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SELECTION 5 -QUARTER CENTURY EDITION-

( Release Date : 14/12/2024 )

Total of 107 Card(s)
All

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare

N

Normal

SR

Super Rare

SE

Secret Rare
Rocket Arrow Express
Rocket Arrow Express
X
EARTH EARTH Level Level 10 [ Machine / Effect ]
ATK 5000 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. Once per turn, during your Standby Phase, send your entire hand to the GY (min. 1), or destroy this card.

N

Normal

SR

Super Rare

SE

Secret Rare
Night Express Knight
Night Express Knight
X
EARTH EARTH Level Level 10 [ Machine / Effect ]
ATK 3000 DEF 3000
Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.

N

Normal

SR

Super Rare

SE

Secret Rare
Super Express Bullet Train
Super Express Bullet Train
X
EARTH EARTH Level Level 10 [ Machine / Effect ]
ATK 3000 DEF 0
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

N

Normal

SR

Super Rare

SE

Secret Rare
Heavy Freight Train Derricrane
Heavy Freight Train Derricrane
X
EARTH EARTH Level Level 10 [ Machine / Effect ]
ATK 2800 DEF 2000
If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

N

Normal

SR

Super Rare

SE

Secret Rare
Snow Plow Hustle Rustle
Snow Plow Hustle Rustle
X
EARTH EARTH Level Level 10 [ Machine / Effect ]
ATK 2500 DEF 3000
When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.

N

Normal

SR

Super Rare

SE

Secret Rare
Lionhearted Locomotive
Lionhearted Locomotive
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 2400 DEF 2100
When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.

N

Normal

SR

Super Rare

SE

Secret Rare
Ruffian Railcar
Ruffian Railcar
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1800 DEF 1000
Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Express Train Trolley Olley
Express Train Trolley Olley
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1800 DEF 1000
An Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If it is Xyz Summoned: It gains 800 ATK.

N

Normal

SR

Super Rare

SE

Secret Rare
Flying Pegasus Railroad Stampede
Flying Pegasus Railroad Stampede
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1800 DEF 1000
If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Construction Train Signal Red
Construction Train Signal Red
X
EARTH EARTH Level Level 3 [ Machine / Effect ]
ATK 1000 DEF 1300
When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.

N

Normal

SR

Super Rare

SE

Secret Rare
Superdreadnought Rail Cannon Gustav Max
Superdreadnought Rail Cannon Gustav Max
X
EARTH EARTH Rank Rank 10 [ Machine / Xyz/Effect ]
ATK 3000 DEF 3000
2 Level 10 monsters
Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

N

Normal

SR

Super Rare

SE

Secret Rare
Number 81: Superdreadnought Rail Cannon Super Dora
Number 81: Superdreadnought Rail Cannon Super Dora
X
EARTH EARTH Rank Rank 10 [ Machine / Xyz/Effect ]
ATK 3200 DEF 4000
2 Level 10 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Superdreadnought Rail Cannon Juggernaut Liebe
Superdreadnought Rail Cannon Juggernaut Liebe
X
EARTH EARTH Rank Rank 11 [ Machine / Xyz/Effect ]
ATK 4000 DEF 4000
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Heavy Armored Train Ironwolf
Heavy Armored Train Ironwolf
X
EARTH EARTH Rank Rank 4 [ Machine / Xyz/Effect ]
ATK 2200 DEF 2200
2 Level 4 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 Machine monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can add 1 Level 4 Machine monster from your Deck to your hand.

N

Normal

SR

Super Rare

SE

Secret Rare
Double Headed Anger Knuckle
Double Headed Anger Knuckle
X
EARTH EARTH Link Link 2 [ Machine / Link/Effect ]
ATK 1500 DEF -
2 Machine monsters
Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn.
●During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.
●If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.

N

Normal

SR

Super Rare

SE

Secret Rare
Special Schedule
Special Schedule
X
SPELL SPELL
Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Train Connection
Train Connection
X
SPELL SPELL Equip Equip
Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.

N

Normal

SR

Super Rare

SE

Secret Rare
Revolving Switchyard
Revolving Switchyard
X
SPELL SPELL Field Field
If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Urgent Schedule
Urgent Schedule
X
SPELL SPELL Quick-Play Quick-Play
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Barrage Blast
Barrage Blast
X
TRAP TRAP Continuous Continuous
Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.

N

Normal

SR

Super Rare

SE

Secret Rare
Aleister the Invoker
Aleister the Invoker
X
DARK DARK Level Level 4 [ Spellcaster / Effect ]
ATK 1000 DEF 1800
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

N

Normal

SR

Super Rare

SE

Secret Rare
Invoked Caliga
Invoked Caliga
X
DARK DARK Level Level 4 [ Beast / Fusion/Effect ]
ATK 1000 DEF 1800
"Aleister the Invoker" + 1 DARK monster
Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.

N

Normal

SR

Super Rare

SE

Secret Rare
Invoked Raidjin
Invoked Raidjin
X
WIND WIND Level Level 5 [ Warrior / Fusion/Effect ]
ATK 2200 DEF 2400
"Aleister the Invoker" + 1 WIND monster
Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.

N

Normal

SR

Super Rare

SE

Secret Rare
Invoked Cocytus
Invoked Cocytus
X
WATER WATER Level Level 6 [ Dragon / Fusion/Effect ]
ATK 1800 DEF 2900
"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. Can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.

N

Normal

SR

Super Rare

SE

Secret Rare
Invoked Purgatrio
Invoked Purgatrio
X
FIRE FIRE Level Level 7 [ Fiend / Fusion/Effect ]
ATK 2300 DEF 2000
"Aleister the Invoker" + 1 FIRE monster
Gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

N

Normal

SR

Super Rare

SE

Secret Rare
Invoked Magellanica
Invoked Magellanica
X
EARTH EARTH Level Level 8 [ Rock / Fusion ]
ATK 3000 DEF 3300
"Aleister the Invoker" + 1 EARTH monster

N

Normal

SR

Super Rare

SE

Secret Rare
Invoked Mechaba
Invoked Mechaba
X
LIGHT LIGHT Level Level 9 [ Machine / Fusion/Effect ]
ATK 2500 DEF 2100
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Invoked Elysium
Invoked Elysium
X
LIGHT LIGHT Level Level 10 [ Fairy / Fusion/Effect ]
ATK 3200 DEF 4000
1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster.

N

Normal

SR

Super Rare

SE

Secret Rare
Invoked Augoeides
Invoked Augoeides
X
LIGHT LIGHT Level Level 8 [ Fairy / Fusion/Effect ]
ATK 2000 DEF 2800
"Aleister the Invoker" + 1 Fusion Monster
If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Aleister the Invoker of Madness
Aleister the Invoker of Madness
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ]
ATK 1800 DEF -
2 monsters with different Types and different Attributes
This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.

N

Normal

SR

Super Rare

SE

Secret Rare
Magical Meltdown
Magical Meltdown
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Invocation
Invocation
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
The Book of the Law
The Book of the Law
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Omega Summon
Omega Summon
X
TRAP TRAP
Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Ace - Raye
Sky Striker Ace - Raye
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1500
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Sky Striker Ace - Roze
Sky Striker Ace - Roze
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1500 DEF 1500
If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Surgical Striker - H.A.M.P.
Surgical Striker - H.A.M.P.
X
DARK DARK Level Level 8 [ Machine / Effect ]
ATK 2500 DEF 2500
(This card is always treated as a "Sky Striker" card.)
If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.

N

Normal

SR

Super Rare

SE

Secret Rare
Aileron
Aileron
X
WIND WIND Level Level 1 [ Machine / Effect ]
ATK 0 DEF 0
(This card is always treated as a "Sky Striker" card.)
A "Sky Striker Ace" monster equipped with this card gains 400 ATK. You can only use 1 of the following effects of "Aileron" per turn, and only once that turn. During the Main Phase (Quick Effect): You can target 1 "Sky Striker Ace" monster you control; equip this card from your hand or field to it. If this card on the field is destroyed: You can send 1 "Sky Striker" Spell from your Deck to the GY.

N

Normal

SR

Super Rare

SE

Secret Rare
Sage of Strength - Akash
Sage of Strength - Akash
X
FIRE FIRE Level Level 5 [ Machine / Effect ]
ATK 2400 DEF 200
(This card is always treated as a "Sky Striker" card.)
You can discard 1 Spell; Special Summon this card from your hand. If a Link Monster(s) you control would be destroyed by battle or card effect, you can banish 1 Spell from your GY instead. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Strength - Akash" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Sage of Wisdom - Himmel
Sage of Wisdom - Himmel
X
EARTH EARTH Level Level 5 [ Machine / Effect ]
ATK 500 DEF 2500
(This card is always treated as a "Sky Striker" card.)
You can discard 1 Spell; Special Summon this card from your hand. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can banish 2 Spells from your GY; negate that effect. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Wisdom - Himmel" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Sage of Benevolence - Ciela
Sage of Benevolence - Ciela
X
WATER WATER Level Level 6 [ Machine / Effect ]
ATK 2200 DEF 1000
(This card is always treated as a "Sky Striker" card.)
You can discard 1 Spell; Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Pillar of the Future - Cyanos
Pillar of the Future - Cyanos
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ]
ATK 500 DEF 1500
(This card is always treated as a "Sky Striker" card.)
You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Striker Ace - Roze" from your Deck or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can banish this card from your GY; take 1 of your "Sky Striker Ace - Roze" that is banished or in your GY, and either add it to your hand or Special Summon it. You can only use each effect of "Pillar of the Future - Cyanos" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Ace - Kagari
Sky Striker Ace - Kagari
X
FIRE FIRE Link Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Sky Striker Ace - Shizuku
Sky Striker Ace - Shizuku
X
WATER WATER Link Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF -
1 non-WATER "Sky Striker Ace" monster
Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Sky Striker Ace - Hayate
Sky Striker Ace - Hayate
X
WIND WIND Link Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF -
1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. Can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Ace - Kaina
Sky Striker Ace - Kaina
X
EARTH EARTH Link Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF -
1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Ace - Zeke
Sky Striker Ace - Zeke
X
DARK DARK Link Link 2 [ Machine / Link/Effect ]
ATK 1500 DEF -
2 monsters, including a "Sky Striker Ace" monster
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Ace - Azalea
Sky Striker Ace - Azalea
X
DARK DARK Link Link 2 [ Machine / Link/Effect ]
ATK 1500 DEF -
2 LIGHT and/or DARK monsters
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Ace - Azalea Temperance
Sky Striker Ace - Azalea Temperance
X
DARK DARK Link Link 3 [ Machine / Link/Effect ]
ATK 2500 DEF -
2+ monsters, including a Link Monster
Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Mobilize - Engage!
Sky Striker Mobilize - Engage!
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Sky Striker Maneuver - Afterburners!
Sky Striker Maneuver - Afterburners!
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Maneuver - Jamming Waves!
Sky Striker Maneuver - Jamming Waves!
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Mecha - Hornet Drones
Sky Striker Mecha - Hornet Drones
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Mecha - Widow Anchor
Sky Striker Mecha - Widow Anchor
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Mecha - Eagle Booster
Sky Striker Mecha - Eagle Booster
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Mecha - Shark Cannon
Sky Striker Mecha - Shark Cannon
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Mecharmory - Hercules Base
Sky Striker Mecharmory - Hercules Base
X
SPELL SPELL Equip Equip
Activate this card only if you control no monsters in your Main Monster Zone. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Mecha Modules - Multirole
Sky Striker Mecha Modules - Multirole
X
SPELL SPELL Continuous Continuous
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Airspace - Area Zero
Sky Striker Airspace - Area Zero
X
SPELL SPELL Field Field
You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Maneuver - Vector Blast
Sky Striker Maneuver - Vector Blast
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Each player sends the top 2 cards of their Deck to the GY (or as many as possible, if less than 2), then, if you sent at least 1 card to the GY, and have 3 or more Spells in your GY, you can shuffle all your opponent's monsters from the Extra Monster Zones into the Deck.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Maneuver - Scissors Cross
Sky Striker Maneuver - Scissors Cross
X
SPELL SPELL
If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Striker Mobilize - Linkage!
Sky Striker Mobilize - Linkage!
X
SPELL SPELL Quick-Play Quick-Play
If you control no monsters in your Main Monster Zone: You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.

N

Normal

SR

Super Rare

SE

Secret Rare
Nurse Dragonmaid
Nurse Dragonmaid
X
EARTH EARTH Level Level 2 [ Dragon / Effect ]
ATK 500 DEF 1600
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Dragonmaid Ernus
Dragonmaid Ernus
X
EARTH EARTH Level Level 7 [ Dragon / Effect ]
ATK 2600 DEF 1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn.
●(Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.

N

Normal

SR

Super Rare

SE

Secret Rare
Laundry Dragonmaid
Laundry Dragonmaid
X
WATER WATER Level Level 2 [ Dragon / Effect ]
ATK 500 DEF 1600
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Dragonmaid Nudyarl
Dragonmaid Nudyarl
X
WATER WATER Level Level 7 [ Dragon / Effect ]
ATK 2600 DEF 1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn.
●You can discard this card, then target 1 monster in either GY; shuffle it into the Deck.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.

N

Normal

SR

Super Rare

SE

Secret Rare
Kitchen Dragonmaid
Kitchen Dragonmaid
X
FIRE FIRE Level Level 3 [ Dragon / Effect ]
ATK 500 DEF 1700
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Dragonmaid Tinkhec
Dragonmaid Tinkhec
X
FIRE FIRE Level Level 8 [ Dragon / Effect ]
ATK 2700 DEF 1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
●(Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.

N

Normal

SR

Super Rare

SE

Secret Rare
Parlor Dragonmaid
Parlor Dragonmaid
X
WIND WIND Level Level 3 [ Dragon / Effect ]
ATK 500 DEF 1700
If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Dragonmaid Lorpar
Dragonmaid Lorpar
X
WIND WIND Level Level 8 [ Dragon / Effect ]
ATK 2700 DEF 1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
●You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.

N

Normal

SR

Super Rare

SE

Secret Rare
Chamber Dragonmaid
Chamber Dragonmaid
X
DARK DARK Level Level 4 [ Dragon / Effect ]
ATK 500 DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
House Dragonmaid
House Dragonmaid
X
LIGHT LIGHT Level Level 9 [ Dragon / Fusion/Effect ]
ATK 3000 DEF 2000
1 "Dragonmaid" monster + 1 Dragon monster
Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Dragonmaid Sheou
Dragonmaid Sheou
X
LIGHT LIGHT Level Level 10 [ Dragon / Fusion/Effect ]
ATK 3500 DEF 2000
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster
During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Dragonmaid Hospitality
Dragonmaid Hospitality
X
SPELL SPELL
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Dragonmaid Welcome
Dragonmaid Welcome
X
SPELL SPELL Continuous Continuous
All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Dragonmaid Changeover
Dragonmaid Changeover
X
SPELL SPELL
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Dragonmaid Send-Off
Dragonmaid Send-Off
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Dragonmaid Tidying
Dragonmaid Tidying
X
TRAP TRAP
Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Dragonmaid Downtime
Dragonmaid Downtime
X
TRAP TRAP Continuous Continuous
You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects;
●Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime".
●Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.
You can only use this effect of "Dragonmaid Downtime" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Laundry Trap
Laundry Trap
X
TRAP TRAP Continuous Continuous
Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Live☆Twin Ki-sikil
Live☆Twin Ki-sikil
X
LIGHT LIGHT Level Level 2 [ Cyberse / Effect ]
ATK 500 DEF 0
Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Live☆Twin Lil-la
Live☆Twin Lil-la
X
DARK DARK Level Level 2 [ Cyberse / Effect ]
ATK 500 DEF 0
Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Live☆Twin Ki-sikil Frost
Live☆Twin Ki-sikil Frost
X
LIGHT LIGHT Level Level 2 [ Aqua / Effect ]
ATK 500 DEF 0
If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Live☆Twin Lil-la Treat
Live☆Twin Lil-la Treat
X
DARK DARK Level Level 2 [ Zombie / Effect ]
ATK 500 DEF 0
If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Evil★Twins Ki-sikil & Lil-la
Evil★Twins Ki-sikil & Lil-la
X
DARK DARK Level Level 8 [ Fiend / Effect ]
ATK 2200 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.

N

Normal

SR

Super Rare

SE

Secret Rare
Evil★Twin Ki-sikil
Evil★Twin Ki-sikil
X
LIGHT LIGHT Link Link 2 [ Fiend / Link/Effect ]
ATK 1100 DEF -
2 monsters, including a "Ki-sikil" monster
If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Evil★Twin Lil-la
Evil★Twin Lil-la
X
DARK DARK Link Link 2 [ Fiend / Link/Effect ]
ATK 1100 DEF -
2 monsters, including a "Lil-la" monster
If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.

UR

Ultra Rare

SE

Secret Rare

UL

Ultimate Rare

P

Parallel(Normal)

QCSE

Quarter Century Secret Rare
Evil★Twin's Trouble Sunny
Evil★Twin's Trouble Sunny
X
LIGHT LIGHT Link Link 4 [ Fiend / Link/Effect ]
ATK 3300 DEF -
2+ monsters, including an "Evil★Twin" monster
(Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Live☆Twin Home
Live☆Twin Home
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Live☆Twin Channel
Live☆Twin Channel
X
SPELL SPELL Field Field
When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of "Live☆Twin Channel" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Secret Password
Secret Password
X
SPELL SPELL
Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Live☆Twin Sunny's Snitch
Live☆Twin Sunny's Snitch
X
SPELL SPELL Continuous Continuous
When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Evil★Twin Challenge
Evil★Twin Challenge
X
TRAP TRAP
Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect.
●Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material.
You can only activate 1 "Evil★Twin Challenge" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Evil★Twin GG EZ
Evil★Twin GG EZ
X
TRAP TRAP Continuous Continuous
You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then activate 1 of the following effects.
●You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
●When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect.
You can only use this effect of "Evil★Twin GG EZ" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Evil★Twin Present
Evil★Twin Present
X
TRAP TRAP
If you control a "Ki-sikil" monster and control a "Lil-la" monster: Activate 1 of these effects;
●Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters.
●Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck.
You can only activate 1 "Evil★Twin Present" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Boo-Boo Game
Boo-Boo Game
X
TRAP TRAP
During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Skypalace Gangaridai
Skypalace Gangaridai
X
WIND WIND Rank Rank 10 [ Machine / Xyz/Effect ]
ATK 3400 DEF 3000
2 Level 10 monsters
You can detach 1 material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. Cannot attack the turn you activate this effect.

N

Normal

SR

Super Rare

SE

Secret Rare
Sky Cavalry Centaurea
Sky Cavalry Centaurea
X
LIGHT LIGHT Rank Rank 2 [ Beast-Warrior / Xyz/Effect ]
ATK 2000 DEF 0
2 Level 2 monsters
Cannot be destroyed by battle while it has material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; return that opponent's monster to the hand.

N

Normal

SR

Super Rare

SE

Secret Rare
Pentestag
Pentestag
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ]
ATK 1600 DEF -
2 Effect Monsters
If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

N

Normal

SR

Super Rare

SE

Secret Rare
Knightmare Gryphon
Knightmare Gryphon
X
LIGHT LIGHT Link Link 4 [ Fiend / Link/Effect ]
ATK 2500 DEF -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

N

Normal

SR

Super Rare

SE

Secret Rare
Muckraker From the Underworld
Muckraker From the Underworld
X
DARK DARK Link Link 2 [ Fiend / Link/Effect ]
ATK 1000 DEF -
2 Effect Monsters
Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Upstart Goblin
Upstart Goblin
X
SPELL SPELL
Draw 1 card, then your opponent gains 1000 LP.

N

Normal

SR

Super Rare

SE

Secret Rare
Switch Point
Switch Point
X
TRAP TRAP
Choose 1 monster your opponent controls, and your opponent sends either of the following to the GY.
●The chosen monster.
●The other monsters they control.
Your opponent must control 3 or more monsters for you to activate and resolve this effect.

N

Normal

SR

Super Rare

SE

Secret Rare
Alpha Summon
Alpha Summon
X
TRAP TRAP
Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Red Arrows
Red Arrows
X
SPELL SPELL
Target up to 2 face-up monsters in the Extra Monster Zone(s); banish them until the End Phase. You can only activate 1 "Red Arrows" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Sweet Roommaid
Sweet Roommaid
X
SPELL SPELL Quick-Play Quick-Play
If a card(s) is sent from the hand and/or Deck to the GY: Target 1 card in either GY; shuffle it into the Deck. You can only activate 1 "Sweet Roommaid" per turn.

N

Normal

SR

Super Rare

SE

Secret Rare
Lil-la Rap
Lil-la Rap
X
SPELL SPELL Continuous Continuous
Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of "Lil-la Rap" once per Chain.

N

Normal

SR

Super Rare

SE

Secret Rare