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Destiny HERO - Double Dude

Destiny HERO - Double Dude
1
Attribute DARK
Level 6
Monster Type Warrior
Card Type Effect
ATK 1000
DEF 1000
Card Text
Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
Sets
2011-10-04 LCGX-EN126 LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK  
2007-02-07 DP05-EN005 DUELIST PACK - ASTER PHOENIX - Rare
2006-08-16 POTD-EN012 POWER OF THE DUELIST Super Rare
2006-08-16 POTD-EN012 POWER OF THE DUELIST Ultimate Rare
Related Cards
Search Results: 1 - 10 of 62

  • Cyclone Blade
    SPELL SPELL Equip Equip  
    Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
    Cyclone Blade
  • D - Chain
    TRAP TRAP  
    Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.
    D - Chain
  • D - Counter
    TRAP TRAP  
    When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
    D - Counter
  • D - Formation
    SPELL SPELL Continuous Continuous  
    Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
    D - Formation
  • D - Fortune
    TRAP TRAP  
    When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
    D - Fortune
  • D - Shield
    TRAP TRAP  
    When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
    D - Shield
  • D - Spirit
    SPELL SPELL  
    Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.
    D - Spirit
  • D - Tactics
    TRAP TRAP Continuous Continuous  
    During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
    D - Tactics
  • D - Time
    TRAP TRAP  
    When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
    D - Time
  • D Cubed
    DARK DARK Level Level 1 [ Machine / Effect ] ATK 0 DEF 0  
    If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn.
    ●You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or GY, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters.
    ●If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the GY.
    D Cubed
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