon
|
1 | |
9 |
Invoked Raidjin
|
1 | |
10 |
Invoked Elysium
|
1 | |
11 |
Dark Rebellion Xyz Dragon
|
1 | |
12 |
Xtra HERO Wonder Driver
|
1 | |
13 |
Isolde, Two Tales of the Noble Knights
Forbidden Cards Forbidden Cards |
1 | |
14 |
Aleister the Invoker of Madness
|
1 | |
15 |
Side Deck | 0 |
---|
Main Deck
40Monster Cards
19
1
- Elemental HERO Neos
- X
- LIGHT Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000
- A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
2
2
- Rainbow Dark Dragon
- X
- DARK Level 10 [ Dragon / Effect ] ATK 4000 DEF 0
-
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
1
3
- Rainbow Dragon
- X
- LIGHT Level 10 [ Dragon / Effect ] ATK 4000 DEF 0
-
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
2
4
- Chaos Emperor Dragon - Envoy of the End
- X
- DARK Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
1
5
- Elemental HERO Stratos
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1800 DEF 300
-
When this card is Normal or Special Summoned: You can activate 1 of these effects;
��Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
��Add 1 "HERO" monster from your Deck to your hand.
2
6
- Elemental HERO Blazeman
- X
- FIRE Level 4 [ Warrior / Effect ] ATK 1200 DEF 1800
- If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
1
7
- Elemental HERO Shadow Mist
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1000 DEF 1500
- If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
1
8
- Vision HERO Vyon
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1000 DEF 1200
- If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
2
9
- Aleister the Invoker
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1800
- (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
2
10
- Elemental HERO Solid Soldier
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1300 DEF 1100
- When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.
2
11
- Summoner Monk
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600
- While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
2
12
- Witch of the Black Forest
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1100 DEF 1200
- If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
1
Spell Cards
17
2
- Reinforcement of the Army
-
Limited Cards
Limited Cards - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
3
- Fusion Recovery
- X
- SPELL
- Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
1
4
- Invocation
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
2
5
- Polymerization
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
3
6
- Miracle Fusion
- X
- SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
2
7
- Harpie's Feather Duster
-
Limited Cards
Limited Cards - X
- SPELL
- Destroy all Spells and Traps your opponent controls.
1
8
- Twin Twisters
- X
- SPELL Quick-Play
- Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
1
9
- Super Polymerization
- X
- SPELL Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
1
10
- Monster Reborn
-
Limited Cards
Limited Cards - X
- SPELL
- Target 1 monster in either GY; Special Summon it.
1
11
- Magical Meltdown
- X
- SPELL Field
- When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
2
Trap Cards
4
1
- Fiendish Chain
- X
- TRAP Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
2
3
- Call of the Haunted
- X
- TRAP Continuous
- Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
1
Extra Deck
15
1
- Rainbow Neos
- X
- LIGHT Level 10 [ Warrior / Fusion/Effect ] ATK 4500 DEF 3000
-
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
2
2
- Elemental HERO Great Tornado
- X
- WIND Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 2200
-
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
1
3
- Elemental HERO The Shining
- X
- LIGHT Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
-
1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
1
4
- Elemental HERO Escuridao
- X
- DARK Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
-
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY.
1
5
- Invoked Purgatrio
- X
- FIRE Level 7 [ Fiend / Fusion/Effect ] ATK 2300 DEF 2000
-
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
1
6
- Invoked Mechaba
- X
- LIGHT Level 9 [ Machine / Fusion/Effect ] ATK 2500 DEF 2100
-
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
1
7
- Elemental HERO Nova Master
- X
- FIRE Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
-
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
1
8
- Starving Venom Fusion Dragon
- X
- DARK Level 8 [ Dragon / Fusion/Effect ] ATK 2800 DEF 2000
-
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
1
9
- Invoked Raidjin
- X
- WIND Level 5 [ Warrior / Fusion/Effect ] ATK 2200 DEF 2400
-
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
1
10
- Invoked Elysium
- X
- LIGHT Level 10 [ Fairy / Fusion/Effect ] ATK 3200 DEF 4000
-
1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster.
1
11
- Dark Rebellion Xyz Dragon
- X
- DARK Rank 4 [ Dragon / Xyz/Effect ] ATK 2500 DEF 2000
-
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
1
12
- Xtra HERO Wonder Driver
- X
- LIGHT Link 2 [ Warrior / Link/Effect ] ATK 1900 DEF -
-
2 "HERO" monsters
If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell, 1 "Fusion" Spell, or 1 "Change" Quick-Play Spell in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
1
13
- Isolde, Two Tales of the Noble Knights
-
Forbidden Cards
Forbidden Cards - X
- LIGHT Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
-
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
1
14
- Aleister the Invoker of Madness
- X
- DARK Link 2 [ Spellcaster / Link/Effect ] ATK 1800 DEF -
-
2 monsters with different Types and different Attributes
This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
1