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■「海晶乙女グレート・バブル・リーフ」

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Deck Playstyle
----
Comment
  • Remove Forbidden Card "That Grass Looks Greener" x 2.
  • Remove Limited Card "Monster Gate" x 2.
  • Remove Limited Card "Reasoning" x 2.
Monster Cards 33
1
Lekunga
3
2
Shurit, Strategist of the Nekroz
1
3
Aqua Spirit
3
4
Fenrir
3
5
Nekroz of Clausolas
3
6
Nekroz of Unicore
2
7
Nekroz of Catastor
3
8
Nekroz of Brionac
3
9
Nekroz of Gungnir
3
10
Nekroz of Valkyrus
3
11
Nekroz of Trishula
3
12
Nekroz of Decisive Armor
3
Spell Cards 24
1
Reasoning

Limited Cards

Limited Cards
3
2
Monster Gate

Limited Cards

Limited Cards
3
3
That Grass Looks Greener

Forbidden Cards

Forbidden Cards
2
4
Reinforcement of the Army

Limited Cards

Limited Cards
1
5
Nekroz Kaleidoscope
3
6
Nekroz Cycle
3
7
Nekroz Mirror
3
8
Preparation of Rites
3
9
Moray of Greed
3
10  
11  
12  
Trap Cards 3
1
The Ice-Bound God
3
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
Extra Deck 15
1
Mistar Boy
3
2
Eria the Water Charmer, Gentle
1
3
Cross-Sheep
1
4
Marincess Coral Anemone
1
5
Nephthys, the Sacred Flame
1
6
Marincess Great Bubble Reef
1
7
Topologic Zeroboros
1
8
Linkmail Archfiend
1
9
Herald of the Arc Light
1
10
Star Eater
1
11
Geomathmech Final Sigma
1
12
Abyss Dweller
1
13
Number 37: Hope Woven Dragon Spider Shark
1
14  
15  
Side Deck 0

Main Deck

60
Monster Cards
33
1
Lekunga
X
WATER WATER Level Level 4 [ Plant / Effect ] ATK 1700 DEF 500
You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
3
2
Shurit, Strategist of the Nekroz
X
WATER WATER Level Level 3 [ Warrior / Effect ] ATK 300 DEF 1800
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
1
3
Aqua Spirit
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1600 DEF 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
3
4
Fenrir
X
WATER WATER Level Level 4 [ Beast / Effect ] ATK 1400 DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
3
5
Nekroz of Clausolas
X
WATER WATER Level Level 3 [ Warrior / Ritual/Effect ] ATK 1200 DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
●You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand.
●(Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
3
6
Nekroz of Unicore
X
WATER WATER Level Level 4 [ Spellcaster / Ritual/Effect ] ATK 2300 DEF 1000
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
2
7
Nekroz of Catastor
X
WATER WATER Level Level 5 [ Dragon / Ritual/Effect ] ATK 2200 DEF 1200
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster.
3
8
Nekroz of Brionac
X
WATER WATER Level Level 6 [ Warrior / Ritual/Effect ] ATK 2300 DEF 1400
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn.
●You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
●You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
3
9
Nekroz of Gungnir
X
WATER WATER Level Level 7 [ Spellcaster / Ritual/Effect ] ATK 2500 DEF 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 7 monsters. You can only use each of these effects of "Nekroz of Gungnir" once per turn.
●(Quick Effect): You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or card effects this turn.
●(Quick Effect): You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.
3
10
Nekroz of Valkyrus
X
WATER WATER Level Level 8 [ Spellcaster / Ritual/Effect ] ATK 2900 DEF 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
3
11
Nekroz of Trishula
X
WATER WATER Level Level 9 [ Warrior / Ritual/Effect ] ATK 2700 DEF 2000
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn.
●When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation.
●When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)
3
12
Nekroz of Decisive Armor
X
WATER WATER Level Level 10 [ Dragon / Ritual/Effect ] ATK 3300 DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
●During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
●You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
3
Spell Cards
24
1
Reasoning

Limited Cards

Limited Cards
X
SPELL SPELL
Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
3
2
Monster Gate

Limited Cards

Limited Cards
X
SPELL SPELL
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.
3
3
That Grass Looks Greener

Forbidden Cards

Forbidden Cards
X
SPELL SPELL
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.
2
4
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
5
Nekroz Kaleidoscope
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
3
6
Nekroz Cycle
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
3
7
Nekroz Mirror
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
3
8
Preparation of Rites
X
SPELL SPELL
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
3
9
Moray of Greed
X
SPELL SPELL
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
3
Trap Cards
3
1
The Ice-Bound God
X
TRAP TRAP
If 2 or more WATER monsters are on the field: Target 1 face-up monster your opponent controls; that face-up monster cannot attack, also its effects are negated. If a Level 5 or higher WATER monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ice-Bound God" once per turn.
3

Extra Deck

15
1
Mistar Boy
X
WATER WATER Link Link 2 [ Aqua / Link/Effect ] ATK 1400 DEF -
2 WATER monsters
All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
3
2
Eria the Water Charmer, Gentle
X
WATER WATER Link Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
2 monsters, including a WATER monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
1
3
Cross-Sheep
X
EARTH EARTH Link Link 2 [ Beast / Link/Effect ] ATK 700 DEF -
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
1
4
Marincess Coral Anemone
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ] ATK 2000 DEF -
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
1
5
Nephthys, the Sacred Flame
X
FIRE FIRE Link Link 3 [ Winged Beast / Link/Effect ] ATK 2400 DEF -
2+ monsters, including a Ritual Monster
While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon.
●1+: Cannot be destroyed by battle.
●2+: Cannot be destroyed by card effects, also it gains 1200 ATK.
●3: Neither player can target this card with card effects, also it gains another 1200 ATK.
1
6
Marincess Great Bubble Reef
X
WATER WATER Link Link 4 [ Cyberse / Link/Effect ] ATK 2600 DEF -
2+ WATER monsters
Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
1
7
Topologic Zeroboros
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 3000 DEF -
2+ Effect Monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.
1
8
Linkmail Archfiend
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 2800 DEF -
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
1
9
Herald of the Arc Light
X
LIGHT LIGHT Level Level 4 [ Fairy / Synchro/Effect ] ATK 600 DEF 1000
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
1
10
Star Eater
X
LIGHT LIGHT Level Level 11 [ Dragon / Synchro/Effect ] ATK 3200 DEF 2800
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
1
11
Geomathmech Final Sigma
X
FIRE FIRE Level Level 12 [ Cyberse / Synchro/Effect ] ATK 3000 DEF 0
1 Tuner + 1+ non-Tuner monsters
Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.
1
12
Abyss Dweller
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 1700 DEF 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
13
Number 37: Hope Woven Dragon Spider Shark
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 4 WATER monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.
1

Side Deck

0