Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Batteryman AA

Batteryman AA
1
Attribute LIGHT
Level 3
Monster Type Thunder
Card Type Effect
ATK 0
DEF 0
Card Text
If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.
Sets
2008-05-12 CP06-EN013 CHAMPION PACK GAME SIX  
2006-11-25 DR3-EN210 DARK REVELATION Volume 3  
2005-06-01 TLM-EN030 THE LOST MILLENNIUM  
Related Cards
Search Results: 1 - 10 of 11

  • Battery Charger
    SPELL SPELL  
    Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.
    Battery Charger
  • Batteryman 9-Volt
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1000 DEF 1000  
    When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
    Batteryman 9-Volt
  • Batteryman Charger
    LIGHT LIGHT Level Level 5 [ Thunder / Effect ] ATK 1800 DEF 1200  
    When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
    Batteryman Charger
  • Batteryman Fuel Cell
    LIGHT LIGHT Level Level 6 [ Thunder / Effect ] ATK 2100 DEF 0  
    If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand.
    Batteryman Fuel Cell
  • Batteryman Industrial Strength
    LIGHT LIGHT Level Level 8 [ Thunder / Effect ] ATK 2600 DEF 0  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
    Batteryman Industrial Strength
  • Batteryman Micro-Cell
    LIGHT LIGHT Level Level 1 [ Thunder / Effect ] ATK 100 DEF 100  
    FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
    Batteryman Micro-Cell
  • Batteryman Solar
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1500 DEF 1500  
    If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.
    Batteryman Solar
  • Portable Battery Pack
    TRAP TRAP Continuous Continuous  
    Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
    Portable Battery Pack
  • Quick Charger
    SPELL SPELL Quick-Play Quick-Play  
    Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
    Quick Charger
  • Short Circuit
    SPELL SPELL  
    Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
    Short Circuit
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