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Lyna the Light Charmer

Attribute LIGHT LIGHT
Level Level 3
ATK 500
DEF 1500

Spellcaster / Flip / Effect

Card Text
FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.
1
Sets
2010-05-11
TSHD-EN024
THE SHINING DARKNESS

C

Common

Related Cards

Search Results: 1 - 6 of 6
Aussa the Earth Channeler
Aussa the Earth Channeler
X
EARTH EARTH Level Level 5 [ Spellcaster / Effect ] ATK 1850 DEF 1500
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.
Awakening of the Possessed
Awakening of the Possessed
X
SPELL SPELL Continuous Continuous
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
Familiar-Possessed - Lyna
Familiar-Possessed - Lyna
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Spirit Charmers
Spirit Charmers
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
Unpossessed
Unpossessed
X
TRAP TRAP Continuous Continuous
"Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
Wynn the Wind Channeler
Wynn the Wind Channeler
X
WIND WIND Level Level 5 [ Spellcaster / Effect ] ATK 1850 DEF 1500
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.

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