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Vampire Hunter

Attribute DARK DARK
Level Level 4
ATK 1600
DEF 1600

Warrior / Effect

Card Text
At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
1
Sets
2023-03-31
SGX3-ENI19
SPEED DUEL GX: DUELISTS OF SHADOWS

C

Common
2023-03-31
SGX3-ENI19
SPEED DUEL GX: DUELISTS OF SHADOWS

SE

Secret Rare
2014-08-29
MP14-EN155
2014 MEGA-TINS MEGA PACK

SR

Super Rare
2013-11-08
SHSP-EN034
SHADOW SPECTERS

SR

Super Rare

Related Cards

Search Results: 1 - 10 of 16
Shadow Vampire
Shadow Vampire
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 0
Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
Vampire Awakening
Vampire Awakening
X
TRAP TRAP
Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
Vampire Domination
Vampire Domination
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
Vampire Duke
Vampire Duke
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 0
Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. You can only use this effect of "Vampire Duke" once per turn.
Vampire Familiar
Vampire Familiar
X
DARK DARK Level Level 1 [ Zombie / Effect ] ATK 500 DEF 0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
Vampire Fascinator
Vampire Fascinator
X
DARK DARK Link Link 3 [ Zombie / Link / Effect ] ATK 2400 DEF -
2+ monsters, including a Zombie monster
If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.
Vampire Ghost
Vampire Ghost
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 1500 DEF 0
If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.
Vampire Kingdom
Vampire Kingdom
X
SPELL SPELL Field Field
Zombie monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the GY: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the GY, and if you do, destroy that target.
Vampire Red Baron
Vampire Red Baron
X
DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 1000
Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
Vampire Retainer
Vampire Retainer
X
DARK DARK Level Level 2 [ Zombie / Effect ] ATK 1200 DEF 0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.

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