Ancient Gear Knight
Attribute
EARTH
Level
Level 4
ATK
1800
DEF
500
Machine / Gemini / Effect
Card Text
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
Sets
2022-03-18
SGX1-END10
SPEED DUEL GX: DUEL ACADEMY BOX
C
Common
2017-04-14
SR03-EN009
MACHINE REACTOR STRUCTURE DECK
C
Common
2014-08-01
BP03-EN033
BATTLE PACK 3 MONSTER LEAGUE
R
Rare
2014-08-01
BP03-EN033
BATTLE PACK 3 MONSTER LEAGUE
SH
Shatterfoil
2013-06-28
BP02-EN056
BATTLE PACK 2 WAR OF THE GIANTS
C
Common
2013-06-28
BP02-EN056
BATTLE PACK 2 WAR OF THE GIANTS
MR
Mosaic Rare
2012-05-28
BP01-EN146
BATTLE PACK EPIC DAWN
C
Common
2012-05-28
BP01-EN146
BATTLE PACK EPIC DAWN
ST
Starfoil
2007-11-14
GLAS-EN029
GLADIATOR'S ASSAULT
C
CommonRelated Cards
Search Results: 1 - 10 of 28
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- Ancient Gear Advance
- X
- SPELL Continuous
-
When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field).
●You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing.
You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.
- Ancient Gear Ballista
- X
- EARTH Link 2 [ Machine / Link / Effect ] ATK 1500 DEF -
-
2 EARTH Machine monsters
If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
- Ancient Gear Castle
- X
- SPELL Continuous
- All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
- Ancient Gear Catapult
- X
- SPELL
- While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.
- Ancient Gear Commander
- X
- EARTH Level 4 [ Machine / Effect ] ATK 500 DEF 2000
- You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.
- Ancient Gear Dark Golem
- X
- EARTH Level 8 [ Machine / Effect ] ATK 3000 DEF 3000
- This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
- Ancient Gear Drill
- X
- SPELL
- If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.
- Ancient Gear Explosive
- X
- SPELL
- Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.
- Ancient Gear Factory
- X
- SPELL
- Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing.
- Ancient Gear Fist
- X
- SPELL Equip
- Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.