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T.G. Power Gladiator

T.G. Power Gladiator
1
Attribute EARTH
Level 5
Monster Type Warrior
Card Type Synchro / Effect
ATK 2300
DEF 1000
Card Text
1 Tuner + 1 or more non-Tuner "T.G." monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.
Sets
2014-10-24 LC5D-EN214 LEGENDARY COLLECTION 5D's MEGA PACK  
2011-05-10 EXVC-EN041 EXTREME VICTORY Super Rare
Related Cards
Search Results: 1 - 10 of 21

  • T.G. Blade Blaster
    EARTH EARTH Level Level 10 [ Machine / Synchro / Effect ] ATK 3300 DEF 2200  
    1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    During either player's turn, when your opponent activates a Spell/Trap Card that targets this face-up card: You can send 1 card from your hand to the Graveyard; negate the effect. Once per turn, during your opponent's turn: You can banish 1 "T.G." monster from your Graveyard; banish this face-up card on the field (this is a Quick Effect). During the next Standby Phase after this card was banished by this effect: Special Summon this card.
    T.G. Blade Blaster
  • T.G. Booster Raptor
    WIND WIND Level Level 1 [ Dinosaur / Effect ] ATK 400 DEF 300  
    If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".
    T.G. Booster Raptor
  • T.G. Catapult Dragon
    EARTH EARTH Level Level 2 [ Dragon / Effect ] ATK 900 DEF 1300  
    Once per turn: You can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
    T.G. Catapult Dragon
  • T.G. Cyber Magician
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
    T.G. Cyber Magician
  • T.G. Halberd Cannon
    EARTH EARTH Level Level 12 [ Machine / Synchro / Effect ] ATK 4000 DEF 4000  
    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a monster(s) would be Summoned: You can negate the Summon, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect. When this card is sent from the field to the Graveyard: You can target 1 "T.G." monster in your Graveyard; Special Summon that target.
    T.G. Halberd Cannon
  • T.G. Hyper Librarian
    DARK DARK Level Level 5 [ Spellcaster / Synchro / Effect ] ATK 2400 DEF 1800  
    1 Tuner + 1 or more non-Tuner monsters
    If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
    T.G. Hyper Librarian
  • T.G. Jet Falcon
    WIND WIND Level Level 3 [ Winged Beast / Tuner / Effect ] ATK 1400 DEF 1200  
    If this card is sent to the Graveyard as a Synchro Material: Inflict 500 damage to your opponent.
    T.G. Jet Falcon
  • T.G. Recipro Dragonfly
    WIND WIND Level Level 2 [ Insect / Synchro / Effect ] ATK 300 DEF 300  
    1 Tuner + 1 non-Tuner monster
    Once per turn: You can target 1 other "T.G." Synchro Monster you control; send it to the Graveyard, then, if all the Synchro Monsters that were used for its Synchro Summon are in your Graveyard, you can Special Summon all of them.
    T.G. Recipro Dragonfly
  • T.G. Rush Rhino
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 800  
    If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
    T.G. Rush Rhino
  • T.G. Screw Serpent
    WATER WATER Level Level 4 [ Sea Serpent / Tuner / Effect ] ATK 1300 DEF 500  
    If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "T.G." monster in your GY, except "T.G. Screw Serpent"; Special Summon that monster, but its effects are negated. You can banish this card from your GY, then target 1 "T.G." monster you control; increase or reduce its Level by 1 until the end of this turn. You can only use each effect of "T.G. Screw Serpent" once per turn.
    T.G. Screw Serpent
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