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- Acrobat Monkey
- X
- EARTH Level 3 [ Machine / Normal ] ATK 1000 DEF 1800
- An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
- Ambulanceroid
- X
- EARTH Level 3 [ Machine / Effect ] ATK 300 DEF 1200
- When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
- Ancient Gear
- X
- EARTH Level 2 [ Machine / Effect ] ATK 100 DEF 800
- If you control an "Ancient Gear", you can Special Summon this card (from your hand) in Attack Position.
- Ancient Gear Ballista
- X
- EARTH Link 2 [ Machine / Link / Effect ] ATK 1500 DEF -
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2 EARTH Machine monsters
If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
- Ancient Gear Beast
- X
- EARTH Level 6 [ Machine / Effect ] ATK 2000 DEF 2000
- Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
- Ancient Gear Box
- X
- EARTH Level 4 [ Machine / Effect ] ATK 500 DEF 2000
- If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
- Ancient Gear Cannon
- X
- EARTH Level 2 [ Machine / Effect ] ATK 500 DEF 500
- You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.
- Ancient Gear Engineer
- X
- EARTH Level 5 [ Machine / Effect ] ATK 1500 DEF 1500
- Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap your opponent controls; destroy that target.
- Ancient Gear Frame
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 500
- You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.
- Ancient Gear Gadget
- X
- EARTH Level 4 [ Machine / Effect ] ATK 500 DEF 2000
- If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if your monster attacks, your opponent cannot activate Spell/Trap Cards or monster effects (whichever was declared) until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.