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Mr. Bones's Wild Ride 2/17/2026

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0
Deck Type
Master Duel
Deck Playstyle
----
Registered Category
Eldlich Skull Servant
Registered Tag
Master Duel Zombie
Comment
My current iteration of the Skuldlich deck, featuring multiple copies of Fallen Angel and Madlich. You always want to go second with this, it's designed to tear through enemy boards and take advantage of whatever opening is made available, but if you're forced to go first there's plenty of decent defensive options as well. Generic staples are completely removed aside from one copy of Feather Duster and the Kaijus. You don't want to bother interrupting the opponent's turn 1 with this, I've won duels where the other guy negated 4 plays in one turn. I very rarely end up in a situation where I don't have some kind of answer for what the other guy is doing, pretty much every loss I have is because of a tactical error on my part or just getting outplayed. Gravity Controller is an easy way to get Madlich if you aren't Zombie Locked, though it's still an easy thing to do if you are. Link monsters are primarily used to combo zombies into each other, a copy of garura and mudragon are present in case Super Poly comes up, the ED is kind of just a toolbox that proves useful in a lot of situations rather than the primary focus of the deck. Most of the deck can search out everything you'd need at any given time. It is surprisingly difficult to brick here if you know what you're doing. Particularly because, if you're going second, you always have an extra card to work with. This is also why the deck is so big and has so many searchers. It is incredibly unlikely that you'll draw all the bricks because there's just so many cards to draw. Grass getting to mill 30 cards is just a fun little bonus. The only decks I've encountered that really counter this strategy tend to be the banish-happy ones. Chaos Hunter is good for that, though as a downside you can't really rely on having chaos hunter in the hand every time you need it. Kaijus are a good second line of defense for things like Kash which tend to put a lot of their banish power into their monsters. Barring that, my
Monster Cards 35
1
Skull Servant
3
2
King of the Skull Servants
3
3
Wightmare
2
4
Wightprince
3
5
Wightbaking
2
6
Wightlord
2
7
Moissa Wight
2
8
The Lady in Wight
3
9
Uni-Zombie
2
10
Wightprincess
2
11
Mezuki
2
12
Ween, the Spirit of Treats
1
13
Chaos Hunter
2
14
Lava Golem
2
15
Gameciel, the Sea Turtle Kaiju
2
16
Eldlich the Golden Lord
2
Spell Cards 17
1
Harpie's Feather Duster

Limited Cards

Limited Cards
1
2
Dark Core
2
3
That Grass Looks Greener

Limited Cards

Limited Cards
1
4
Eldlixir of Black Awakening
2
5
Curse of the Ancient Turtle
2
6
Cursed Eldland
2
7
Wight Reanimator
2
8
Burial from a Different Dimension
2
9
Super Polymerization
1
10
Forbidden Droplet
2
11  
12  
13  
14  
15  
16  
Trap Cards 8
1
Eldlixir of Scarlet Sanguine
2
2
Golden Land Forever!
2
3
Conquistador of the Golden Land
2
4
Eldlixir of the Glorious Golden Land
2
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
Extra Deck 15
1
Mudragon of the Swamp
1
2
Garura, Wings of Resonant Life
1
3
Eldlich the Mad Golden Lord
2
4
Fallen Angel of the Golden Land
2
5
Linkuriboh

Limited Cards

Limited Cards
1
6
Gravity Controller
1
7
Knightmare Phoenix
1
8
Vampire Sucker
1
9
Avendread Savior
1
10
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
1
11
S:P Little Knight
1
12
Silhouhatte Rabbit
1
13
Flying Mary, the Wandering Ghost Ship
1
14  
15  
Side Deck 0

Main Deck

60
Monster Cards
35
1
Skull Servant
X
DARK DARK Level Level 1 [ Zombie / Normal ]
ATK 300 DEF 200
A skeletal ghost that isn't strong but can mean trouble in large numbers.
3
2
King of the Skull Servants
X
DARK DARK Level Level 1 [ Zombie / Effect ]
ATK -1 DEF 0
The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
3
3
Wightmare
X
DARK DARK Level Level 1 [ Zombie / Effect ]
ATK 300 DEF 200
This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects.
●Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY.
●Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.
2
4
Wightprince
X
DARK DARK Level Level 1 [ Zombie / Effect ]
ATK 0 DEF 0
If this card is sent to the GY: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the GY. You can banish 2 "Skull Servant(s)" and this card from your GY; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while in the GY.
3
5
Wightbaking
X
DARK DARK Level Level 1 [ Zombie / Effect ]
ATK 300 DEF 200
This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or mention it, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.
2
6
Wightlord
X
LIGHT LIGHT Level Level 1 [ Zombie / Effect ]
ATK 300 DEF 200
This card's name becomes "Skull Servant" while in the GY. You can only use each of the following effects of "Wightlord" once per turn. If you have "Skull Servant" or "King of the Skull Servants" in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY, up to the number of "Skull Servant" and "King of the Skull Servants" in your GY. You can banish this card from your GY, then target 1 "Skull Servant" or "King of the Skull Servants" in your GY; Special Summon it.
2
7
Moissa Wight
X
DARK DARK Level Level 1 [ Zombie / Effect ]
ATK 300 DEF 200
This card's name becomes "Skull Servant" while in the GY. If this card is Normal or Special Summoned: You can add 1 "Skull Servant" or 1 card that mentions it from your Deck to your hand, except "Moissa Wight", also you cannot Special Summon for the rest of this turn, except Zombie monsters. You can only use this effect of "Moissa Wight" once per turn. During your Main Phase, you can Normal Summon 1 Level 4 or lower Zombie monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
2
8
The Lady in Wight
X
DARK DARK Level Level 3 [ Zombie / Effect ]
ATK 0 DEF 2200
Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY.
3
9
Uni-Zombie
X
DARK DARK Level Level 3 [ Zombie / Tuner/Effect ]
ATK 1300 DEF 0
You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
2
10
Wightprincess
X
LIGHT LIGHT Level Level 3 [ Zombie / Effect ]
ATK 1600 DEF 0
This card's name becomes "Skull Servant" while in the GY. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the GY. (Quick Effect): You can send this card from your hand or field to the GY; all monsters currently on the field lose ATK/DEF equal to their own Level/Rank x 300, until the end of this turn.
2
11
Mezuki
X
EARTH EARTH Level Level 4 [ Zombie / Effect ]
ATK 1700 DEF 800
You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.
2
12
Ween, the Spirit of Treats
X
LIGHT LIGHT Level Level 4 [ Zombie / Effect ]
ATK 0 DEF 0
If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply.
●This card gains 800 ATK for each Zombie monster currently in your GY.
●Inflict 500 damage to your opponent for each Zombie monster in your GY.
If this card is destroyed by battle or card effect: You can Special Summon 1 monster from your opponent's GY to your field.
You can only use each effect of "Ween, the Spirit of Treats" once per turn.
1
13
Chaos Hunter
X
DARK DARK Level Level 7 [ Fiend / Effect ]
ATK 2500 DEF 1600
When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.
2
14
Lava Golem
X
FIRE FIRE Level Level 8 [ Fiend / Effect ]
ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
2
15
Gameciel, the Sea Turtle Kaiju
X
WATER WATER Level Level 8 [ Aqua / Effect ]
ATK 2200 DEF 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
2
16
Eldlich the Golden Lord
X
LIGHT LIGHT Level Level 10 [ Zombie / Effect ]
ATK 2500 DEF 2800
You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
2
Spell Cards
17
1

Limited Cards

Limited
Harpie's Feather Duster
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
2
Dark Core
X
SPELL SPELL
Discard 1 card, then target 1 face-up monster on the field; banish that target.
2
3

Limited Cards

Limited
That Grass Looks Greener
X
SPELL SPELL
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the GY so you have the same number of cards in the Deck as your opponent.
1
4
Eldlixir of Black Awakening
X
SPELL SPELL
Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
2
5
Curse of the Ancient Turtle
X
SPELL SPELL
Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn.
2
6
Cursed Eldland
X
SPELL SPELL Continuous Continuous
You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
●You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
●If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
2
7
Wight Reanimator
X
SPELL SPELL Continuous Continuous
If your "King of the Skull Servants" attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can target 1 "Skull Servant" or "King of the Skull Servants" in your GY; send 1 "Skull Servant" or 1 monster that mentions it from your Deck to the GY, and if you do, Special Summon the targeted monster, also you cannot Special Summon for the rest of this turn, except Zombie monsters.
2
8
Burial from a Different Dimension
X
SPELL SPELL Quick-Play Quick-Play
Target up to 3 banished monsters; return them to the GY.
2
9
Super Polymerization
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field. Neither player can activate cards or effects in response to this card's activation.
1
10
Forbidden Droplet
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
2
Trap Cards
8
1
Eldlixir of Scarlet Sanguine
X
TRAP TRAP
Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
2
2
Golden Land Forever!
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
2
3
Conquistador of the Golden Land
X
TRAP TRAP Continuous Continuous
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
2
4
Eldlixir of the Glorious Golden Land
X
TRAP TRAP Continuous Continuous
You can pay 800 LP, then activate 1 of these effects;
●Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand.
●Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps.
You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.
2

Extra Deck

15
1
Mudragon of the Swamp
X
WATER WATER Level Level 4 [ Wyrm / Fusion/Effect ]
ATK 1900 DEF 1600
2 monsters with the same Attribute but different Types
Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
1
2
Garura, Wings of Resonant Life
X
DARK DARK Level Level 6 [ Winged Beast / Fusion/Effect ]
ATK 1500 DEF 2400
2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
1
3
Eldlich the Mad Golden Lord
X
LIGHT LIGHT Level Level 10 [ Zombie / Fusion/Effect ]
ATK 3800 DEF 3500
1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
2
4
Fallen Angel of the Golden Land
X
DARK DARK Level Level 10 [ Zombie / Fusion/Effect ]
ATK 1800 DEF 2500
"Eldlich the Golden Lord" + 1 Zombie monster
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.
2
5

Limited Cards

Limited
Linkuriboh
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ]
ATK 300 DEF -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
6
Gravity Controller
X
DARK DARK Link Link 1 [ Psychic / Link/Effect ]
ATK 1000 DEF -
1 non-Link Monster in an Extra Monster Zone
Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
1
7
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
8
Vampire Sucker
X
DARK DARK Link Link 2 [ Zombie / Link/Effect ]
ATK 1600 DEF -
2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.
1
9
Avendread Savior
X
DARK DARK Link Link 2 [ Zombie / Link/Effect ]
ATK 1600 DEF -
2 Zombie monsters
This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
●You can target 1 "Vendread" card in your GY; add it to your hand.
●During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
1
10

Forbidden Cards

Forbidden
Predaplant Verte Anaconda
X
DARK DARK Link Link 2 [ Plant / Link/Effect ]
ATK 500 DEF -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1
11
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1
12
Silhouhatte Rabbit
X
LIGHT LIGHT Link Link 2 [ Illusion / Link/Effect ]
ATK 1500 DEF -
2 Effect Monsters
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
1
13
Flying Mary, the Wandering Ghost Ship
X
WATER WATER Link Link 2 [ Zombie / Link/Effect ]
ATK 0 DEF -
2 Zombie monsters
You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.
1

Side Deck

0

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