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OTS TOURNAMENT PACK 30

( Release Date : 02/11/2026 )

Total of 26 Card(s)
All

UL

Ultimate Rare

UL

Ultimate Rare

UL

Ultimate Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common
Rokket Tracer
Rokket Tracer
X
DARK DARK Level Level 4 [ Dragon/Tuner/Effect ]
ATK 1600 DEF 1000
(Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.

UL

Ultimate Rare
N.As.H. Knight
N.As.H. Knight
X
WATER WATER Rank Rank 5 [ Aqua/Xyz/Effect ]
ATK 1700 DEF 2700
2 Level 5 monsters
Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card. You can only use this effect of "N.As.H. Knight" once per turn.

UL

Ultimate Rare
Super Starslayer TY-PHON - Sky Crisis
Super Starslayer TY-PHON - Sky Crisis
X
DARK DARK Rank Rank 12 [ Fiend/Xyz/Effect ]
ATK 2900 DEF 2900
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

UL

Ultimate Rare
Archfiend Heiress
Archfiend Heiress
X
DARK DARK Level Level 3 [ Fiend/Effect ]
ATK 1000 DEF 0
If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.

SR

Super Rare
Crystron Sulfador
Crystron Sulfador
X
WATER WATER Level Level 5 [ Machine/Effect ]
ATK 1900 DEF 2250
If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn.

SR

Super Rare
Artmage Power Patron
Artmage Power Patron
X
EARTH EARTH Level Level 1 [ Illusion/Effect ]
ATK 300 DEF 200
You cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use each of the following effects of "Artmage Power Patron" once per turn. During the Main Phase (Quick Effect): You can Fusion Summon 1 "Artmage" Fusion Monster or 1 "Nerva the Power Patron of Creation" from your Extra Deck, using this card you control and monsters from your hand or field. If this card is sent from the hand or field to the GY: You can add 1 "Artmage" Spell/Trap from your Deck to your hand, with a different name from the cards in your GY.

SR

Super Rare
Mariamne Paradox, the True Dracophoenix Knight
Mariamne Paradox, the True Dracophoenix Knight
X
WIND WIND Level Level 6 [ Wyrm/Effect ]
ATK 1800 DEF 1400
To Tribute Summon this card face-up, you can Tribute Continuous Spells/Traps you control, as well as monsters. You can only use each of the following effects of "Mariamne Paradox, the True Dracophoenix Knight" once per turn. If this card is in your hand: You can destroy 1 other "True Draco" or "True King" card in your hand or face-up field, and if you do, Special Summon this card to either field. If this card is Normal or Special Summoned from the hand: Banish the top 4 cards from your Deck.

SR

Super Rare
Crystron Eleskeletus
Crystron Eleskeletus
X
WATER WATER Level Level 7 [ Machine/Synchro/Effect ]
ATK 2600 DEF 2100
1 Tuner + 1+ non-Tuners
All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment.

SR

Super Rare
THE Star Ham
THE Star Ham
X
LIGHT LIGHT Level Level 3 [ Beast/Synchro/Effect ]
ATK 1000 DEF 1200
1 Tuner + 1+ non-Tuners
If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 monster from your GY that was used as material for this card's Synchro Summon, and if you do, it is treated as a Tuner. If this card is in your GY: You can discard 2 cards; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "THE Star Ham" once per turn.

SR

Super Rare
Ukanomitsune-no-Onari
Ukanomitsune-no-Onari
X
LIGHT LIGHT Link Link 2 [ Beast/Link/Effect ]
ATK 1500 DEF -
2 LIGHT monsters, including a Beast monster
Your opponent cannot target cards in the Field Zones with card effects. You can only use each of the following effects of "Ukanomitsune-no-Onari" once per turn. If this card is Link Summoned: You can target 1 Quick-Play Spell in your GY; Set it. If this card is destroyed: For each card in a Field Zone, you can apply 1 of these effects. (If both, apply them in sequence.)
●Destroy 1 card your opponent controls.
●Inflict 1500 damage to your opponent.

SR

Super Rare
Chaotic Elements
Chaotic Elements
X
SPELL SPELL
Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.

SR

Super Rare
Vanquish Soul, Start!
Vanquish Soul, Start!
X
SPELL SPELL Field Field
You can target 1 "Vanquish Soul" monster you control; add 1 "Vanquish Soul" monster with a different Attribute from your Deck to your hand. If a "Vanquish Soul" monster(s) you control would be destroyed by battle or card effect, you can reveal 1 "Vanquish Soul" monster in your hand instead. During your End Phase, if you control 2 or more "Vanquish Soul" monsters: You can Set 1 "Vanquish Soul" Trap from your Deck. You can only use each effect of "Vanquish Soul, Start!" once per turn.

SR

Super Rare
Skull Meister
Skull Meister
X
DARK DARK Level Level 4 [ Fiend/Effect ]
ATK 1700 DEF 400
When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.

C

Common
Vic Viper T301
Vic Viper T301
X
LIGHT LIGHT Level Level 4 [ Machine/Effect ]
ATK 1200 DEF 800
When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK.

C

Common
Rescue-ACE Fire Attacker
Rescue-ACE Fire Attacker
X
FIRE FIRE Level Level 6 [ Machine/Effect ]
ATK 2200 DEF 2200
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.

C

Common
Lightning Vortex
Lightning Vortex
X
SPELL SPELL
Discard 1 card; destroy all face-up monsters your opponent controls.

C

Common
Boss Rush
Boss Rush
X
SPELL SPELL Continuous Continuous
Activate only if you did not Normal Summon/Set this turn. You cannot Normal Summon/Set. During the End Phase, if a face-up "B.E.S." monster(s) you control was destroyed and sent to the GY this turn while this card was face-up in your Spell & Trap Zone: You can Special Summon 1 "B.E.S." monster from your Deck.

C

Common
Magnet Circle LV2
Magnet Circle LV2
X
SPELL SPELL
Special Summon 1 Level 2 or lower Machine monster from your hand.

C

Common
Generation Force
Generation Force
X
SPELL SPELL
If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand.

C

Common
Twin Twisters
Twin Twisters
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

C

Common
Assault Mode Activate
Assault Mode Activate
X
TRAP TRAP
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.

C

Common
Assault Counter
Assault Counter
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control an "/Assault Mode" monster: Negate the activation, and if you do, destroy that card.

C

Common
Breakthrough Skill
Breakthrough Skill
X
TRAP TRAP
Target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; negate the effects of that target until the end of this turn.

C

Common
Quaking Mirror Force
Quaking Mirror Force
X
TRAP TRAP
When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

C

Common
Ice Dragon's Prison
Ice Dragon's Prison
X
TRAP TRAP
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

C

Common
Quadogmatika Beast
Quadogmatika Beast
X
TRAP TRAP
Target 1 monster in your GY or banishment; send to the GY, 1 monster from your Extra Deck or 1 "Dogmatika" monster from your Deck, with ATK greater than or equal to that target, and if you do, Special Summon that target. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Quadogmatika Beast" per turn.

C

Common

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