Ojama Delta Hurricane!!
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Sets | |||
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2006-02-08 | DP2-EN018 | DUELIST PACK - CHAZZ PRINCETON - | |
2005-10-20 | DR2-EN034 | DARK REVELATION Volume 2 | |
2004-03-01 | IOC-034 | INVASION OF CHAOS | |
2004-03-01 | IOC-EN034 | INVASION OF CHAOS |
Related Cards
Search Results: 1 - 10 of 13
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- Ojama Black
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LIGHT
Level 2 [ Beast / Normal ] ATK 0 DEF 1000
- He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
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- Ojama Blue
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LIGHT
Level 2 [ Beast / Effect ] ATK 0 DEF 1000
- When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.
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- Ojama Country
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SPELL
Field
- Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)
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- Ojama Duo
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TRAP
- Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
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- Ojama Emperor
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LIGHT
Link 3 [ Beast / Link / Effect ] ATK 0 DEF -
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3 Beast monsters, including an "Ojama" monster
While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn. -
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- Ojama Green
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LIGHT
Level 2 [ Beast / Normal ] ATK 0 DEF 1000
- He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
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- Ojama Knight
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LIGHT
Level 5 [ Beast / Fusion / Effect ] ATK 0 DEF 2500
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1 "Ojama" monster + 1 "Ojama" monster
Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used. -
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- Ojama Pajama
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TRAP
Continuous
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If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible. -
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- Ojama Red
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LIGHT
Level 2 [ Beast / Effect ] ATK 0 DEF 1000
- When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
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- Ojama Yellow
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LIGHT
Level 2 [ Beast / Normal ] ATK 0 DEF 1000
- He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
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