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- Deck Playstyle
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- Registered Category
- Fur Hire
- Registered Tag
- WCS 2018 Finalist
- Comment
- [デュエルリンクスの部] 2位:Junior Silva(N.DO ZAP) 海馬瀬人(粉砕!) [Duel Links] Second place:Junior Silva(N.DO ZAP) Seto Kaiba (Beatdown) -- Yu-Gi-Oh! World Championship 2018
Monster Cards | 13 | ||
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1 |
Wiz, Sage Fur Hire
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2 | |
2 |
Dyna, Hero Fur Hire
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2 | |
3 |
Seal, Strategist Fur Hire
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2 | |
4 |
Beat, Bladesman Fur Hire
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3 | |
5 |
Donpa, Marksman Fur Hire
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3 | |
6 |
Recon, Scout Fur Hire
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1 |
Spell Cards | 6 | ||
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1 |
Mayhem Fur Hire
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2 | |
2 |
Enemy Controller
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2 | |
3 |
Hey, Trunade!
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2 | |
4 | |||
5 | |||
6 |
Trap Cards | 1 | ||
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1 |
Treacherous Trap Hole
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1 | |
2 | |||
3 | |||
4 | |||
5 | |||
6 |
Extra Deck | 5 | ||
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1 |
Gem-Knight Master Diamond
Limited Cards Limited Cards |
3 | |
2 |
Masked HERO Anki
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2 | |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
20Monster Cards
13
1
- Wiz, Sage Fur Hire
- X
- WATER Level 7 [ Spellcaster / Effect ] ATK 1600 DEF 2800
- If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.
2
2
- Dyna, Hero Fur Hire
- X
- EARTH Level 6 [ Beast-Warrior / Effect ] ATK 2500 DEF 1400
- If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one.
2
3
- Seal, Strategist Fur Hire
- X
- DARK Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 1000
- During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.
2
4
- Beat, Bladesman Fur Hire
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1200 DEF 500
- During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
3
5
- Donpa, Marksman Fur Hire
- X
- WIND Level 2 [ Beast / Effect ] ATK 500 DEF 1000
- During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.
3
6
- Recon, Scout Fur Hire
- X
- WIND Level 2 [ Beast / Effect ] ATK 1000 DEF 500
- During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
1
Spell Cards
6
1
- Mayhem Fur Hire
- X
- SPELL Quick-Play
- Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.
2
2
- Enemy Controller
- X
- SPELL Quick-Play
-
Activate 1 of these effects;
��Target 1 face-up monster your opponent controls; change that target's battle position.
��Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
2
Trap Cards
1
1
- Treacherous Trap Hole
- X
- TRAP
- If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets.
1
Extra Deck
5
1
- Gem-Knight Master Diamond
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Limited Cards
Limited Cards - X
- EARTH Level 9 [ Rock / Fusion/Effect ] ATK 2900 DEF 2500
-
3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.
3
2
- Masked HERO Anki
- X
- DARK Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 1200
- Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
2