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Ultimate RareUL
Ultimate RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareC
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Common- Rokket Tracer
- X
-
DARK
Level 4
[
Dragon/Tuner/Effect
]
ATK 1600 DEF 1000 - (Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.
UL
Ultimate Rare- N.As.H. Knight
- X
-
WATER
Rank 5
[
Aqua/Xyz/Effect
]
ATK 1700 DEF 2700 -
2 Level 5 monsters
Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card. You can only use this effect of "N.As.H. Knight" once per turn.
UL
Ultimate Rare- Super Starslayer TY-PHON - Sky Crisis
- X
-
DARK
Rank 12
[
Fiend/Xyz/Effect
]
ATK 2900 DEF 2900 -
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
UL
Ultimate Rare- Archfiend Heiress
- X
-
DARK
Level 3
[
Fiend/Effect
]
ATK 1000 DEF 0 - If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.
SR
Super Rare- Crystron Sulfador
- X
-
WATER
Level 5
[
Machine/Effect
]
ATK 1900 DEF 2250 - If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn.
SR
Super Rare- Artmage Power Patron
- X
-
EARTH
Level 1
[
Illusion/Effect
]
ATK 300 DEF 200 - You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Artmage Power Patron" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmage" Fusion Monster or 1 "Nerva the Power Patron of Creation" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 "Artmage" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY.
SR
Super Rare- Mariamne Paradox, the True Dracophoenix Knight
- X
-
WIND
Level 6
[
Wyrm/Effect
]
ATK 1800 DEF 1400 - To Tribute Summon this card face-up, you can Tribute Continuous Spells/Traps you control, as well as monsters. You can only use each of the following effects of "Mariamne Paradox, the True Dracophoenix Knight" once per turn. If this card is in your hand: You can destroy 1 other "True Draco" or "True King" card in your hand or face-up field, and if you do, Special Summon this card to either field. If this card is Normal or Special Summoned from the hand: Banish the top 4 cards from your Deck.
SR
Super Rare- Crystron Eleskeletus
- X
-
WATER
Level 7
[
Machine/Synchro/Effect
]
ATK 2600 DEF 2100 -
1 Tuner + 1+ non-Tuners
All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment.
SR
Super Rare- THE Star Ham
- X
-
LIGHT
Level 3
[
Beast/Synchro/Effect
]
ATK 1000 DEF 1200 -
1 Tuner + 1+ non-Tuners
If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.
SR
Super Rare- Ukanomitsune-no-Onari
- X
-
LIGHT
Link 2
[
Beast/Link/Effect
]
ATK 1500 DEF - -
2 LIGHT monsters, including a Beast monster
Your opponent cannot target cards in the Field Zones with card effects. You can only use each of the following effects of "Ukanomitsune-no-Onari" once per turn. If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it. If this card is destroyed: For each card in a Field Zone, you can apply 1 of these effects. (If both, apply them in sequence.)
●Destroy 1 card your opponent controls.
●Inflict 1500 damage to your opponent.
SR
Super Rare- Chaotic Elements
- X
-
SPELL
- Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.
SR
Super Rare- Vanquish Soul, Start!
- X
-
SPELL
Field
- You can target 1 "Vanquish Soul" monster you control; add 1 "Vanquish Soul" monster with a different Attribute from your Deck to your hand. If a "Vanquish Soul" monster(s) you control would be destroyed by battle or card effect, you can reveal 1 "Vanquish Soul" monster in your hand instead. During your End Phase, if you control 2 or more "Vanquish Soul" monsters: You can Set 1 "Vanquish Soul" Trap from your Deck. You can only use each effect of "Vanquish Soul, Start!" once per turn.
SR
Super Rare- Skull Meister
- X
-
DARK
Level 4
[
Fiend/Effect
]
ATK 1700 DEF 400 - When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.
C
Common- Vic Viper T301
- X
-
LIGHT
Level 4
[
Machine/Effect
]
ATK 1200 DEF 800 - When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.
C
Common- Rescue-ACE Fire Attacker
- X
-
FIRE
Level 6
[
Machine/Effect
]
ATK 2200 DEF 2200 - If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.
C
Common- Lightning Vortex
- X
-
SPELL
- Discard 1 card; destroy all face-up monsters your opponent controls.
C
Common- Boss Rush
- X
-
SPELL
Continuous
- Activate only if you did not Normal Summon/Set this turn. You cannot Normal Summon/Set. During the End Phase, if a face-up "B.E.S." monster(s) you control was destroyed and sent to the GY this turn while this card was face-up in your Spell & Trap Zone: You can Special Summon 1 "B.E.S." monster from your Deck.
C
Common- Magnet Circle LV2
- X
-
SPELL
- Special Summon 1 Level 2 or lower Machine monster from your hand.
C
Common- Generation Force
- X
-
SPELL
- If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand.
C
Common- Twin Twisters
- X
-
SPELL
Quick-Play
- Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
C
Common- Assault Mode Activate
- X
-
TRAP
- Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
C
Common- Assault Counter
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated while you control an "/Assault Mode" monster: Negate the activation, and if you do, destroy that card.
C
Common- Breakthrough Skill
- X
-
TRAP
- Target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; negate the effects of that target until the end of this turn.
C
Common- Quaking Mirror Force
- X
-
TRAP
- When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
C
Common- Ice Dragon's Prison
- X
-
TRAP
- Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
C
Common- Quadogmatika Beast
- X
-
TRAP
- Target 1 monster in your GY or banishment; send to the GY, 1 monster from your Extra Deck or 1 "Dogmatika" monster from your Deck, with ATK greater than or equal to that target, and if you do, Special Summon that target. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Quadogmatika Beast" per turn.
C
Common