Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

PSY-Frame Circuit

PSY-Frame Circuit
1
Icon Field Spell
Card Text
If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn.
Sets
2015-10-02 HSRD-EN036 HIGH-SPEED RIDERS Rare
Related Cards
Search Results: 1 - 10 of 11

  • PSY-Frame Accelerator
    TRAP TRAP Continuous Continuous  
    Once per turn: You can pay 500 LP, then target 1 "PSY-Frame" monster you control; banish it until your next Standby Phase. Once per turn, if another face-up "PSY-Frame" card you control leaves the field (except during the Damage Step): You can Special Summon 1 "PSY-Frame" monster from your hand.
    PSY-Frame Accelerator
  • PSY-Frame Driver
    LIGHT LIGHT Level Level 6 [ Psychic / Normal ] ATK 2500 DEF 0  
    A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
    PSY-Frame Driver
  • PSY-Frame Multi-Threader
    LIGHT LIGHT Level Level 6 [ Psychic / Effect ] ATK 0 DEF 2500  
    This card's name becomes "PSY-Frame Driver" while it is in the hand or Graveyard. If a "PSY-Frame" card(s) you control would be destroyed by battle or card effect, you can discard this card instead. If a "PSY-Frame" Tuner is Special Summoned to your field, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "PSY-Frame Multi-Threader" once per turn.
    PSY-Frame Multi-Threader
  • PSY-Frame Overload
    TRAP TRAP Continuous Continuous  
    Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".
    PSY-Frame Overload
  • PSY-Framegear Alpha
    LIGHT LIGHT Level Level 1 [ Psychic / Tuner / Effect ] ATK 500 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect.
    PSY-Framegear Alpha
  • PSY-Framegear Beta
    LIGHT LIGHT Level Level 1 [ Psychic / Tuner / Effect ] ATK 700 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect.
    PSY-Framegear Beta
  • PSY-Framegear Delta
    LIGHT LIGHT Level Level 2 [ Psychic / Tuner / Effect ] ATK 1200 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
    PSY-Framegear Delta
  • PSY-Framegear Epsilon
    LIGHT LIGHT Level Level 2 [ Psychic / Tuner / Effect ] ATK 1500 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
    PSY-Framegear Epsilon
  • PSY-Framegear Gamma
    LIGHT LIGHT Level Level 2 [ Psychic / Tuner / Effect ] ATK 1000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
    PSY-Framegear Gamma
  • PSY-Framelord Omega Limited
    LIGHT LIGHT Level Level 8 [ Psychic / Synchro / Effect ] ATK 2800 DEF 2200  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
    PSY-Framelord Omega
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