Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Mekk-Knight Avram

Mekk-Knight Avram
1
Attribute LIGHT
Level 4
Monster Type Psychic
Card Type Normal
ATK 2000
DEF 0
Card Text
"Check THIS out!"
Sets
2018-05-04 FLOD-EN016 FLAMES OF DESTRUCTION  
2018-03-23 EXFO-ENSE1 EXTREME FORCE SPECIAL EDITION Super Rare
Related Cards
Search Results: 1 - 10 of 14

  • Mekk-Knight Blue Sky
    LIGHT LIGHT Level Level 5 [ Psychic / Effect ] ATK 2000 DEF 2500  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
    Mekk-Knight Blue Sky
  • Mekk-Knight Green Horizon
    LIGHT LIGHT Level Level 6 [ Psychic / Effect ] ATK 2100 DEF 1600  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.
    Mekk-Knight Green Horizon
  • Mekk-Knight Indigo Eclipse
    LIGHT LIGHT Level Level 8 [ Psychic / Effect ] ATK 2400 DEF 2400  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
    Mekk-Knight Indigo Eclipse
  • Mekk-Knight of the Morning Star
    LIGHT LIGHT Link Link 2 [ Machine / Link / Effect ] ATK 2000 DEF -  
    2 monsters, including a "Mekk-Knight" monster
    If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
    Mekk-Knight of the Morning Star
  • Mekk-Knight Orange Sunset
    LIGHT LIGHT Level Level 6 [ Psychic / Effect ] ATK 800 DEF 3000  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.
    Mekk-Knight Orange Sunset
  • Mekk-Knight Purple Nightfall
    LIGHT LIGHT Level Level 8 [ Psychic / Effect ] ATK 2500 DEF 2000  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
    Mekk-Knight Purple Nightfall
  • Mekk-Knight Red Moon
    LIGHT LIGHT Level Level 7 [ Psychic / Effect ] ATK 2300 DEF 2600  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.
    Mekk-Knight Red Moon
  • Mekk-Knight Spectrum Supreme
    LIGHT LIGHT Link Link 3 [ Cyberse / Link / Effect ] ATK 3000 DEF -  
    2+ "Mekk-Knight" monsters
    This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
    Mekk-Knight Spectrum Supreme
  • Mekk-Knight Yellow Star
    LIGHT LIGHT Level Level 7 [ Psychic / Effect ] ATK 2200 DEF 2800  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.
    Mekk-Knight Yellow Star
  • World Legacy Key
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.
    World Legacy Key
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