Destiny HERO - Diamond Dude
Attribute
DARK
Level
Level 4
ATK
1400
DEF
1600
Warrior / Effect
Card Text
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
Sets
2023-03-08
STP5-EN008
SPEED DUEL TOURNAMENT PACK 5
SR
Super Rare
2022-03-18
SGX1-ENB03
SPEED DUEL GX: DUEL ACADEMY BOX
C
Common
2018-10-12
LEHD-ENA06
LEGENDARY HERO DECKS
C
Common
2016-11-18
DESO-EN009
DESTINY SOLDIERS
SR
Super Rare
2012-02-21
RYMP-EN033
RA YELLOW MEGA PACK
C
Common
2011-10-04
LCGX-EN124
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK
SR
Super Rare
2010-07-12
TU03-EN012
TURBO PACK BOOSTER THREE
C
Common
2007-11-14
DR04-EN183
DARK REVELATION Volume 4
SR
Super Rare
2007-02-07
DP05-EN003
DUELIST PACK - ASTER PHOENIX -
C
Common
2006-05-17
EOJ-EN003
ENEMY OF JUSTICE
R
Rare
2006-05-17
EOJ-EN003
ENEMY OF JUSTICE
UL
Ultimate RareRelated Cards
Search Results: 1 - 10 of 82
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- Apparition
- X
- TRAP
- If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
- Break the Destiny
- X
- TRAP
- Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.
- Cyclone Blade
- X
- SPELL Equip
- Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
- D - Chain
- X
- TRAP
- Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
- D - Counter
- X
- TRAP
- When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
- D - Formation
- X
- SPELL Continuous
- Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
- D - Fortune
- X
- TRAP
- When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
- D - Shield
- X
- TRAP
- When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
- D - Spirit
- X
- SPELL
- Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
- D - Tactics
- X
- TRAP Continuous
- During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.