Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Dinomists Howling

Dinomists Howling
1
Icon Continuous Trap
Card Text
When this card is activated: You can place 1 or 2 "Dinomist" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand.
Sets
2017-05-05 MACR-EN076 MAXIMUM CRISIS  
Related Cards
Search Results: 1 - 10 of 12

  • Dinomic Powerload
    SPELL SPELL Field Field  
    All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
    Dinomic Powerload
  • Dinomist Ankylos
    WATER WATER Level Level 4 [ Machine / Pendulum / Effect ] ATK 1500 DEF 2000  
    Pendulum Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
    Banish any monster destroyed by battle with a "Dinomist" monster you control.
    Dinomist Ankylos
  • Dinomist Brachion
    WATER WATER Level Level 5 [ Machine / Pendulum / Effect ] ATK 2000 DEF 800  
    Pendulum Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
    If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).
    Dinomist Brachion
  • Dinomist Ceratops
    WATER WATER Level Level 5 [ Machine / Pendulum / Effect ] ATK 2100 DEF 400  
    Pendulum Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).
    Dinomist Ceratops
  • Dinomist Charge
    SPELL SPELL Continuous Continuous  
    When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.
    Dinomist Charge
  • Dinomist Eruption
    TRAP TRAP  
    If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
    Dinomist Eruption
  • Dinomist Plesios
    WATER WATER Level Level 4 [ Machine / Pendulum / Effect ] ATK 1700 DEF 1400  
    Pendulum Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
    All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.
    Dinomist Plesios
  • Dinomist Pteran
    WATER WATER Level Level 4 [ Machine / Pendulum / Effect ] ATK 1800 DEF 1200  
    Pendulum Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.
    Dinomist Pteran
  • Dinomist Rex
    WATER WATER Level Level 5 [ Machine / Pendulum / Effect ] ATK 2400 DEF 2200  
    Pendulum Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
    If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
    ●This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    ●Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.
    Dinomist Rex
  • Dinomist Rush
    TRAP TRAP  
    Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.
    Dinomist Rush
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