Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Jinzo

Jinzo Jinzo
1 2
Attribute DARK
Level 6
Monster Type Machine
Card Type Effect
ATK 2400
DEF 1500
Card Text
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Sets
2020-09-25 LED7-EN038 LEGENDARY DUELISTS: RAGE OF RA  
2019-11-22 MYFI-EN041 MYSTIC FIGHTERS Super Rare
2017-03-31 DUSA-EN045 DUELIST SAGA Ultra Rare
2016-10-07 LDK2-ENJ10 LEGENDARY DECKS II  
2015-06-19 DPBC-EN027 DUELIST PACK - BATTLE CITY - Rare
2014-03-28 PGLD-EN051 PREMIUM GOLD Gold Rare
2013-10-11 LCJW-EN023 LEGENDARY COLLECTION 4 JOEY'S WORLD MEGA PACK Rare
2012-05-28 BP01-EN003 BATTLE PACK EPIC DAWN Rare
2012-05-28 BP01-EN003 BATTLE PACK EPIC DAWN Hobby
2011-06-01 DL12-EN005 DUELIST LEAGUE 3 Rare
2009-07-28 RP02-EN001 RETRO PACK 2 Ultra Rare
2008-12-08 YAP1-EN007 ANNIVERSARY PACK Ultra Rare
2008-04-02 GLD1-EN003 GOLD SERIES Gold Rare
2004-10-12 DB1-EN067 DARK BEGINNING 1 Ultra Rare
2002-10-20 PSV-000 PHARAOH'S SERVANT Secret Rare
Related Cards
Search Results: 1 - 10 of 12

  • Amplifier
    SPELL SPELL Equip Equip  
    Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls." When this card leaves the field, destroy the equipped monster.
    Amplifier
  • Cosmos Channelling
    SPELL SPELL Continuous Continuous  
    You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.
    Cosmos Channelling
  • Cyber Energy Shock
    SPELL SPELL Quick-Play Quick-Play  
    If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.
    ●Negate the effects of 1 face-up card on the field until the end of this turn.
    ●All "Jinzo" you control gain 800 ATK.
    You can only activate 1 "Cyber Energy Shock" per turn.
    Cyber Energy Shock
  • Everlasting Alloy
    SPELL SPELL Quick-Play Quick-Play  
    If you control "Jinzo": Activate 1 of these effects;
    ●All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn.
    ●When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.
    Everlasting Alloy
  • Jinzo - Jector
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 800 DEF 2000  
    This card's name becomes "Jinzo" while on the field or in the GY. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Traps among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Traps revealed. You can only use this effect of "Jinzo - Jector" once per turn.
    Jinzo - Jector
  • Jinzo - Lord
    DARK DARK Level Level 8 [ Machine / Effect ] ATK 2600 DEF 1600  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed.
    Jinzo - Lord
  • Jinzo - Returner
    DARK DARK Level Level 3 [ Machine / Effect ] ATK 600 DEF 1400  
    This card can attack directly. When this card is sent to the GY: You can target 1 "Jinzo" in your GY; Special Summon it, but destroy it during your End Phase.
    Jinzo - Returner
  • Jinzo the Machine Menace
    DARK DARK Level Level 7 [ Machine / Effect ] ATK 2400 DEF 1500  
    If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn.
    Jinzo the Machine Menace
  • Law of the Cosmos
    SPELL SPELL  
    Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn.
    Law of the Cosmos
  • Psychic Bounder
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1000  
    If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.
    Psychic Bounder
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