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マスク・チェンジ!

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Deck Playstyle
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Monster Cards 16
1
Elemental HERO Shadow Mist
1
2
Elemental HERO Stratos
2
3
Elemental HERO Honest Neos
3
4
Vision HERO Vyon
3
5
Destiny HERO - Malicious
2
6
Destiny HERO - Celestial
1
7
Destiny HERO - Diamond Dude
1
8
Destiny HERO - Decider
1
9
Summoner Monk
1
10
Marauding Captain
1
11  
Spell Cards 21
1
Mask Change
3
2
Mask Change II
1
3
Form Change
3
4
Mask Charge
2
5
Polymerization
2
6
Miracle Fusion
1
7
A Hero Lives
3
8
E - Emergency Call
3
9
Reinforcement of the Army

Limited Cards

Limited Cards
1
10
Foolish Burial

Limited Cards

Limited Cards
1
11
Monster Reborn

Limited Cards

Limited Cards
1
Trap Cards 3
1
Back to the Front
3
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
Extra Deck 15
1
Masked HERO Anki
2
2
Masked HERO Dark Law
1
3
Masked HERO Koga
1
4
Masked HERO Dian
1
5
Masked HERO Divine Wind
1
6
Masked HERO Blast
1
7
Masked HERO Acid
1
8
Contrast HERO Chaos
1
9
Destiny HERO - Dangerous
1
10
Elemental HERO Escuridao
1
11
Elemental HERO The Shining
1
12
Elemental HERO Great Tornado
1
13
Vision HERO Adoration
1
14
Vision HERO Trinity
1
15  
Side Deck 0

Main Deck

40
Monster Cards
16
1
Elemental HERO Shadow Mist
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
1
2
Elemental HERO Stratos
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 300
When this card is Normal or Special Summoned: You can activate 1 of these effects;
��Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
��Add 1 "HERO" monster from your Deck to your hand.
2
3
Elemental HERO Honest Neos
X
LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2500 DEF 2000
(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
3
4
Vision HERO Vyon
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1200
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
3
5
Destiny HERO - Malicious
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 800 DEF 800
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
2
6
Destiny HERO - Celestial
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400
When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
1
7
Destiny HERO - Diamond Dude
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
1
8
Destiny HERO - Decider
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your GY to your hand during the End Phase of this turn.
●When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): Return this card to your hand, and if you do, make that effect damage to you 0.
1
9
Summoner Monk
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
1
10
Marauding Captain
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 400
Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
1
Spell Cards
21
1
Mask Change
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
3
2
Mask Change II
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change II" per turn.
1
3
Form Change
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
3
4
Mask Charge
X
SPELL SPELL
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.
2
5
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
2
6
Miracle Fusion
X
SPELL SPELL
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
1
7
A Hero Lives
X
SPELL SPELL
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
3
8
E - Emergency Call
X
SPELL SPELL
Add 1 "Elemental HERO" monster from your Deck to your hand.
3
9
Reinforcement of the Army

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
1
10
Foolish Burial

Limited Cards

Limited Cards
X
SPELL SPELL
Send 1 monster from your Deck to the GY.
1
11
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
Trap Cards
3
1
Back to the Front
X
TRAP TRAP
Target 1 monster in your GY; Special Summon it in Defense Position.
3

Extra Deck

15
1
Masked HERO Anki
X
DARK DARK Level Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 1200
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
2
2
Masked HERO Dark Law
X
DARK DARK Level Level 6 [ Warrior / Fusion/Effect ] ATK 2400 DEF 1800
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
1
3
Masked HERO Koga
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
1
4
Masked HERO Dian
X
EARTH EARTH Level Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 3000
Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
1
5
Masked HERO Divine Wind
X
WIND WIND Level Level 8 [ Warrior / Fusion/Effect ] ATK 2700 DEF 1900
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
1
6
Masked HERO Blast
X
WIND WIND Level Level 6 [ Warrior / Fusion/Effect ] ATK 2200 DEF 1800
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
1
7
Masked HERO Acid
X
WATER WATER Level Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
1
8
Contrast HERO Chaos
X
DARK DARK Level Level 9 [ Warrior / Fusion/Effect ] ATK 3000 DEF 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
1
9
Destiny HERO - Dangerous
X
DARK DARK Level Level 6 [ Warrior / Fusion/Effect ] ATK 2000 DEF 2600
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
1
10
Elemental HERO Escuridao
X
DARK DARK Level Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
1 "Elemental HERO" monster + 1 DARK monster
Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY.
1
11
Elemental HERO The Shining
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion/Effect ] ATK 2600 DEF 2100
1 "Elemental HERO" monster + 1 LIGHT monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.
1
12
Elemental HERO Great Tornado
X
WIND WIND Level Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 2200
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
1
13
Vision HERO Adoration
X
DARK DARK Level Level 8 [ Warrior / Fusion/Effect ] ATK 2800 DEF 2100
2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; that opponent's monster loses ATK/DEF equal to the ATK of your targeted monster, until the end of this turn.
1
14
Vision HERO Trinity
X
DARK DARK Level Level 8 [ Warrior / Fusion/Effect ] ATK 2500 DEF 2000
3 "HERO" monsters
After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make up to 3 attacks during each Battle Phase. Cannot attack directly.
1

Side Deck

0