Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Phantasm Spiral Assault

Phantasm Spiral Assault
1
Icon Normal Trap
Card Text
Target 1 "Phantasm Spiral Dragon" you control; when it destroys 3 Effect Monsters your opponent controls, by battle, while equipped with 3 or more "Phantasm Spiral" Equip Spell Cards with different names, you win the Duel. If "Umi" is on the field, you can activate this card from your hand. If a Normal Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.
Sets
2017-05-05 MACR-EN074 MAXIMUM CRISIS  
Related Cards
Search Results: 1 - 10 of 12

  • A Legendary Ocean
    SPELL SPELL Field Field  
    (This card's name is always treated as "Umi".)
    All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
    A Legendary Ocean
  • Forgotten Temple of the Deep
    TRAP TRAP Continuous Continuous  
    While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
    Forgotten Temple of the Deep
  • Lemuria, the Forgotten City
    SPELL SPELL Field Field  
    This card's name is treated as "Umi". All WATER monsters gain 200 ATK and DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase.
    Lemuria, the Forgotten City
  • Magellanica, the Deep Sea City
    SPELL SPELL Field Field  
    (This card's name is always treated as "Umi".)
    When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.
    Magellanica, the Deep Sea City
  • Pacifis, the Phantasm City
    SPELL SPELL Field Field  
    (This card's name is always treated as "Umi".)
    You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).
    Pacifis, the Phantasm City
  • Phantasm Spiral Battle
    TRAP TRAP  
    If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.
    Phantasm Spiral Battle
  • Phantasm Spiral Crash
    SPELL SPELL Equip Equip  
    Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn.
    Phantasm Spiral Crash
  • Phantasm Spiral Dragon
    WATER WATER Level Level 8 [ Wyrm / Normal ] ATK 2900 DEF 2900  
    A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.
    Phantasm Spiral Dragon
  • Phantasm Spiral Grip
    SPELL SPELL Equip Equip  
    Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn.
    Phantasm Spiral Grip
  • Phantasm Spiral Power
    TRAP TRAP  
    If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.
    Phantasm Spiral Power
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