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BURST PROTOCOL

( Release Date : 28/03/2026 )

Total of 120 Card(s)
All

SR

Super Rare

SE

Secret Rare

N

Normal

N

Normal

R

Rare

SE

Secret Rare

N

Normal

N

Normal

R

Rare

UR

Ultra Rare

PSE

Prismatic Secret Rare

N

Normal

SR

Super Rare

PSE

Prismatic Secret Rare

SR

Super Rare

PSE

Prismatic Secret Rare

SR

Super Rare

PSE

Prismatic Secret Rare

R

Rare

SE

Secret Rare

SR

Super Rare

PSE

Prismatic Secret Rare

N

Normal

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Rare

N

Normal

R

Rare

SE

Secret Rare

R

Rare

SE

Secret Rare

N

Normal

R

Rare

SR

Super Rare

PSE

Prismatic Secret Rare

N

Normal

UR

Ultra Rare

PSE

Prismatic Secret Rare

SR

Super Rare

PSE

Prismatic Secret Rare

R

Rare

UR

Ultra Rare

PSE

Prismatic Secret Rare

N

Normal

N

Normal

PSE

Prismatic Secret Rare

N

Normal

UR

Ultra Rare

PSE

Prismatic Secret Rare

R

Rare

SE

Secret Rare

R

Rare

SR

Super Rare

SE

Secret Rare

SE

Secret Rare

UL

Ultimate Rare

PSE

Prismatic Secret Rare

UR

Ultra Rare

PSE

Prismatic Secret Rare

R

Rare

SE

Secret Rare

R

Rare

SE

Secret Rare

SE

Secret Rare

UL

Ultimate Rare

PSE

Prismatic Secret Rare

UR

Ultra Rare

PSE

Prismatic Secret Rare

UR

Ultra Rare

PSE

Prismatic Secret Rare

R

Rare

SE

Secret Rare

UR

Ultra Rare

PSE

Prismatic Secret Rare

SE

Secret Rare

UL

Ultimate Rare

PSE

Prismatic Secret Rare

N

Normal

UR

Ultra Rare

PSE

Prismatic Secret Rare

UR

Ultra Rare

PSE

Prismatic Secret Rare

R

Rare

SE

Secret Rare

SR

Super Rare

SE

Secret Rare

R

Rare

SE

Secret Rare

UL

Ultimate Rare

PSE

Prismatic Secret Rare

N

Normal

N

Normal

N

Normal

N

Normal

R

Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

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Rare

N

Normal

N

Normal

N

Normal

N

Normal

N

Normal

N

Normal

SE

Secret Rare

SR

Super Rare

PSE

Prismatic Secret Rare

R

Rare

N

Normal

N

Normal

N

Normal

N

Normal

N

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N

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Normal

N

Normal

N

Normal

N

Normal

UR

Ultra Rare

PSE

Prismatic Secret Rare

SR

Super Rare

SE

Secret Rare

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

PSE

Prismatic Secret Rare

N

Normal

N

Normal

SE

Secret Rare

UL

Ultimate Rare

PSE

Prismatic Secret Rare

N

Normal

N

Normal

N

Normal

N

Normal

N

Normal

N

Normal

N

Normal

N

Normal

N

Normal

R

Rare

R

Rare

SR

Super Rare

SE

Secret Rare

N

Normal

N

Normal

UR

Ultra Rare

SE

Secret Rare

SR

Super Rare

R

Rare

N

Normal

SE

Secret Rare

UL

Ultimate Rare

N

Normal

R

Rare

R

Rare

N

Normal

R

Rare

N

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Rare

N

Normal

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Normal

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Normal

N

Normal
Rokket Loader
Rokket Loader
X
DARK DARK Level Level 4 [ Dragon/Effect ]
ATK 1500 DEF 1500
If this card is Normal or Special Summoned: You can add 1 Level 7 DARK Dragon monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can banish this card from your GY, then target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can only use each effect of "Rokket Loader" once per turn.

SR

Super Rare

SE

Secret Rare
Hollowrokket Dragon
Hollowrokket Dragon
X
DARK DARK Level Level 6 [ Dragon/Effect ]
ATK 2400 DEF 1600
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then excavate up to 6 cards from the top of your opponent's Deck and banish 1 of them, and if you do, place the rest on top of the Deck in the same order. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Hollowrokket Dragon". You can only use each effect of "Hollowrokket Dragon" once per turn.

N

Normal
Rokket Detonator
Rokket Detonator
X
DARK DARK Level Level 7 [ Dragon/Effect ]
ATK 1800 DEF 2500
If you control a DARK Dragon Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Rokket Detonator" once per turn this way. You can target 1 DARK Dragon Monster Card in your Spell & Trap Zone; Special Summon it (but it cannot attack, also its effects are negated), also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Detonator" once per turn.

N

Normal
Tellusion the Magna Warrior
Tellusion the Magna Warrior
X
EARTH EARTH Level Level 8 [ Rock/Effect ]
ATK 2500 DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 1 "Magnet Warrior Sigma Plus" and 1 "Magnet Warrior Sigma Minus" from your hand, face-up Monster Zone, and/or GY. Once per turn, when your opponent activates a card or effect (Quick Effect): You can target 1 monster your opponent controls; destroy it, or if you targeted an EARTH monster, you can take control of it instead. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 2 of your banished "Magnet Warrior Sigma" monsters.

R

Rare

SE

Secret Rare
Magnet Warrior Sigma Plus
Magnet Warrior Sigma Plus
X
EARTH EARTH Level Level 4 [ Rock/Effect ]
ATK 1800 DEF 1500
While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Sigma Plus"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Sigma Plus" once per turn.

N

Normal
Magnet Warrior Sigma Minus
Magnet Warrior Sigma Minus
X
EARTH EARTH Level Level 4 [ Rock/Effect ]
ATK 1500 DEF 1800
Once per turn, when an attack is declared involving 2 EARTH monsters: You can negate that attack. You can only use each of the following effects of "Magnet Warrior Sigma Minus" once per turn. You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using Rock monsters from your hand or field, including this card in your hand. If this card is Normal or Special Summoned: You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY.

N

Normal
Junk Warrior/Assault Mode
Junk Warrior/Assault Mode
X
DARK DARK Level Level 7 [ Warrior/Effect ]
ATK 2800 DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Gains 1000 ATK for each "/Assault Mode" monster you control, also if this card battles a monster, any battle damage it inflicts to your opponent is doubled. Unaffected by your opponent's activated monster effects. If this card is destroyed: You can target 1 "Junk Warrior" in your GY; return it to the Extra Deck, then you can Special Summon it (this is treated as a Synchro Summon).

R

Rare
Crimson Blader/Assault Mode
Crimson Blader/Assault Mode
X
FIRE FIRE Level Level 10 [ Warrior/Effect ]
ATK 3300 DEF 3100
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Your opponent cannot activate the effects of Level 5 or higher monsters Special Summoned from the Extra Deck. You can reveal this card in your hand; add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, and if you do, shuffle this card into the Deck. You can only use this effect of "Crimson Blader/Assault Mode" once per turn. If this card is destroyed: You can Special Summon 1 "Crimson Blader" from your GY.

UR

Ultra Rare

PSE

Prismatic Secret Rare
Assault Lich
Assault Lich
X
DARK DARK Level Level 4 [ Zombie/Tuner/Effect ]
ATK 1500 DEF 0
If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Assault Lich" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 monster that mentions "Assault Mode Activate", or 1 Level 4 or lower Zombie monster, from your GY. If this card is sent to the GY as Synchro Material: You can add 1 "Assault Slash" or "Assault Counter" from your Deck to your hand.

N

Normal
Elfnote Lucina
Elfnote Lucina
X
FIRE FIRE Level Level 6 [ Spellcaster/Effect ]
ATK 2500 DEF 1800
You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.

SR

Super Rare

PSE

Prismatic Secret Rare
Elfnote Tinia
Elfnote Tinia
X
WATER WATER Level Level 6 [ Spellcaster/Effect ]
ATK 2400 DEF 1800
You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.

SR

Super Rare

PSE

Prismatic Secret Rare
Elfnote Fortuna
Elfnote Fortuna
X
LIGHT LIGHT Level Level 6 [ Spellcaster/Effect ]
ATK 2200 DEF 1800
You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.

SR

Super Rare

PSE

Prismatic Secret Rare
Elfnote Power Patron
Elfnote Power Patron
X
FIRE FIRE Level Level 1 [ Fiend/Tuner/Effect ]
ATK 300 DEF 200
You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.

R

Rare

SE

Secret Rare
Royal Archfiend
Royal Archfiend
X
FIRE FIRE Level Level 7 [ Fiend/Effect ]
ATK 2400 DEF 1000
You can Tribute this card from your hand or face-up field; add 1 "Archfiend" card from your Deck to your hand, except "Royal Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters, but you can Normal Summon 1 Fiend monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Royal Archfiend" once per turn.

SR

Super Rare

PSE

Prismatic Secret Rare
Duke Archfiend
Duke Archfiend
X
WATER WATER Level Level 4 [ Fiend/Effect ]
ATK 0 DEF 2000
Gains ATK equal to its Level x 200. You can only use each of the following effects of "Duke Archfiend" once per turn. You can target 1 face-up monster you control that has a Level; send 1 "Archfiend" monster from your Deck to the GY, except "Duke Archfiend", and if you do, increase that monster's Level by the Level of the sent monster. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.

N

Normal
Highness Archfiend
Highness Archfiend
X
LIGHT LIGHT Level Level 3 [ Fiend/Effect ]
ATK 1000 DEF 800
If this card is Normal Summoned: You can banish 1 "Archfiend" card from your GY; add 2 "Archfiend" cards from your Deck to your hand, except "Highness Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Highness Archfiend" once per turn.

R

Rare
Rex, Ride Fur Hire
Rex, Ride Fur Hire
X
WIND WIND Level Level 5 [ Dinosaur/Effect ]
ATK 2000 DEF 1200
You can reveal this card in your hand; Special Summon 1 monster "Fur Hire" from your hand, except "Rex, Ride Fur Hire", then Special Summon this card. You can only use this effect of "Rex, Ride Fur Hire" once per turn. If a card(s) is added from the Deck to your opponent's hand, except by a card effect "Fur Hire", and you control another monster "Fur Hire" (except during the Damage Step): You can draw 1 card.

N

Normal
Darklord Gulgolet
Darklord Gulgolet
X
DARK DARK Level Level 6 [ Fairy/Effect ]
ATK 2400 DEF 800
You can only Special Summon "Darklord Gulgolet(s)" once per turn. If this card is Special Summoned: You can Special Summon 2 "Darklord Tokens" (Fairy/DARK/Level 6/ATK 0/DEF 0), also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is sent to the GY: You can add 1 "Darklord" card, except "Darklord Gulgolet", or 1 "Forbidden" Quick-Play Spell, from your Deck to your hand. You can only use this effect of "Darklord Gulgolet" once per turn.

R

Rare

SE

Secret Rare
Darklord Djehuty
Darklord Djehuty
X
DARK DARK Level Level 4 [ Fairy/Effect ]
ATK 0 DEF 0
If this card is Normal or Special Summoned: You can Special Summon 1 "Darklord" monster from your Deck in Defense Position, except "Darklord Djehuty", also you cannot Special Summon for the rest of this turn, except Fairy monsters. If you control a DARK Fairy Fusion Monster: You can banish this card from your GY, then target 1 "Darklord" card or "Forbidden" Quick-Play Spell in your GY; add it to your hand. You can only use each effect of "Darklord Djehuty" once per turn.

R

Rare

SE

Secret Rare
Vic Viper Type-L
Vic Viper Type-L
X
LIGHT LIGHT Level Level 4 [ Machine/Effect ]
ATK 1200 DEF 800
At the start of your Battle Phase: You can activate 1 of these effects;
●Special Summon 1 Machine monster from your hand.
●Send 1 Level 4 or lower LIGHT Machine monster from your Deck to the GY.
If this card is destroyed: You can target 1 LIGHT Machine monster in your GY; Special Summon it, and if you Special Summoned a monster with 1200 or less original ATK, it gains 1200 ATK. You can only use each effect of "Vic Viper Type-L" once per turn.

N

Normal
B.E.S. Derringer Core
B.E.S. Derringer Core
X
LIGHT LIGHT Level Level 10 [ Machine/Effect ]
ATK 1900 DEF 3000
You can reveal 1 other "B.E.S." monster in your hand; Special Summon this card from your hand, then place 3 counters on this card. During the Main Phase (Quick Effect): You can remove 1 counter from this card and activate 1 of these effects;
●Add 1 "Boss Rush" or 1 Spell/Trap that mentions it, from your Deck to your hand.
●Special Summon 1 Level 9 or lower "B.E.S." monster from your GY.
You can only use each effect of "B.E.S. Derringer Core" once per turn.

R

Rare
Super B.E.S. Metal Slave
Super B.E.S. Metal Slave
X
DARK DARK Level Level 11 [ Machine/Effect ]
ATK 3100 DEF 3100
You can send up to 5 Level 10 or lower "B.E.S." monsters with different names from your hand and/or Deck to the GY; Special Summon this card from your hand, then place counters on this card equal to the number sent to the GY to activate this effect. You can only use this effect of "Super B.E.S. Metal Slave" once per turn. Once per Chain (Quick Effect): You can remove 1 counter from this card, then target 2 face-up cards on the field, including 1 "B.E.S." monster you control; destroy them.

SR

Super Rare

PSE

Prismatic Secret Rare
Rescue-ACE Quick Attacker
Rescue-ACE Quick Attacker
X
FIRE FIRE Level Level 3 [ Warrior/Effect ]
ATK 1400 DEF 1400
You can shuffle 1 other "Rescue-ACE" card from your hand or face-up field into the Deck; Special Summon this card from your hand. You can Tribute this card; add 1 "Rescue-ACE" monster from your Deck to your hand, then you can Special Summon it if only your opponent controls a monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except FIRE monsters. You can only use each effect of "Rescue-ACE Quick Attacker" once per turn.

N

Normal
Fallen of the White Dragon
Fallen of the White Dragon
X
DARK DARK Level Level 4 [ Dragon/Effect ]
ATK 1800 DEF 0
(This card is always treated as "Fallen of Albaz".)
If this card is in your hand: You can send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Level 8 Fusion or Synchro Monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Ecclesia" monster from your hand, Deck, or GY. You can only use each effect of "Fallen of the White Dragon" once per turn.

UR

Ultra Rare

PSE

Prismatic Secret Rare
Tri-Brigade Springans Kitt
Tri-Brigade Springans Kitt
X
LIGHT LIGHT Level Level 4 [ Beast/Effect ]
ATK 1700 DEF 1000
If you control a "Tri-Brigade" or "Springans" monster, except "Tri-Brigade Springans Kitt": You can Special Summon this card from your hand. If this card is sent to the GY: You can Special Summon 1 of the following monsters from your GY in Defense Position, except "Tri-Brigade Springans Kitt".
●"Tri-Brigade" monster
●"Springans" monster
●"Fallen of Albaz" or 1 monster that mentions it
You can only use each effect of "Tri-Brigade Springans Kitt" once per turn.

SR

Super Rare

PSE

Prismatic Secret Rare
Derk, Longing for the Blue Skies
Derk, Longing for the Blue Skies
X
DARK DARK Level Level 10 [ Reptile/Effect ]
ATK 3000 DEF 2700
If a monster(s) is Special Summoned from the Deck or Extra Deck by your opponent's activated monster effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. When a monster effect is activated that includes an effect that Special Summons a monster(s) (Quick Effect): You can banish 1 card from your hand or field; negate that effect, and if you do, destroy that monster. During the End Phase, if this card is currently banished, and was banished this turn: You can return 1 of your other banished monsters to the GY. You can only use each effect of "Derk, Longing for the Blue Skies" once per turn.

R

Rare
Shiina, Twin Tempests of Celestial Thunder
Shiina, Twin Tempests of Celestial Thunder
X
WIND WIND Level Level 9 [ Dragon/Effect ]
ATK 2900 DEF 1500
The first time this card would be destroyed by battle each turn, it is not destroyed. When your opponent activates a card or effect, while you control a WIND monster (Quick Effect): You can Special Summon this card from your hand, then apply the following effect based on what was activated.
●Monster: Return all face-up monsters on the field to the hand, except "Shiina, Twin Tempests of Celestial Thunder".
●Spell/Trap: Return all Spells/Traps on the field to the hand.
You can only use this effect of "Shiina, Twin Tempests of Celestial Thunder" once per turn.

UR

Ultra Rare

PSE

Prismatic Secret Rare
Fist Armed Dragon
Fist Armed Dragon
X
WIND WIND Level Level 5 [ Dragon/Effect ]
ATK 2400 DEF 1700
If this card is in your GY: You can target 1 Dragon monster you control; destroy it, and if you do, Special Summon this card. You can discard 1 card, then target 1 monster on the field with 2400 or less ATK; destroy it, then if you destroyed a monster you control, you can Special Summon 1 Dragon monster from your hand or Deck, whose original Level is 2 higher than that monster's. You can only use each effect of "Fist Armed Dragon" once per turn.

N

Normal
WAKE CUP! Earl
WAKE CUP! Earl
X
WIND WIND Level Level 7 [ Aqua/Flip/Effect ]
ATK 2700 DEF 400
FLIP: You can send face-up cards your opponent controls to the GY, up to the number of Flip monsters you control.
If this card is in your hand: You can discard 1 other Flip monster, and if you do, Special Summon this card in face-up Attack Position or face-down Defense Position. During your End Phase: You can target 1 Flip monster in your GY; Special Summon it in face-down Defense Position. You can only use each effect of "WAKE CUP! Earl" once per turn.

N

Normal

PSE

Prismatic Secret Rare
First Penguin
First Penguin
X
WATER WATER Level Level 1 [ Winged Beast/Effect ]
ATK 100 DEF 100
If you control no face-up monsters, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can discard 1 card, then reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster from your Deck to your hand with the same Type but 1 Level lower than the revealed monster, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.

N

Normal
Archfiend Emperor
Archfiend Emperor
X
FIRE FIRE Level Level 7 [ Fiend/Ritual/Pendulum/Effect ]
ATK 2500 DEF 1200
Pendulum Scale P Scale 0 You can target 1 other face-up Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Emperor" once per turn.
You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. You can only use each of the following effects of "Archfiend Emperor" once per turn. If this card is Ritual Summoned from the Extra Deck: You can banish all monsters on the field, except in the Extra Monster Zones. If this card is in the Extra Monster Zone: You can Special Summon 1 Fiend monster from your hand, Deck, GY, or banishment.

UR

Ultra Rare

PSE

Prismatic Secret Rare
Borreload Fatalflare Dragon
Borreload Fatalflare Dragon
X
DARK DARK Level Level 8 [ Dragon/Fusion/Effect ]
ATK 2500 DEF 2000
1 DARK Link Monster + 1 DARK monster
If this card is Fusion Summoned: You can add 1 "Rokket" monster from your Deck to your hand. You can target 1 DARK monster you control; equip it with 1 DARK Link Monster from your GY or banishment as an Equip Spell that gives it 500 ATK. If this card is sent to the GY as Link Material: You can target 1 card on the field; destroy it. You can only use each effect of "Borreload Fatalflare Dragon" once per turn.

R

Rare

SE

Secret Rare
D/D/D Alfred the Divine Sage King
D/D/D Alfred the Divine Sage King
X
DARK DARK Level Level 6 [ Fiend/Fusion/Effect ]
ATK 1500 DEF 2000
2 "D/D" monsters
During your Main Phase: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field and/or banishment into the Deck. If this card is banished: You can target "Dark Contract" Continuous Spells/Traps in your GY and/or banishment, up to the number of "D/D/D" monsters you control; place them face-up on your field. You can only use each effect of "D/D/D Alfred the Divine Sage King" once per turn.

R

Rare
Conduction Warrior Plasma Magnum
Conduction Warrior Plasma Magnum
X
EARTH EARTH Level Level 7 [ Rock/Fusion/Effect ]
ATK 2300 DEF 2800
2 EARTH Rock monsters
Face-up monsters on the field become EARTH. You can only use each of the following effects of "Conduction Warrior Plasma Magnum" once per turn. If this card is Fusion Summoned: You can add 1 "Magnet" Normal, Quick-Play, or Field Spell from your Deck to your hand. You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY; immediately after this effect resolves, Normal Summon 1 Level 4 or lower "Magnet Warrior" monster.

SR

Super Rare

SE

Secret Rare
Artmage Non-Finito
Artmage Non-Finito
X
EARTH EARTH Level Level 7 [ Illusion/Fusion/Effect ]
ATK 2400 DEF 1500
2 "Artmage" monsters
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell/Trap and Tributing 1 Level 7 or higher "Artmage" monster from your hand or field. You can only Special Summon "Artmage Non-Finito" once per turn this way, no matter which method you use. If this card is Special Summoned: You can Set 1 "Artmage" Spell/Trap from your Deck. Once per opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control.

SE

Secret Rare

UL

Ultimate Rare

PSE

Prismatic Secret Rare
Darklord Eveningstar
Darklord Eveningstar
X
DARK DARK Level Level 12 [ Fairy/Fusion/Effect ]
ATK 3000 DEF 3000
2 Level 6 or higher DARK Fairy monsters
Your opponent cannot target this card with card effects. You can only use each of the following effects of "Darklord Eveningstar" once per turn. If this card is Fusion Summoned: You can Set 1 "Darklord" Spell and 1 "Darklord" Trap from your Deck. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that card's activation effect, then shuffle it into the Deck.

UR

Ultra Rare

PSE

Prismatic Secret Rare
Dracotail Shaulas
Dracotail Shaulas
X
LIGHT LIGHT Level Level 6 [ Dragon/Fusion/Effect ]
ATK 2400 DEF 1500
1 "Dracotail" monster + 1 monster in the hand
You can target 2 "Dracotail" cards in your GY and 1 face-up card on the field with the same type (Monster, Spell, or Trap) as 1 of those GY cards; shuffle all 3 into the Deck. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Shaulas" once per turn.

R

Rare

SE

Secret Rare
Nightwinged Cleric
Nightwinged Cleric
X
WIND WIND Level Level 8 [ Spellcaster/Synchro/Effect ]
ATK 2500 DEF 2500
1 Tuner + 1+ non-Tuners
If this card is Special Summoned: You can Set 1 "Assault Mode Activate" from your hand, Deck, or GY. It can be activated this turn. You can discard 1 card; add to your hand or Special Summon 1 monster from your Deck that mentions "Assault Mode Activate", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Nightwinged Cleric" once per turn.

R

Rare

SE

Secret Rare
Junora the Power Patron of Tuning
Junora the Power Patron of Tuning
X
FIRE FIRE Level Level 10 [ Fiend/Synchro/Effect ]
ATK 3100 DEF 3800
1 Tuner + 2 non-Tuners
For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent controls. (Quick Effect): You can activate this effect; monsters your opponent controls in the same column as the "Elfnote" monster(s) you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.

SE

Secret Rare

UL

Ultimate Rare

PSE

Prismatic Secret Rare
Elfnote Seraphim Strelitzia
Elfnote Seraphim Strelitzia
X
FIRE FIRE Level Level 7 [ Plant/Synchro/Effect ]
ATK ? DEF 3000
1 Tuner + 1+ non-Tuners
This card's original ATK becomes 3000, while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elfnote" monster from your hand or GY, then you can reduce the Levels of all Level 4 or higher monsters on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnote Seraphim Strelitzia" once per turn.

UR

Ultra Rare

PSE

Prismatic Secret Rare
Ecclesia and the Dark Dragon
Ecclesia and the Dark Dragon
X
LIGHT LIGHT Level Level 8 [ Spellcaster/Synchro/Effect ]
ATK 2500 DEF 2500
1 Tuner + 1+ non-Tuners
During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.

UR

Ultra Rare

PSE

Prismatic Secret Rare
Zalen the Shackled Dragon
Zalen the Shackled Dragon
X
DARK DARK Level Level 7 [ Dragon/Synchro/Tuner/Effect ]
ATK 2800 DEF 2100
1 Tuner + 1+ Synchro Monsters
If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects;
●Negate the first effect, and if you do, destroy that card.
●Negate the second effect, and if you do, destroy that card.
You can only use this effect of "Zalen the Shackled Dragon" once per turn.

R

Rare

SE

Secret Rare
K9-X "Ripper/M"
K9-X "Ripper/M"
X
WIND WIND Rank Rank 9 [ Beast/Xyz/Effect ]
ATK 3100 DEF 2600
2 Level 9 monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "K9-X "Ripper/M"" once per turn. If this card is Special Summoned by a "K9" Spell/Trap effect: You can target up to 2 cards in your opponent's GY and/or banishment; shuffle them into the Deck. When your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate that effect, then destroy all cards on the field.

UR

Ultra Rare

PSE

Prismatic Secret Rare
Exosister Karmael
Exosister Karmael
X
DARK DARK Rank Rank 4 [ Fairy/Xyz/Effect ]
ATK 2600 DEF 1800
2 Level 4 "Exosister" monsters
If this card is Xyz Summoned: You can activate this effect; during the End Phase of this turn, Set 1 "Exosister" Spell/Trap from your Deck, GY, or banishment. When your opponent activates a monster effect, or a Normal Spell/Trap Card (Quick Effect): You can detach all materials from this card, and if you do, the activated effect becomes "Add 1 card from your opponent's GY to their hand". You can only use each effect of "Exosister Karmael" once per turn.

SE

Secret Rare

UL

Ultimate Rare

PSE

Prismatic Secret Rare
Gung-Ho! Springans!
Gung-Ho! Springans!
X
FIRE FIRE Rank Rank 4 [ Machine/Xyz/Effect ]
ATK 2500 DEF 1600
2+ Level 4 "Springans" monsters
If this card is Xyz Summoned, or sent to the GY: You can Special Summon 1 "Springans Captain Sargas" from your Deck or GY. You can detach 2 materials from this card; add to your hand or Special Summon 1 of the following monsters from your Deck.
●"Springans" monster
●"Therion" monster
●"Fallen of Albaz" or 1 monster that mentions it
You can only use 1 "Gung-Ho! Springans!" effect per turn, and only once that turn.

N

Normal
Topologic Blaster Dragon
Topologic Blaster Dragon
X
DARK DARK Link Link 5 [ Cyberse/Link/Effect ]
ATK 3500 DEF -
2+ Effect Monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. If another monster is Special Summoned to a zone a Link Monster points to, while this card is in the Extra Monster Zone: Apply 1 of these effects (but you cannot apply that same effect of "Topologic Blaster Dragon" again this turn).
●Shuffle all other monsters on the field into the Deck.
●Shuffle all Spells/Traps on the field into the Deck.
●Look at your opponent's Extra Deck and banish 1 card from it.

UR

Ultra Rare

PSE

Prismatic Secret Rare
Borrelshroud Dragon
Borrelshroud Dragon
X
DARK DARK Link Link 5 [ Dragon/Link/Effect ]
ATK 3500 DEF -
3+ Effect Monsters
Your opponent cannot Tribute this face-up card on the field. Once per turn, during the Main Phase (Quick Effect): You can target 1 "Rokket" monster you control; negate the effects of 1 face-up card your opponent controls, then destroy the targeted monster. Your opponent cannot activate cards or effects in response to this effect's activation. Once while face-up on the field, at the start of the Battle Phase: You can Special Summon 1 Link-4 or lower "Borrel" Link Monster from your Extra Deck.

UR

Ultra Rare

PSE

Prismatic Secret Rare
Trisborrel Dragon
Trisborrel Dragon
X
DARK DARK Link Link 3 [ Dragon/Link/Effect ]
ATK 2300 DEF -
2+ DARK Dragon monsters, including a "Rokket" monster
If this card is Link Summoned: You can add 1 "Rapid Trigger", "Heavy Interlock", or "Double Interlock" from your Deck to your hand. You can target 1 face-up card you control and 1 DARK Dragon monster in your GY; destroy that card on the field, and if you do, add that other monster from your GY to your hand. You can only use each effect of "Trisborrel Dragon" once per turn.

R

Rare

SE

Secret Rare
Radiant Typhoon Varuroon, the Marine Eidolon
Radiant Typhoon Varuroon, the Marine Eidolon
X
WIND WIND Link Link 2 [ Aqua/Link/Effect ]
ATK 0 DEF -
2 "Radiant Typhoon" monsters
If this card is Link Summoned: You can add 1 "Mystical Space Typhoon" from your Deck or GY to your hand. You can target 2 face-up monsters on the field, including 1 "Radiant Typhoon" monster you control; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. If a Quick-Play Spell Card is activated (except during the Damage Step): You can place 1 "Radiant Typhoon" Continuous Trap from your Deck or GY, face-up on your field. You can only use each effect of "Radiant Typhoon Varuroon, the Marine Eidolon" once per turn.

SR

Super Rare

SE

Secret Rare
Keel, Shipwright Fur Hire
Keel, Shipwright Fur Hire
X
WATER WATER Link Link 2 [ Sea Serpent/Link/Effect ]
ATK 1800 DEF -
2 monsters with different Types
If this card is Link Summoned: You can Set 1 Spell/Trap "Fur Hire" or 1 "Fandora, the Flying Furtress" from your Deck, also you cannot Special Summon for the rest of this turn, except monsters "Fur Hire". During your opponent's turn (Quick Effect): You can banish this card from your GY, and if you do, Special Summon 1 monster "Fur Hire" from your hand, then if your opponent controls a monster with the highest original ATK on the field (even if tied), you can Special Summon 1 more such monster. You can only use each effect of "Keel, Shipwright Fur Hire" once per turn.

R

Rare
Rescue-ACE Arbitrator
Rescue-ACE Arbitrator
X
FIRE FIRE Link Link 4 [ Machine/Link/Effect ]
ATK 3000 DEF -
2+ FIRE monsters
You can only Special Summon "Rescue-ACE Arbitrator(s)" once per turn. If this card is Link Summoned: You can add 1 "Rescue-ACE Hydrant" or "Rescue-ACE HQ" from your Deck or GY to your hand. If you activate a "Rescue-ACE" Quick-Play Spell Card or a "Rescue-ACE" Normal Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Rescue-ACE Arbitrator" twice per turn.

SE

Secret Rare

UL

Ultimate Rare

PSE

Prismatic Secret Rare
Double Interlock
Double Interlock
X
SPELL SPELL
Activate 1 of these effects (but you can only use each effect of "Double Interlock" once per turn);
●Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing its materials from your GY, including a "Rokket" monster.
●Ritual Summon 1 Ritual Monster from your hand, by banishing monsters from your GY whose total Levels equal or exceed its Level, including a "Rokket" monster.

N

Normal
Magnet Bonding
Magnet Bonding
X
SPELL SPELL Quick-Play Quick-Play
During the Main Phase: Activate 1 of these effects (but you can only use each effect of "Magnet Bonding" once per turn);
●Add 1 "Conduction Warrior Linear Magnum Plus Minus" or 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand.
●Add 1 Level 8 "Magna Warrior" monster from your Deck to your hand.
●Fusion Summon 1 Rock Fusion Monster from your Extra Deck, by shuffling Rock monsters from your hand, field, GY, and/or banishment into the Deck as material.

N

Normal
Duel Evolution - Assault Zone
Duel Evolution - Assault Zone
X
SPELL SPELL Field Field
When this card is activated: You can add 1 monster that mentions "Assault Mode Activate" from your Deck or GY to your hand. "/Assault Mode" monsters cannot be destroyed by battle or your opponent's card effects the turn they are Special Summoned. You can pay 2000 LP; once this turn, the Synchro Monster you would Tribute to activate "Assault Mode Activate" can be chosen from your Extra Deck instead (even if this card has left the field). You can only use this effect of "Duel Evolution - Assault Zone" once per turn. You can only activate 1 "Duel Evolution - Assault Zone" per turn.

N

Normal
DoomZ Change
DoomZ Change
X
SPELL SPELL
Destroy 1 "DoomZ" card in your hand, Deck, or face-up field, except "DoomZ Change". If this card is destroyed by card effect: You can add 1 "DoomZ" card from your GY to your hand, except "DoomZ Change", then you can Special Summon 1 "DoomZ" monster from your hand. You can only use each effect of "DoomZ Change" once per turn.

N

Normal
Elfnotes: Welcome Home
Elfnotes: Welcome Home
X
SPELL SPELL Continuous Continuous
The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elfnote" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnotes: Welcome Home" once per turn.

R

Rare

SE

Secret Rare
Elfnotes: A Plea for Help
Elfnotes: A Plea for Help
X
SPELL SPELL Continuous Continuous
Your opponent cannot target the monster in your center Main Monster Zone with card effects. This card gains the appropriate effects, based on the Attribute(s) of the monster in your center Main Monster Zone.
●FIRE or EARTH: If your Synchro Monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●WATER or WIND: Other face-up Spells/Traps you control cannot be destroyed by your opponent's card effects.
●LIGHT or DARK: You take no battle damage.

N

Normal
Theorealize Liberation
Theorealize Liberation
X
SPELL SPELL Quick-Play Quick-Play
If you control "Medius the Pure": Add to your hand or Special Summon 1 monster with 300 ATK/200 DEF from your Deck. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster you control; it is treated as a Tuner this turn. You can only use each effect of "Theorealize Liberation" once per turn.

SR

Super Rare

SE

Secret Rare
Throne of the Archfiends
Throne of the Archfiends
X
SPELL SPELL Ritual Ritual
Ritual Summon 1 "Archfiend" Ritual Monster from your hand, face-up Extra Deck, GY, or banishment, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. During the Standby Phase, if you have "Archfiend Emperor" in your face-up Extra Deck: You can add this card from your GY or banishment to your hand. You can only use this effect of "Throne of the Archfiends" once per turn.

N

Normal
Archfiend Strategy
Archfiend Strategy
X
SPELL SPELL Field Field
Fiend monsters in the Extra Monster Zone(s) gain 1000 ATK. You can activate 1 of these effects;
●Banish 1 Fiend monster or 1 "Archfiend" card from your hand or GY; add 1 "Archfiend" card from your Deck to your hand, except a Field Spell.
●Add 1 "Archfiend" Pendulum Monster from your Deck to your face-up Extra Deck.
You can only use this effect of "Archfiend Strategy" once per turn.

R

Rare
Fandora, the Flying Fighting Furtress
Fandora, the Flying Fighting Furtress
X
SPELL SPELL Field Field
(This card is always treated as a card "Fur Hire".)
Monsters "Fur Hire" you control gain 300 ATK for each monster "Fur Hire" you control with a different name. You can only use each of the following effects of "Fandora, the Flying Fighting Furtress" once per turn. During your Main Phase: You can add 1 monster "Fur Hire" from your Deck to your hand, then discard 1 card. If a face-up monster(s) "Fur Hire" you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster "Fur Hire" from your Deck.

N

Normal
Whirlwind Fur Hire
Whirlwind Fur Hire
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters: Special Summon 1 Level 4 or lower monster "Fur Hire" from your Deck, then if your opponent controls 2 or more monsters, you can Special Summon 1 monster "Fur Hire" from your Deck, also for the rest of this turn, you cannot Special Summon, except monsters "Fur Hire". If you would discard to activate the effect of a monster "Fur Hire", you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Whirlwind Fur Hire" once per turn.

N

Normal
Darklord Dance
Darklord Dance
X
SPELL SPELL
Fusion Summon 1 DARK Fairy Fusion Monster from your Extra Deck, by banishing monsters from your hand, field, and/or GY as material. The monster Special Summoned by this effect gains 1000 ATK. If Summoning a "Darklord" Fusion Monster this way, you can also use "Darklord" monsters your opponent controls as material. You can only activate 1 "Darklord Dance" per turn.

N

Normal
Boss on Parade
Boss on Parade
X
SPELL SPELL Continuous Continuous
When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.

N

Normal
Radiant Typhoon Ascendance
Radiant Typhoon Ascendance
X
SPELL SPELL Quick-Play Quick-Play
If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Ascendance" once per turn);
●Special Summon 1 Level 6 or lower "Radiant Typhoon" monster from your GY.
●Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.

N

Normal
Exosister Betrayal
Exosister Betrayal
X
SPELL SPELL Continuous Continuous
When this card is activated: Add 2 "Exosister" monsters from your Deck to your hand, then discard 1 card. You can target 1 face-up monster you control; immediately after this effect resolves, Normal Summon 1 "Exosister" monster mentioned on that monster. If a monster(s) is sent to your opponent's GY, even during the Damage Step: You can activate this effect; your opponent banishes 1 of them. You can only use each effect of "Exosister Betrayal" once per turn.

N

Normal

SE

Secret Rare
Forbidden Crown
Forbidden Crown
X
SPELL SPELL Quick-Play Quick-Play
Apply these effects to 1 face-up monster on the field, until the end of this turn.
●Negate its effects.
●Cannot attack.
●Cannot be destroyed by battle or card effects.
●Unaffected by activated card effects, except its own.
●Cannot be Tributed.
●Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.

SR

Super Rare

PSE

Prismatic Secret Rare
Nightmare Hands
Nightmare Hands
X
SPELL SPELL Quick-Play Quick-Play
Send 1 Illusion monster from your Deck to the GY. During your Main Phase, if you control a Level 5 or higher Illusion monster: You can banish this card from your GY, then target 1 monster in your opponent's GY; Special Summon it to your field, but banish it during the End Phase of the next turn. You can only use 1 "Nightmare Hands" effect per turn, and only once that turn.

R

Rare
Riot's Reason
Riot's Reason
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-down Defense Position monster on the field; return it to the hand, then the player whose card was added to their hand can Special Summon 1 monster from their hand in face-down Defense Position. When an opponent's monster declares an attack: You can banish this card from your GY; change 1 face-down Defense Position monster on the field to face-up Attack Position. You can only use each effect of "Riot's Reason" once per turn.

N

Normal
Borrel Reboot
Borrel Reboot
X
TRAP TRAP Counter Counter
When your opponent activates a Spell/Trap Card, while you control a "Rokket" or "Borrel" monster: Negate the activation, and if you do, Set that card face-down on your opponent's field, but it cannot be activated this turn. You can activate this card from your hand by paying half your LP.

N

Normal
Elfnotes: Aristeia of Trust
Elfnotes: Aristeia of Trust
X
TRAP TRAP Continuous Continuous
Once per turn: You can target 1 face-up monster you control; move that monster you control to another of your Main Monster Zones. When your opponent activates a Spell/Trap Card, while you control 3 or more "Elfnote" monsters: You can negate that effect, then if you control a Synchro Monster, you can destroy that card. You can only use this effect of "Elfnotes: Aristeia of Trust" once per turn. You cannot activate these effects of "Elfnotes: Aristeia of Trust" in the same Chain.

N

Normal
Elfnotes: Rhapsodia of Madness
Elfnotes: Rhapsodia of Madness
X
TRAP TRAP Continuous Continuous
While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.

N

Normal
Archfiend Playtime
Archfiend Playtime
X
TRAP TRAP
Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.

N

Normal
Archfiend's Fervor
Archfiend's Fervor
X
TRAP TRAP Continuous Continuous
If you control an "Archfiend" Ritual Monster in the Extra Monster Zone: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. If this card is banished from the hand or field: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend's Fervor". You can only use each effect of "Archfiend's Fervor" once per turn.

N

Normal
Furtive Techniques Fur Hire, Fur All Your Ultimate Moves
Furtive Techniques Fur Hire, Fur All Your Ultimate Moves
X
TRAP TRAP
Target face-up cards on the field, up to the number of monsters "Fur Hire" you control with different names; destroy those targeted cards, or if you control at least 1 each of Level 8 or higher and Link-3 or higher monsters "Fur Hire", you can banish those targeted cards instead. If a Level 8 or higher, or Link-3 or higher, monster "Fur Hire" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use 1 "Furtive Techniques Fur Hire, Fur All Your Ultimate Moves" effect per turn, and only once that turn.

N

Normal
Assist★Yummy!
Assist★Yummy!
X
TRAP TRAP Continuous Continuous
Once per turn, during the Standby Phase: You can gain 100 LP, and if you do, your opponent pays 100 LP. You can only use 1 of the following effects of "Assist★Yummy!" per turn, and only once that turn. During the Main Phase or your opponent's Battle Phase: You can send 2 face-up "Yummy" cards you control to the GY, including this card; return 1 card on the field or either GY to the hand. You can banish this card from your GY; send 1 "Yummy" card from your Deck to the GY, except "Assist★Yummy!".

N

Normal
Forbidden Ritual Art
Forbidden Ritual Art
X
TRAP TRAP
Ritual Summon 1 Ritual Monster from your GY by banishing monsters from your GY whose total Levels equal the Level of the Ritual Monster, but destroy it during the End Phase. You can banish this card from your GY; once this turn, when you Ritual Summon, you can also use Ritual Monster(s) in your GY as Tribute(s) for the Ritual Summon, by banishing them. You can only use each effect of "Forbidden Ritual Art" once per turn.

N

Normal
Arsenal Audit
Arsenal Audit
X
TRAP TRAP
Send up to 2 Equip Spells with different names from your Deck to the GY. You can banish this card from your GY, then target 1 face-up monster you control; equip it with up to 2 Equip Spells with different names from your hand and/or GY that can equip to it, but any battle damage it inflicts to your opponent is halved while equipped with a card by this effect. You can only use 1 "Arsenal Audit" effect per turn, and only once that turn.

N

Normal
Tip of the Tinying Tongue
Tip of the Tinying Tongue
X
TRAP TRAP
When your opponent activates a card or effect by declaring exactly 1 card name: Negate that effect, then you can add 1 declared card from your Deck to your hand. If this Set card you control is destroyed by an opponent's card effect: You can target 1 face-up monster your opponent controls; it loses 500 ATK.

N

Normal
Shichi-Go-San
Shichi-Go-San
X
TRAP TRAP
Special Summon 1 Level/Rank 1 monster from either GY to your field, and if you do, equip this card to it. Once per turn, during the End Phase: Increase the equipped monster's Level/Rank by 1. Apply the following effects based on the equipped monster's Level/Rank.
●3+: It gains ATK equal to its original ATK.
●5+: It is unaffected by your opponent's activated effects.
Once per turn, during your Standby Phase, if the equipped monster's Level/Rank is 7 or higher: Send all cards on the field to the GY.

N

Normal
Conduction Warrior Linear Magnum Plus Minus
Conduction Warrior Linear Magnum Plus Minus
X
EARTH EARTH Level Level 7 [ Rock/Effect ]
ATK 2700 DEF 1300
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Magnet Warrior" monsters with an original Level of 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon "Conduction Warrior Linear Magnum Plus Minus" once per turn this way. You can target 1 other EARTH monster on the field; this card gains half that monster's ATK until the end of this turn. If this card is destroyed and sent to the GY: Add it to your hand. You can only use each effect of "Conduction Warrior Linear Magnum Plus Minus" once per turn.

UR

Ultra Rare

PSE

Prismatic Secret Rare
Magnet Warrior Omega Plus
Magnet Warrior Omega Plus
X
EARTH EARTH Level Level 4 [ Rock/Effect ]
ATK 800 DEF 1900
If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.

SR

Super Rare

SE

Secret Rare
Duoterion
Duoterion
X
WATER WATER Level Level 5 [ Dinosaur/Effect ]
ATK 2000 DEF 1400
You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn.

SR

Super Rare

SE

Secret Rare
Archfiend Empress
Archfiend Empress
X
DARK DARK Level Level 8 [ Fiend/Effect ]
ATK 2900 DEF 2100
If exactly 1 face-up DARK Fiend monster on the field, except this card, would be destroyed, you can banish 1 DARK Fiend monster from your GY, instead. When this card is destroyed and sent from the field to the GY: You can target 1 Level 6 or higher DARK Fiend monster in your GY, except "Archfiend Empress"; Special Summon it.

N

Normal
Archfiend Heiress
Archfiend Heiress
X
DARK DARK Level Level 3 [ Fiend/Effect ]
ATK 1000 DEF 0
If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.

SR

Super Rare

PSE

Prismatic Secret Rare
Beast of Talwar - The Sword Summit
Beast of Talwar - The Sword Summit
X
DARK DARK Level Level 7 [ Fiend/Effect ]
ATK 2400 DEF 2150
(This card is always treated as an "Archfiend" card.)
If you control no monsters, you can Special Summon this card (from your hand). The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. Neither player can target other monsters with Equip Spell Cards or effects.

N

Normal
Shipping Archfiend
Shipping Archfiend
X
WIND WIND Level Level 3 [ Fiend/Tuner/Effect ]
ATK 0 DEF 0
You can target any number of face-up monsters on the field, and declare 1 Type or Attribute; they become that Type or Attribute. If a monster(s) is Special Summoned to your opponent's field, while this card is in your Monster Zone (except during the Damage Step): You can target 1 monster on each field with the same Type and Attribute from each other; return them to the hand. You can only use each effect of "Shipping Archfiend" once per turn.

N

Normal
Archlord Kristya
Archlord Kristya
X
LIGHT LIGHT Level Level 8 [ Fairy/Effect ]
ATK 2800 DEF 2300
If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.

SE

Secret Rare

UL

Ultimate Rare

PSE

Prismatic Secret Rare
Junk Mail
Junk Mail
X
EARTH EARTH Level Level 1 [ Warrior/Tuner/Effect ]
ATK 400 DEF 100
A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY, except the turn it was sent there, and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Junk Mail" once per turn.

N

Normal
Full-Speed Warrior
Full-Speed Warrior
X
WIND WIND Level Level 2 [ Warrior/Effect ]
ATK 900 DEF 400
Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn.

N

Normal
Anchorbolt Hedgehog
Anchorbolt Hedgehog
X
EARTH EARTH Level Level 2 [ Machine/Effect ]
ATK 800 DEF 800
If you control "Junk Warrior" or a monster that mentions it, except "Anchorbolt Hedgehog", and this card is in your GY (Quick Effect): You can Special Summon this card in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Anchorbolt Hedgehog" once per turn.

N

Normal
Crossroad Sonic Chick
Crossroad Sonic Chick
X
EARTH EARTH Level Level 1 [ Winged Beast/Effect ]
ATK 300 DEF 300
If a Tuner(s) is sent to your GY, even during the Damage Step: You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field, then if "Junk Warrior" or a monster that mentions it (except this card) is on the field, you can change all monsters your opponent controls with 1900 or more ATK to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use this effect of "Crossroad Sonic Chick" once per turn.

N

Normal
Scrap Synchron
Scrap Synchron
X
EARTH EARTH Level Level 1 [ Machine/Tuner/Effect ]
ATK 700 DEF 100
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) you control (that mentions "Junk Warrior" or is a Synchro Monster with "Warrior" in its original name) would be destroyed by battle or card effect, you can banish this card from your field or GY instead.

N

Normal
Heart of Gaia
Heart of Gaia
X
EARTH EARTH Level Level 6 [ Warrior/Effect ]
ATK 2300 DEF 2100
(This card is always treated as a "Millennium" and "Gaia The Fierce Knight" card.)
If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. The Level of any monster your opponent Normal or Special Summons in Attack Position, while this card is in your Monster Zone, is increased by 7. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Heart of Gaia" once per turn.

N

Normal
Veiss Shark
Veiss Shark
X
WATER WATER Level Level 4 [ Fish/Effect ]
ATK 1800 DEF 1100
If this card is Normal or Special Summoned: You can Tribute 1 Fish monster; Special Summon 1 Fish "Shark" monster from your Deck, also you cannot Special Summon for the rest of this turn, except WATER monsters. You can only use this effect of "Veiss Shark" once per turn. A "Shark Drake" Xyz Monster that has this card as material gains this effect.
●Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can detach 2 materials from this card; negate that effect, and if you do, destroy that card.

N

Normal
Maiden in Love
Maiden in Love
X
LIGHT LIGHT Level Level 2 [ Spellcaster/Effect ]
ATK 400 DEF 300
Monsters your opponent controls that can attack must attack this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can activate 1 of these effects;
●Place 1 Maiden Counter on 1 face-up monster your opponent controls.
●Take control of 1 monster your opponent controls with a Maiden Counter.

N

Normal
Eucalyptus Mole
Eucalyptus Mole
X
EARTH EARTH Level Level 3 [ Plant/Effect ]
ATK 300 DEF 1300
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Beast monster from your Deck in face-down Defense Position, then if this card is in Attack Position, change it to Defense Position. If this card is destroyed: You can Special Summon 1 "Koala" monster or 1 "Tree Otter" from your Deck, and if you do, apply this effect until the end of the next turn.
●Non-Effect Beast monsters you control gain ATK equal to their original DEF.
You can only use each effect of "Eucalyptus Mole" once per turn.

N

Normal
Ukanomitsune-no-Tamayura
Ukanomitsune-no-Tamayura
X
LIGHT LIGHT Level Level 3 [ Beast/Tuner/Effect ]
ATK 1500 DEF 300
If you control a Level 4 or lower LIGHT Beast, Plant, or Fairy monster: You can Special Summon this card from your hand. A monster that was Synchro Summoned using this card as material gains these effects.
●Gains 500 DEF.
●Your opponent cannot target this Defense Position card with card effects.
You can only use each effect of "Ukanomitsune-no-Tamayura" once per turn.

R

Rare
Arequus the Shining Mars Saint
Arequus the Shining Mars Saint
X
LIGHT LIGHT Level Level 5 [ Pyro/Effect ]
ATK 2000 DEF 1800
If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Arequus the Shining Mars Saint" once per turn this way. You can only use each of the following effects of "Arequus the Shining Mars Saint" once per turn. You can target 1 face-up Spell/Trap you control; destroy both it and this card, then draw 1 card. If this card is destroyed: You can target 1 Xyz Monster you control; attach this card to it.

R

Rare
Dogmatika Lawbringer
Dogmatika Lawbringer
X
LIGHT LIGHT Level Level 8 [ Spellcaster/Effect ]
ATK 2000 DEF 2000
If a monster Special Summoned from the Extra Deck is on the field and this card is in your hand: You can Special Summon this card. If this card is Special Summoned from the hand: You can have each player send 1 monster from their Extra Deck to the GY. If this card is sent to the GY: You can target 1 "Dogmatika" card in your GY, except "Dogmatika Lawbringer"; add it to your hand. You can only use each effect of "Dogmatika Lawbringer" once per turn.

SR

Super Rare

SE

Secret Rare
Buio the Dawn's Light
Buio the Dawn's Light
X
DARK DARK Level Level 3 [ Fiend/Effect ]
ATK 1000 DEF 1500
Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.

N

Normal
Steel-Stringed Sacrifice
Steel-Stringed Sacrifice
X
LIGHT LIGHT Level Level 1 [ Warrior/Effect ]
ATK 800 DEF 1000
If this card is in your hand or GY: You can reveal 1 Level 5 or higher monster in your hand, then activate 1 of these effects (but you can only use each effect of "Steel-Stringed Sacrifice" once per turn); during the End Phase of this turn, lose 1000 LP if you did not Normal Summon the revealed monster, or a monster with the same original name, after activating this effect.
●Special Summon this card from your hand.
●Add this card from your GY to your hand.
●Banish this card from your GY, and if you do, add 1 Level 5 or higher monster from your GY to your hand.

N

Normal
Matador Archfiend
Matador Archfiend
X
DARK DARK Level Level 6 [ Warrior/Ritual/Effect ]
ATK 0 DEF 0
You can Ritual Summon this card with "Ritual of the Matador". If this card is Ritual Summoned: You can add 2 "Archfiend" cards from your Deck to your hand, except "Matador Archfiend", also this card cannot attack for the rest of this turn. You can only use this effect of "Matador Archfiend" once per turn. Cannot be destroyed by battle, also you take no battle damage from battles involving this card. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict 1000 damage to your opponent.

UR

Ultra Rare

SE

Secret Rare
Luce the Dusk's Dark
Luce the Dusk's Dark
X
DARK DARK Level Level 8 [ Fiend/Fusion/Effect ]
ATK 3500 DEF 3000
3 Fiend and/or Fairy monsters in your GY
Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.

SR

Super Rare
Flux Ochsenfeld
Flux Ochsenfeld
X
EARTH EARTH Level Level 7 [ Rock/Fusion/Effect ]
ATK 2600 DEF 2000
1 Level 5 or higher EARTH monster + 1 Rock monster
If this card is Fusion Summoned: You can Special Summon 1 Rock monster from your hand or GY, except "Flux Ochsenfeld". (Quick Effect): You can target 1 EARTH monster you control and 1 card your opponent controls; return them to the hand. You can only use each effect of "Flux Ochsenfeld" once per turn, and cannot activate more than 1 in the same Chain.

R

Rare
Crimson Blader
Crimson Blader
X
FIRE FIRE Level Level 8 [ Warrior/Synchro/Effect ]
ATK 2800 DEF 2600
1 Tuner + 1 or more non-Tuners
If this card destroys an opponent's monster by battle and sends it to the GY: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.

N

Normal
Junk Warrior Extreme
Junk Warrior Extreme
X
DARK DARK Level Level 8 [ Warrior/Synchro/Effect ]
ATK 2900 DEF 2300
"Junk Synchron" + 1+ non-Tuners
If this card is Synchro Summoned: You can Special Summon as many Level 2 or lower monsters as possible from your GY, but neither player can activate those monsters' effects this turn, also you can only Special Summon one more time this turn. When this card destroys an opponent's monster by battle: You can banish this card; Special Summon 1 "Junk" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon). You can only use each effect of "Junk Warrior Extreme" once per turn.

SE

Secret Rare

UL

Ultimate Rare
Scrap Warrior
Scrap Warrior
X
EARTH EARTH Level Level 3 [ Warrior/Synchro/Effect ]
ATK 1700 DEF 100
"Scrap Synchron" + 1+ non-Tuners
Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, cannot have their activated effects negated (except "Scrap Warrior"). If this card is Synchro Summoned: You can take 1 "Junk Synchron", or 1 card that mentions "Junk Warrior", from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Scrap Warrior" once per turn.

N

Normal
Chanbar, the Flashy Sportsknight
Chanbar, the Flashy Sportsknight
X
LIGHT LIGHT Level Level 8 [ Warrior/Synchro/Effect ]
ATK 2700 DEF 2100
1 Tuner + 1+ non-Tuners
Monsters your opponent controls lose 400 ATK for each Equip Spell you control. You can only use each of the following effects of "Chanbar, the Flashy Sportsknight" once per turn. You can target 1 other card on the field; send 1 Equip Spell from your hand or Deck to the GY, and if you do, destroy that target. If this card is in your GY: You can target 2 face-up cards in your Spell & Trap Zone; destroy them, and if you do, Special Summon this card.

R

Rare
Borreload eXcharge Dragon
Borreload eXcharge Dragon
X
DARK DARK Rank Rank 4 [ Dragon/Xyz/Effect ]
ATK 3000 DEF 2500
2 Level 4 DARK Dragon monsters
Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn.

R

Rare
Borrelguard Dragon
Borrelguard Dragon
X
DARK DARK Link Link 4 [ Dragon/Link/Effect ]
ATK 3000 DEF -
3+ Effect Monsters
Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.

N

Normal
Borrelcode Dragon
Borrelcode Dragon
X
DARK DARK Link Link 3 [ Dragon/Link/Effect ]
ATK 2500 DEF -
2+ Effect Monsters
This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.

R

Rare
Masterking Archfiend
Masterking Archfiend
X
DARK DARK Link Link 2 [ Fiend/Link/Effect ]
ATK 2000 DEF -
2 Fiend monsters
Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY with ATK or DEF equal to the amount paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die, then apply this effect on 1 of those monsters based on the result.
●1: Add it to your hand.
●2, 3, 4, 5: Shuffle into the Deck.
●6: Special Summon it.

N

Normal
Linkmail Archfiend
Linkmail Archfiend
X
DARK DARK Link Link 4 [ Cyberse/Link/Effect ]
ATK 2800 DEF -
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.

N

Normal
Ritual of the Matador
Ritual of the Matador
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon "Matador Archfiend". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. You can banish this card from your GY; Special Summon 1 non-Ritual "Archfiend" monster from your hand. You can only use this effect of "Ritual of the Matador" once per turn.

R

Rare
Synchro Fellowship
Synchro Fellowship
X
SPELL SPELL
Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.

N

Normal
Prima Light
Prima Light
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck.
●During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand.
During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy "Cyber" monster from your Deck to your hand. You can only use 1 "Prima Light" effect per turn, and only once that turn.

N

Normal
Mutiny in the Sky
Mutiny in the Sky
X
SPELL SPELL
Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.

N

Normal
Fleeting Flower of the Magician
Fleeting Flower of the Magician
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up Spell/Trap your opponent controls, or 1 Spell/Trap you control; destroy it, then if you targeted a card you control, you can apply 1 of these effects.
●Place 1 monster from your GY in your Spell & Trap Zone as a face-up Continuous Spell.
●Add 1 Equip or Continuous Spell from your GY to your hand.
You can only activate 1 "Fleeting Flower of the Magician" per turn.

N

Normal
One-Way Synchro
One-Way Synchro
X
TRAP TRAP
Take 1 Level 1 Tuner from your Deck or GY, and either add it to your hand or Special Summon it. If you control "Junk Warrior" or a monster that mentions it, and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "One-Way Synchro" effect per turn, and only once that turn.

N

Normal

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