El Shaddoll Shekhinaga
Attribute
EARTH
Level
Level 10
ATK
2600
DEF
3000
Machine / Fusion / Effect
Card Text
1 "Shaddoll" monster + 1 EARTH monsterMust first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
Sets
2020-02-14
SDSH-EN048
STRUCTURE DECK: SHADDOLL SHOWDOWN
SR
Super Rare
2015-09-18
MP15-EN161
2015 MEGA-TINS MEGA PACK
SE
Secret Rare
2014-11-07
NECH-EN049
THE NEW CHALLENGERS
SE
Secret Rare
2014-11-07
NECH-EN049
THE NEW CHALLENGERS
UL
Ultimate RareRelated Cards
Search Results: 1 - 10 of 29
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- Curse of the Shadow Prison
- X
- SPELL Field
- Each time a "Shaddoll" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
- El Shaddoll Anoyatyllis
- X
- WATER Level 9 [ Fiend / Fusion / Effect ] ATK 2700 DEF 2000
-
1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
- El Shaddoll Apkallone
- X
- DARK Level 6 [ Spellcaster / Fusion / Effect ] ATK 2500 DEF 2000
-
2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
- El Shaddoll Construct
- X
- LIGHT Level 8 [ Fairy / Fusion / Effect ] ATK 2800 DEF 2500
-
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
- El Shaddoll Fusion
- X
- SPELL Quick-Play
- Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.
- El Shaddoll Grysta
- X
- FIRE Level 7 [ Rock / Fusion / Effect ] ATK 2450 DEF 1950
-
1 "Shaddoll" monster + 1 FIRE monster
Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
- El Shaddoll Wendigo
- X
- WIND Level 6 [ Psychic / Fusion / Effect ] ATK 200 DEF 2800
-
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
- El Shaddoll Winda
- X
- DARK Level 5 [ Spellcaster / Fusion / Effect ] ATK 2200 DEF 800
-
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
- Helshaddoll Hollow
- X
- FIRE Level 9 [ Fiend / Flip / Effect ] ATK 2900 DEF 2900
- FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.
- Naelshaddoll Ariel
- X
- WATER Level 4 [ Psychic / Flip / Effect ] ATK 1000 DEF 1800
-
FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.