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「神碑」デッキ

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Deck Type
Deck
Deck Playstyle
Tournament
Registered Category
Runick
Registered Tag
YCS
Comment
Yu-Gi-Oh! CHAMPIONSHIP SERIES JAPAN TOKYO 2024 決勝トーナメント進出 エモリカズマ
  • Remove Forbidden Card "Kaiser Colosseum" x 1.
  • Remove Limited Card "Card of Demise" x 2.
Monster Cards 3
1
Inspector Boarder
3
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
Spell Cards 31
1
Runick Fountain

Semi-Limited Cards

Semi-Limited Cards
1
2
Runick Tip
3
3
Runick Flashing Fire
3
4
Runick Freezing Curses
3
5
Runick Slumber
3
6
Runick Destruction
3
7
Runick Smiting Storm
1
8
Runick Golden Droplet
1
9
Runick Dispelling
1
10
Terraforming

Limited Cards

Limited Cards
1
11
Pot of Duality
3
12
Card of Demise

Limited Cards

Limited Cards
3
13
Pot of Desires
2
14
Dimensional Fissure
1
15
Messenger of Peace
1
16
Kaiser Colosseum

Forbidden Cards

Forbidden Cards
1
Trap Cards 6
1
Rivalry of Warlords

Limited Cards

Limited Cards
1
2
Gozen Match

Limited Cards

Limited Cards
1
3
There Can Be Only One

Limited Cards

Limited Cards
1
4
Skill Drain

Limited Cards

Limited Cards
1
5
Grave of the Super Ancient Organism
1
6
Tyrant's Tirade
1
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
Extra Deck 15
1
Hugin the Runick Wings
3
2
Munin the Runick Wings
3
3
Geri the Runick Fangs
2
4
Sleipnir the Runick Mane
1
5
Freki the Runick Fangs
3
6
Number 41: Bagooska the Terribly Tired Tapir
1
7
Super Starslayer TY-PHON - Sky Crisis
1
8
S:P Little Knight
1
9  
10  
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
3
1
Inspector Boarder
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ]
ATK 2000 DEF 2000
Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
3
Spell Cards
31
1

Semi-Limited Cards

Semi-limited
Runick Fountain
X
SPELL SPELL Field Field
You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.
1
2
Runick Tip
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Tip" per turn.
3
3
Runick Flashing Fire
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Flashing Fire" per turn.
3
4
Runick Freezing Curses
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Freezing Curses" per turn.
3
5
Runick Slumber
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Slumber" per turn.
3
6
Runick Destruction
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Destruction" per turn.
3
7
Runick Smiting Storm
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Banish cards from the top of your opponent's Deck, up to the number of cards they control.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Smiting Storm" per turn.
1
8
Runick Golden Droplet
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Your opponent draws 1 card, then you banish the top 4 cards of their Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Golden Droplet" per turn.
1
9
Runick Dispelling
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects, but skip your next Battle Phase after activation;
●If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Dispelling" per turn.
1
10

Limited Cards

Limited
Terraforming
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
11
Pot of Duality
X
SPELL SPELL
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
3
12

Limited Cards

Limited
Card of Demise
X
SPELL SPELL
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
3
13
Pot of Desires
X
SPELL SPELL
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
2
14
Dimensional Fissure
X
SPELL SPELL Continuous Continuous
Any monster sent to the GY is banished instead.
1
15
Messenger of Peace
X
SPELL SPELL Continuous Continuous
Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
1
16

Forbidden Cards

Forbidden
Kaiser Colosseum
X
SPELL SPELL Continuous Continuous
If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.
1
Trap Cards
6
1

Limited Cards

Limited
Rivalry of Warlords
X
TRAP TRAP Continuous Continuous
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
1
2

Limited Cards

Limited
Gozen Match
X
TRAP TRAP Continuous Continuous
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
1
3

Limited Cards

Limited
There Can Be Only One
X
TRAP TRAP Continuous Continuous
Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
1
4

Limited Cards

Limited
Skill Drain
X
TRAP TRAP Continuous Continuous
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
1
5
Grave of the Super Ancient Organism
X
TRAP TRAP Continuous Continuous
Level 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects.
1
6
Tyrant's Tirade
X
TRAP TRAP Continuous Continuous
Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.
1

Extra Deck

15
1
Hugin the Runick Wings
X
LIGHT LIGHT Level Level 2 [ Fairy / Fusion/Effect ]
ATK 0 DEF 0
2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.
3
2
Munin the Runick Wings
X
LIGHT LIGHT Level Level 3 [ Fairy / Fusion/Effect ]
ATK 0 DEF 2000
2 "Runick" monsters
If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.
3
3
Geri the Runick Fangs
X
DARK DARK Level Level 4 [ Beast / Fusion/Effect ]
ATK 0 DEF 1000
2 "Runick" monsters
Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.
2
4
Sleipnir the Runick Mane
X
LIGHT LIGHT Level Level 9 [ Beast / Fusion/Effect ]
ATK 1500 DEF 1500
2 "Runick" monsters
During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.
1
5
Freki the Runick Fangs
X
DARK DARK Level Level 5 [ Beast / Fusion/Effect ]
ATK 2000 DEF 0
2 "Runick" monsters
When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.
3
6
Number 41: Bagooska the Terribly Tired Tapir
X
EARTH EARTH Rank Rank 4 [ Fiend / Xyz/Effect ]
ATK 2100 DEF 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
1
7
Super Starslayer TY-PHON - Sky Crisis
X
DARK DARK Rank Rank 12 [ Fiend / Xyz/Effect ]
ATK 2900 DEF 2900
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
1
8
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1

Side Deck

0

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