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Performapal Sky Magician

Performapal Sky Magician
1
Attribute WIND
Level 7
Monster Type Spellcaster
Card Type Effect
ATK 2500
DEF 2000
Card Text
Once per turn, if you activate a Spell Card: This card gains 300 ATK. (Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
Sets
2019-03-22 INCH-EN047 THE INFINITY CHASERS Super Rare
2017-05-05 MACR-EN001 MAXIMUM CRISIS Rare
Related Cards
Search Results: 1 - 10 of 59

  • Bubble Barrier
    SPELL SPELL Continuous Continuous  
    Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
    Bubble Barrier
  • Command Performance
    TRAP TRAP  
    If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
    Command Performance
  • Illusion Balloons
    SPELL SPELL Quick-Play Quick-Play  
    If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
    Illusion Balloons
  • Last Minute Cancel
    TRAP TRAP  
    When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
    Last Minute Cancel
  • Magician's Left Hand
    SPELL SPELL Continuous Continuous  
    Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.
    Magician's Left Hand
  • Magician's Restage
    SPELL SPELL Continuous Continuous  
    You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard: You can add 1 "Magician" Continuous Spell Card from your Deck to your hand, except "Magician's Restage".
    Magician's Restage
  • Magician's Right Hand
    SPELL SPELL Continuous Continuous  
    Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.
    Magician's Right Hand
  • Performance Hurricane
    SPELL SPELL  
    Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn.
    Performance Hurricane
  • Performapal Ballad
    EARTH EARTH Level Level 3 [ Plant / Pendulum / Effect ] ATK 500 DEF 1100  
    Pendulum Scale 2 Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
    If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.
    Performapal Ballad
  • Performapal Barracuda
    EARTH EARTH Level Level 3 [ Plant / Pendulum / Effect ] ATK 500 DEF 1100  
    Pendulum Scale 5 Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field).
    During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.
    Performapal Barracuda
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