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RAGE OF THE ABYSS

( Release Date : 10/11/2024 )

Total of 101 Card(s)
All

QCSE

Quarter Century Secret Rare

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

SR

Super Rare

C

Common

SE

Secret Rare

QCSE

Quarter Century Secret Rare

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

SR

Super Rare

C

Common

SR

Super Rare

C

Common

C

Common

C

Common

SR

Super Rare

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

SE

Secret Rare

QCSE

Quarter Century Secret Rare

C

Common

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

SE

Secret Rare

QCSE

Quarter Century Secret Rare

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

C

Common

C

Common

C

Common

C

Common

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

SE

Secret Rare

QCSE

Quarter Century Secret Rare

C

Common

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

C

Common

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

C

Common

SR

Super Rare

SR

Super Rare

C

Common

SR

Super Rare

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

SR

Super Rare

SR

Super Rare

SR

Super Rare

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

C

Common

SR

Super Rare

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

C

Common

C

Common

SR

Super Rare

C

Common

C

Common

SR

Super Rare

SR

Super Rare

SE

Secret Rare

QCSE

Quarter Century Secret Rare

SR

Super Rare

SR

Super Rare

SE

Secret Rare

QCSE

Quarter Century Secret Rare

SR

Super Rare

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

C

Common

C

Common

C

Common

SR

Super Rare

SR

Super Rare

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

SE

Secret Rare

QCSE

Quarter Century Secret Rare

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

SR

Super Rare

SE

Secret Rare

QCSE

Quarter Century Secret Rare

UR

Ultra Rare

QCSE

Quarter Century Secret Rare

C

Common

SE

Secret Rare

QCSE

Quarter Century Secret Rare

SR

Super Rare

SE

Secret Rare

QCSE

Quarter Century Secret Rare

SR

Super Rare

SR

Super Rare
Ultimate Dragon of Pride and Soul
Ultimate Dragon of Pride and Soul
X
DARK DARK Level Level 12 [ Dragon/Fusion/Effect ]
ATK 4500 DEF 4500
3 monsters with 2500 original ATK/DEF<br>While you control this Fusion Summoned card, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. While you have 25 or more cards in your GY, this Fusion Summoned card gains 4500 ATK/DEF. Once per turn, if your opponent has 25 or more cards in their GY: You can destroy all cards your opponent controls.

QCSE

Quarter Century Secret Rare
Surfacing Big Jaws
Surfacing Big Jaws
X
WATER WATER Level Level 4 [ Fish/Effect ]
ATK 1800 DEF 300
If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Drake Shark
Drake Shark
X
WATER WATER Level Level 4 [ Fish/Effect ]
ATK 1400 DEF 1050
A "Shark Drake" Xyz Monster that has this card as material gains this effect.<br>●Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.<br>You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.

SR

Super Rare
Armored Shark
Armored Shark
X
WATER WATER Level Level 3 [ Fish/Effect ]
ATK 500 DEF 2000
(This card is always treated as an "Armored Xyz" card.)<br>You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with the same Level as the Rank of that monster; Special Summon it. During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "Armored Shark" once per turn.

C

Common
Heart of the Blue-Eyes
Heart of the Blue-Eyes
X
LIGHT LIGHT Level Level 8 [ Dragon/Effect ]
ATK 3000 DEF 2500
(This card is always treated as a "Millennium" card.)<br>Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.

SE

Secret Rare

QCSE

Quarter Century Secret Rare
Red-Eyes Black Fullmetal Dragon
Red-Eyes Black Fullmetal Dragon
X
DARK DARK Level Level 8 [ Machine/Effect ]
ATK 3400 DEF 2400
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of "Red-Eyes Black Fullmetal Dragon" once per turn.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Metalzoa X
Metalzoa X
X
DARK DARK Level Level 8 [ Machine/Effect ]
ATK 3000 DEF 2300
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Fiend monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. You can only use this effect of "Metalzoa X" once per turn. Twice per turn, when your opponent activates a monster effect, or Spell Card or effect (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it.

SR

Super Rare
Zoa the Fiendish Beast
Zoa the Fiendish Beast
X
DARK DARK Level Level 7 [ Fiend/Effect ]
ATK 2600 DEF 1900
If your opponent controls a monster, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Zoa the Fiendish Beast" once per turn. If this card is in your hand: You can Special Summon this card in Defense Position, then if "Max Metalmorph" is not in your GY, your opponent can Special Summon 1 monster from their hand. During your Main Phase: You can Set 1 "Metalmorph" Trap from your Deck.

C

Common
Metal Illusionist
Metal Illusionist
X
LIGHT LIGHT Level Level 1 [ Spellcaster/Effect ]
ATK 0 DEF 0
Increase this card's Level by 4 during your opponent's turn only. You can only use each of the following effects of "Metal Illusionist" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Metalmorph" Trap from your Deck, then if "Max Metalmorph" is in your GY, you can draw 1 card. You can declare 1 other Monster Type; this card becomes that Type, until the end of your opponent's turn.

SR

Super Rare
Battlewasp - Rapier the Onslaught
Battlewasp - Rapier the Onslaught
X
WIND WIND Level Level 5 [ Insect/Effect ]
ATK 1900 DEF 0
If you control no face-up monsters, or the only face-up monsters you control are Insect monsters: You can discard 1 other Insect monster; place 1 "Battlewasp Wind" from your Deck, face-up in your Spell & Trap Zone, then Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Insect monsters. You can banish this card from your GY; reduce the Level of 1 Insect monster you control by 1. You can only use each effect of "Battlewasp - Rapier the Onslaught" once per turn.

C

Common
Performage Ball Balancer
Performage Ball Balancer
X
EARTH EARTH Level Level 4 [ Spellcaster/Pendulum/Effect ]
ATK 1000 DEF 1800
Pendulum Scale P Scale 3 During your Main Phase: You can send 1 "Performage" Pendulum Monster from your face-up Extra Deck to the GY, then you can increase this card's Pendulum Scale by that sent monster's. You can only use this effect of "Performage Ball Balancer" once per turn.
If you control a "Performage" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate 1 of these effects;<br>●Add 1 "Performage" Pendulum Monster from your Deck to your face-up Extra Deck.<br>●Destroy 1 "Performage" Monster Card you control.<br>When an opponent's Special Summoned monster declares a direct attack: You can Special Summon this card from your GY. You can only use each effect of "Performage Ball Balancer" once per turn.

C

Common
Chaos Allure Queen
Chaos Allure Queen
X
LIGHT LIGHT Level Level 7 [ Spellcaster/Effect ]
ATK 1500 DEF 1500
You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand. You can target 1 monster in either GY; equip it to this card as an Equip Spell, and if you do, this card's name becomes that equipped monster's name (until the End Phase), then if you equipped a LIGHT or DARK Monster Card by this effect, you can Special Summon 1 DARK "Allure Queen" monster from your Deck or GY. You can only use each effect of "Chaos Allure Queen" once per turn.

C

Common
Goblin Bikers Gone Wild
Goblin Bikers Gone Wild
X
DARK DARK Level Level 6 [ Fiend/Effect ]
ATK 2400 DEF 0
If you control no monsters, or all monsters you control are "Goblin" monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Goblin Bikers Gone Wild" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Goblin" monster from your Deck. If this card is sent to the GY: You can target 1 card on the field; attach it to 1 "Goblin" Xyz Monster you control.

SR

Super Rare
Primite Imperial Dragon
Primite Imperial Dragon
X
EARTH EARTH Level Level 6 [ Dragon/Effect ]
ATK 2600 DEF 0
Cannot be Normal Summoned, except by Tributing 1 Normal Monster (but can be Normal Set). During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Primite" monster. You can only use this effect of "Primite Imperial Dragon" once per turn. If this card is Tribute Summoned: You can apply these effects in sequence.<br>●Negate the effects of all face-up monsters your opponent currently controls.<br>●Banish all monsters your opponent controls with the same Type or Attribute as a Normal Monster in your GY.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Lacrima the Crimson Tears
Lacrima the Crimson Tears
X
LIGHT LIGHT Level Level 4 [ Fiend/Effect ]
ATK 1200 DEF 1200
(This card is always treated as a "Fiendsmith" card.)<br>If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

SE

Secret Rare

QCSE

Quarter Century Secret Rare
Mementotlan Akihiron
Mementotlan Akihiron
X
WATER WATER Level Level 5 [ Aqua/Effect ]
ATK 1700 DEF 1400
If this card is Normal or Special Summoned: You can activate this effect; this turn, Level 9 or higher "Memento" monsters can attack directly. If this card is destroyed by card effect: You can target 1 of your other "Memento" cards that is banished or in your GY; add it to your hand. If a "Memento" monster(s) in your hand and/or face-up field is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Mementotlan Akihiron" once per turn.

C

Common
Centur-Ion Chimerea
Centur-Ion Chimerea
X
DARK DARK Level Level 4 [ Pyro/Effect ]
ATK 1200 DEF 1600
When your opponent activates a monster effect as Chain Link 2 or higher (Quick Effect): You can make the activated effect become "Your opponent places 1 "Centur-Ion" monster from their face-up field or GY in their Spell & Trap Zone as a face-up Continuous Trap", also you cannot Special Summon "Centur-Ion Chimerea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Chimerea" once per turn.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Abyssrhine, the Atlantean Spirit
Abyssrhine, the Atlantean Spirit
X
WATER WATER Level Level 3 [ Aqua/Effect ]
ATK 1600 DEF 1600
(This card is always treated as a "Mermail" card.)<br>You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.

SE

Secret Rare

QCSE

Quarter Century Secret Rare
Mermail Shadow Squad
Mermail Shadow Squad
X
WATER WATER Level Level 3 [ Sea Serpent/Effect ]
ATK 0 DEF 1900
(This card is always treated as an "Atlantean" card.)<br>You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
X
DARK DARK Level Level 3 [ Warrior/Tuner/Effect ]
ATK 500 DEF 0
If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect.<br>●The Levels of all monsters your opponent controls are reduced by 1.

C

Common
Tactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
X
EARTH EARTH Level Level 2 [ Warrior/Tuner/Effect ]
ATK 200 DEF 1200
If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect.<br>●Monsters your opponent controls lose 500 ATK.

C

Common
Wandering Titan of Tartarus
Wandering Titan of Tartarus
X
EARTH EARTH Level Level 9 [ Zombie/Effect ]
ATK 2600 DEF 0
If this card is sent from the Deck to the GY: Send as many cards you control as possible to the GY, and if you do, Special Summon this card, then send cards your opponent controls to the GY up to the number sent to the GY by this effect. Neither player can activate monster effects in response to this effect's activation. If this card is sent to the GY, except from the Deck: You can send 1 card from your hand to the GY; send 1 card on the field to the GY. You can only use 1 "Wandering Titan of Tartarus" effect per turn, and only once that turn.

C

Common
Union Pilot
Union Pilot
X
LIGHT LIGHT Level Level 5 [ Machine/Union/Effect ]
ATK 2100 DEF 1000
Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can return this card equipped to a monster to your hand; equip 1 appropriate, banished Union monster to 1 monster you control as an Equip Spell, as if it were equipped by that Union monster's effect, and if you do, Special Summon this card from your hand. You can only use this effect of "Union Pilot" once per turn.

C

Common
Eria the Water Channeler
Eria the Water Channeler
X
WATER WATER Level Level 5 [ Spellcaster/Effect ]
ATK 1850 DEF 1500
(This card is always treated as a "Charmer" card.)<br>You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Mulcharmy Fuwalos
Mulcharmy Fuwalos
X
WIND WIND Level Level 4 [ Winged Beast/Effect ]
ATK 100 DEF 600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.<br>●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card.<br>●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.<br>You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SE

Secret Rare

QCSE

Quarter Century Secret Rare
Tsuru-Puru-Purun
Tsuru-Puru-Purun
X
WATER WATER Level Level 2 [ Aqua/Effect ]
ATK 450 DEF 500
If this card is in your hand: You can target 1 WATER monster in your Main Monster Zone; destroy that monster you control, and if you do, Special Summon this card to the zone that monster was in, then you can destroy all face-up cards your opponent controls in this card's column. You can only use this effect of "Tsuru-Puru-Purun" once per turn.

C

Common
Flipping Feline
Flipping Feline
X
EARTH EARTH Level Level 2 [ Beast/Flip/Effect ]
ATK 200 DEF 200
If this card is sent from the hand or Deck to the GY: You can Special Summon it in face-down Defense Position. After this card was flipped face-up, if a monster(s) is sent from the hand and/or Deck to your GY, while this card is in the Monster Zone: You can target 1 of them; Special Summon it in face-down Defense Position. You can only use each effect of "Flipping Feline" once per turn.

C

Common
L Magi Mergy
L Magi Mergy
X
DARK DARK Level Level 2 [ Cyberse/Effect ]
ATK 0 DEF 1200
Gains ATK equal to the total Link Rating of the Link Monsters in your GY x 400. During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or 1 Link Monster; Special Summon this card. You can only use this effect of "L Magi Mergy" once per turn.

C

Common
Neverending Nightmare Absorber
Neverending Nightmare Absorber
X
WATER WATER Level Level 2 [ Fairy/Effect ]
ATK 0 DEF 0
Gains 1000 ATK each time your opponent activates a monster effect. If your opponent activates a monster effect in their hand, GY, or banishment (except during the Damage Step): You can Special Summon this card from your GY (if it was there when they activated) or hand (even if not), but destroy it during the End Phase. You can only use this effect of "Neverending Nightmare Absorber" once per turn.

C

Common
Newbee!
Newbee!
X
LIGHT LIGHT Level Level 2 [ Insect/Effect ]
ATK 0 DEF 0
If you have a monster with 0 ATK/DEF in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Newbee!" once per turn this way. If this card is Special Summoned from the hand: You can apply these effects in sequence.<br>●Add 1 LIGHT Insect monster from your GY to your hand, except "Newbee!".<br>●Place 1 of your Traps that is banished or in your GY on either the top or bottom of the Deck.<br>You can only use this effect of "Newbee!" once per turn.

C

Common
Azamina Ilia Silvia
Azamina Ilia Silvia
X
DARK DARK Level Level 6 [ Illusion/Fusion/Effect ]
ATK 1900 DEF 1500
1 Illusion monster + 1 LIGHT Spellcaster monster<br>Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

SR

Super Rare
Azamina Mu Rcielago
Azamina Mu Rcielago
X
DARK DARK Level Level 6 [ Illusion/Fusion/Effect ]
ATK 2000 DEF 2400
1 Illusion monster + 1 LIGHT Spellcaster monster<br>Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Azamina Sol Erysichthon
Azamina Sol Erysichthon
X
DARK DARK Level Level 6 [ Illusion/Fusion/Effect ]
ATK 2700 DEF 0
1 Illusion monster + 1 Fiend monster<br>If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.

C

Common
Azamina Moa Regina
Azamina Moa Regina
X
DARK DARK Level Level 8 [ Illusion/Fusion/Effect ]
ATK 3000 DEF 2000
1 Illusion monster + 1 Level 6 or higher Fiend monster<br>You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Khaos Starsource Dragon
Khaos Starsource Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon/Fusion/Effect ]
ATK 2500 DEF 2500
1 LIGHT or DARK Dragon monster + 1 Dragon monster<br>If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of your LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.

C

Common
Heosvarog the Mechanical Dawn
Heosvarog the Mechanical Dawn
X
LIGHT LIGHT Level Level 7 [ Machine/Fusion/Effect ]
ATK 0 DEF 2800
2 LIGHT Machine monsters<br>If this card is Fusion Summoned: You can activate this effect; during the Standby Phase of the next turn, add 1 card from your GY to your hand, with an effect that Fusion Summons a monster(s). When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish 1 face-up LIGHT Machine monster you control or 2 LIGHT Machine monsters from your GY; negate the activation. You can only use each effect of "Heosvarog the Mechanical Dawn" once per turn.

SR

Super Rare
Battlewasp - Grand Partisan the Revolution
Battlewasp - Grand Partisan the Revolution
X
WIND WIND Level Level 12 [ Insect/Synchro/Effect ]
ATK 3000 DEF 2000
1 Tuner + 1+ non-Tuner monsters<br>Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "Battlewasp - Grand Partisan the Revolution" once per turn.

SR

Super Rare
Battlewasp - Sachi the Ceremonial Bow
Battlewasp - Sachi the Ceremonial Bow
X
WIND WIND Level Level 6 [ Insect/Synchro/Effect ]
ATK 2400 DEF 1200
1 Insect Tuner + 1+ non-Tuner monsters<br>If this card is Synchro Summoned: You can treat it as a Tuner. Once per turn: You can return 1 Continuous Spell you control to the hand; you can Normal Summon 1 "Battlewasp" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent to the GY as Synchro Material: You can inflict 100 damage to your opponent for each of your banished "Battlewasp" monsters. You can only use this effect of "Battlewasp - Sachi the Ceremonial Bow" once per turn.

C

Common
Centur-Ion Primera Primus
Centur-Ion Primera Primus
X
LIGHT LIGHT Level Level 8 [ Spellcaster/Synchro/Tuner/Effect ]
ATK 2600 DEF 2600
1 Tuner + 1+ non-Tuner monsters<br>Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.

SR

Super Rare
Legendary Lord Six Samurai - Shi En
Legendary Lord Six Samurai - Shi En
X
DARK DARK Level Level 6 [ Warrior/Synchro/Effect ]
ATK 2500 DEF 1900
1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters<br>If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Legendary Lord Six Samurai - Enishi
Legendary Lord Six Samurai - Enishi
X
LIGHT LIGHT Level Level 6 [ Warrior/Synchro/Effect ]
ATK 1700 DEF 1200
1 Tuner + 1+ non-Tuner monsters<br>Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

SR

Super Rare
Number C32: Shark Drake LeVeiss
Number C32: Shark Drake LeVeiss
X
WATER WATER Rank Rank 5 [ Sea Serpent/Xyz/Effect ]
ATK 3100 DEF 2600
4 Level 5 monsters<br>You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

SR

Super Rare
LeVirtue Dragon
LeVirtue Dragon
X
WATER WATER Rank Rank 3 [ Sea Serpent/Xyz/Effect ]
ATK 2000 DEF 0
2 Level 3 monsters<br>If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects;<br>●Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon".<br>●Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other.<br>You can only use each effect of "LeVirtue Dragon" once per turn.

SR

Super Rare
Poseidra Abyss, the Atlantean Dragon Lord
Poseidra Abyss, the Atlantean Dragon Lord
X
WATER WATER Rank Rank 7 [ Sea Serpent/Xyz/Effect ]
ATK 3000 DEF 1800
3 Level 7 monsters<br>Once per turn, you can also Xyz Summon "Poseidra Abyss, the Atlantean Dragon Lord" by using 1 "Atlantean" or "Mermail" Xyz Monster you control (transfer its materials to this card). Once per turn: You can detach 2 materials from this card, then send 1 WATER monster from your hand or Deck to the GY; return up to 3 cards your opponent controls to the hand. If this Xyz Summoned card is sent to the GY: You can discard 1 card to the GY; Special Summon 3 Level 3 or lower Fish, Sea Serpent, and/or Aqua monsters from your hand and/or GY.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Rubysapphirus, the Adamant Jewel
Rubysapphirus, the Adamant Jewel
X
EARTH EARTH Rank Rank 9 [ Rock/Xyz/Effect ]
ATK 2700 DEF 1600
2+ Level 9 monsters<br>If this face-up card would be destroyed, you can detach 1 material from this card instead. Gains the following effects, based on the Attributes of its attached materials.<br>●FIRE: When this card declares an attack on a monster with higher ATK: You can make this card's ATK become double its current ATK until the end of the Damage Step.<br>●WATER: Once per opponent's turn (Quick Effect): You can target 1 card you control; this turn, negate any card or effect activated by your opponent that targeted that card.

C

Common
Fiendsmith's Agnumday
Fiendsmith's Agnumday
X
LIGHT LIGHT Link Link 3 [ Fiend/Link/Effect ]
ATK 1800 DEF -
2+ monsters, including a LIGHT Fiend monster<br>Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects.<br>●The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600.<br>●If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

SR

Super Rare
Mermail King - Neptabyss
Mermail King - Neptabyss
X
WATER WATER Link Link 3 [ Sea Serpent/Link/Effect ]
ATK 2400 DEF -
2+ monsters, including a Fish, Sea Serpent, or Aqua monster<br>Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Flying Mary, the Wandering Ghost Ship
Flying Mary, the Wandering Ghost Ship
X
WATER WATER Link Link 2 [ Zombie/Link/Effect ]
ATK 0 DEF -
2 Zombie monsters<br>You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Aqua Jet Surface
Aqua Jet Surface
X
SPELL SPELL
Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.

C

Common
Reincarnation Unveiling Mail
Reincarnation Unveiling Mail
X
SPELL SPELL Equip Equip
(This card is always treated as an "Armored Xyz" card.)<br>An Xyz Monster equipped with this card gains these effects.<br>●Cannot be destroyed by battle.<br>●Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster.<br>Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.

C

Common
Incoming Machine!
Incoming Machine!
X
SPELL SPELL
Add 1 monster that mentions "Max Metalmorph" or 1 "Metalmorph" Trap from your Deck or GY to your hand. If you control a "Metalmorph" Trap: You can banish this card from your GY, then target 1 Defense Position monster your opponent controls; change it to face-up Attack Position. You can only use this effect of "Incoming Machine!" once per turn.

SR

Super Rare
Armed Rebeellion
Armed Rebeellion
X
SPELL SPELL
Special Summon 1 Insect monster with 1000 or less ATK from your hand or Deck, then if you Special Summoned from the Deck, send 1 monster you control to the GY, also you cannot Special Summon for the rest of this turn after this card resolves, except Insect monsters. If a face-up Insect Synchro Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Summoning Swarm" from your Deck to your hand. You can only activate 1 "Armed Rebeellion" per turn.

C

Common
Battlewasp Wind
Battlewasp Wind
X
SPELL SPELL Continuous Continuous
Twice per turn, if a "Battlewasp" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 "Battlewasp" monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with a Level; this turn, you can treat it as a Tuner if used as Synchro Material. You can only activate 1 "Battlewasp Wind" per turn.

C

Common
The Hallowed Azamina
The Hallowed Azamina
X
SPELL SPELL
Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

SR

Super Rare
Azamina Debtors
Azamina Debtors
X
SPELL SPELL Quick-Play Quick-Play
During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.

SR

Super Rare
Deception of the Sinful Spoils
Deception of the Sinful Spoils
X
SPELL SPELL Continuous Continuous
You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

SE

Secret Rare

QCSE

Quarter Century Secret Rare
Scourge of the White Forest
Scourge of the White Forest
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then if you Tributed a "White Forest" Synchro Monster to activate this effect, you can Special Summon 1 Illusion monster from your GY. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Scourge of the White Forest" once per turn.

SR

Super Rare
Goblin Biker Grand Breakout
Goblin Biker Grand Breakout
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.

SR

Super Rare
Primite Lordly Lode
Primite Lordly Lode
X
SPELL SPELL Continuous Continuous
When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

SE

Secret Rare

QCSE

Quarter Century Secret Rare
Primite Roar
Primite Roar
X
SPELL SPELL Quick-Play Quick-Play
Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

SR

Super Rare
Primite Drillbeam
Primite Drillbeam
X
SPELL SPELL Quick-Play Quick-Play
Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Sangen Furo
Sangen Furo
X
SPELL SPELL Continuous Continuous
Once per turn, when a monster is destroyed by battle involving your FIRE Dragon monster: You can target 1 of those destroyed monsters; Special Summon it to your field in Defense Position. During your opponent's End Phase: You can pay 1000 LP, then target 1 "Sangen" Spell/Trap in your GY; Set it, but banish it when it leaves the field. You can only use this effect of "Sangen Furo" once per turn.

C

Common
Abyss-sting Triaina
Abyss-sting Triaina
X
SPELL SPELL Equip Equip
Special Summon 1 "Atlantean" or "Mermail" monster from your hand or GY, and if you do, equip it with this card. If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can banish this card from your GY, then target up to 3 of your Fish, Sea Serpent, and/or Aqua monsters that are banished or in your GY; shuffle them into the Deck. You can only use this effect of "Abyss-sting Triaina" once per turn. You can only activate 1 "Abyss-sting Triaina" per turn.

C

Common
Six Strike - Double Assault
Six Strike - Double Assault
X
SPELL SPELL Quick-Play Quick-Play
Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence.<br>●Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY.<br>●Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position.<br>During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

C

Common
Final Bringer of the End Times
Final Bringer of the End Times
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster you control and 1 card your opponent controls; destroy them. You can only activate 1 "Final Bringer of the End Times" per turn.

SR

Super Rare
Succumbing-Song Morganite
Succumbing-Song Morganite
X
SPELL SPELL
For the rest of this Duel, apply the following effects.<br>●You cannot activate monster effects in the hand.<br>●Monsters you control can make up to 2 attacks on monsters during each Battle Phase.<br>●If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.<br>You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

SR

Super Rare
Firestorms Over Atlantis
Firestorms Over Atlantis
X
SPELL SPELL
Activate 1 of these effects;<br>●Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.<br>●Destroy 1 FIRE monster in your hand, then you can draw 1 card.<br>If only your opponent controls a monster: You can banish this card from your GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it. You can only use each effect of "Firestorms Over Atlantis" once per turn.

SR

Super Rare
Token Support
Token Support
X
SPELL SPELL Continuous Continuous
You can Tribute any number of Tokens, then target 1 monster you control with 0 ATK; it gains ATK equal to the number Tributed x 1000 (until the end of this turn), and if it does, it can attack monsters up to the number Tributed during each Battle Phase this turn. You can only use this effect of "Token Support" once per turn. At the end of your opponent's Battle Phase: You can Special Summon "Support Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) up to the number of Tokens destroyed during this Battle Phase.

C

Common
Virtue Stream
Virtue Stream
X
TRAP TRAP
Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.

C

Common
Xyz Poseidon Splash
Xyz Poseidon Splash
X
TRAP TRAP
If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, except monsters equipped with an Equip Spell. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field. You can only use 1 "Xyz Poseidon Splash" effect per turn, and only once that turn.

C

Common
Puppet Shark
Puppet Shark
X
TRAP TRAP
Detach 1 material from a monster on either field, and if you do, excavate the top 4 cards of your Deck, choose 1 of them, and apply the appropriate effect based on its card type, also place the rest on top of the Deck in the same order.<br>●Monster/Spell: Add it to your hand.<br>●Trap: Set it. It can be activated this turn.<br>You can only activate 1 "Puppet Shark" per turn.

C

Common
Max Metalmorph
Max Metalmorph
X
TRAP TRAP
Tribute 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions "Max Metalmorph" from your hand, Deck, or GY, then you can equip this card to it with the following effect.<br>●The equipped monster gains 400 ATK/DEF, it cannot be destroyed by Spell or monster effects, also your opponent cannot target it with monster effects or Spell Cards or effects.<br>You can only activate 1 "Max Metalmorph" per turn.

C

Common
Time Engine
Time Engine
X
TRAP TRAP
(This card is always treated as a "Metalmorph" card.)<br>If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon it, then if you Special Summoned a Level 5 or higher Machine monster by this effect and have a "Metalmorph" Trap on your field or GY, except this card on the field, you can apply this effect.<br>●Destroy as many monsters your opponent controls as possible, then you can inflict damage to your opponent, equal to that Special Summoned monster's original ATK.

C

Common
Azamina Determination
Azamina Determination
X
TRAP TRAP
Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.

C

Common
Guilt of the Sinful Spoils
Guilt of the Sinful Spoils
X
TRAP TRAP
If your opponent Special Summons a monster(s) from the Deck or Extra Deck and you control a "Diabellstar" Monster Card (except during the Damage Step): Target 1 monster your opponent controls; shuffle it into the Deck. During the Damage Step, when your "Diabellstar" monster battles an opponent's monster: You can banish this card from your GY; that opponent's monster's ATK becomes halved until the end of this turn. You can only use each effect of "Guilt of the Sinful Spoils" once per turn.

C

Common
Goblin Biker Grand Crisis
Goblin Biker Grand Crisis
X
TRAP TRAP Continuous Continuous
You can target 1 "Goblin" monster you control and 1 monster your opponent controls, or target 1 "Goblin" monster in your GY and 1 monster in your opponent's GY; banish both monsters. You can send this face-up card from the Spell & Trap Zone to the GY, then target 5 of your banished "Goblin" monsters with different names; Special Summon them. You can only use 1 "Goblin Biker Grand Crisis" effect per turn, and only once that turn.

C

Common
Primite Howl
Primite Howl
X
TRAP TRAP
Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

C

Common
Ragnaraika Wisteria of Woe
Ragnaraika Wisteria of Woe
X
TRAP TRAP Continuous Continuous
Special Summon this card as a Normal Monster (Plant/DARK/Level 4/ATK 1600/DEF 0) (this card is also still a Trap), then if you control a "Ragnaraika" Link Monster, you can banish up to 2 cards from your opponent's GY. During the End Phase, if this card is in your GY: You can shuffle 2 Insect, Plant, and/or Reptile monsters from your GY and/or banishment into the Deck, and if you do, Set this card. You can only use this effect of "Ragnaraika Wisteria of Woe" once per turn.

C

Common
Vaalmonica Ereditare
Vaalmonica Ereditare
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control a "Vaalmonica" Link Monster: Negate the activation, and if you do, destroy that card. You can banish this card from your GY; shuffle into the Deck, "Vaalmonica" cards from your face-up Extra Deck, GY, and/or banishment, except "Vaalmonica Ereditare", up to the number of Resonance Counters on your field, then you can draw 1 card for every 3 cards shuffled. You can only use 1 "Vaalmonica Ereditare" effect per turn, and only once that turn.

C

Common
Dominus Impulse
Dominus Impulse
X
TRAP TRAP
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

SE

Secret Rare

QCSE

Quarter Century Secret Rare
Summer Schoolwork Successful!
Summer Schoolwork Successful!
X
TRAP TRAP Continuous Continuous
Activate this card by placing 5 Schoolwork Counters on it. If a monster(s) is Special Summoned from the Extra Deck, or a card(s) is sent from the Deck to the GY, by a Spell/Trap effect: Remove 1 Schoolwork Counter from this card, then if the number of Schoolwork Counters on this card is now 0, destroy this card, and if you do, gain 4000 LP, then Set 1 "Schoolwork" Trap from your Deck or GY, then if you have 1 or less cards in your Deck, you win the Duel.

C

Common
Supply Soldier of the Indestructible Insects
Supply Soldier of the Indestructible Insects
X
EARTH EARTH Level Level 5 [ Insect/Effect ]
ATK 600 DEF 300
When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Supply Soldier of the Indestructible Insects" once per turn.

C

Common
Heavy Cavalry of the Indestructible Insects
Heavy Cavalry of the Indestructible Insects
X
EARTH EARTH Level Level 7 [ Insect/Fusion/Effect ]
ATK 2500 DEF 1800
1 Level 5 or higher Insect monster + 1 Insect monster<br>Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.

C

Common
Insect Invitation
Insect Invitation
X
SPELL SPELL Continuous Continuous
Face-up monsters your opponent controls that were not Summoned this turn become Insect. You can only use each of the following effects of "Insect Invitation" once per turn. You can target 3 of your banished Insect monsters; shuffle them into the Deck, then draw 1 card. During the End Phase, if this card is in the GY because it was sent there from the hand this turn: You can place this card face-up in your Spell & Trap Zone.

C

Common
Mantman the Ultrahuman
Mantman the Ultrahuman
X
LIGHT LIGHT Level Level 7 [ Psychic/Effect ]
ATK 2400 DEF 1200
Cannot be Tributed, or be destroyed by battle, while face-up on the field. You can only use each of the following effects of "Mantman the Ultrahuman" once per turn. If your opponent controls a face-up card you own: You can Special Summon this card from your hand. During the End Phase, if this card was Normal or Special Summoned this turn: You can place this card on the bottom of the Deck, then you can return 1 face-up card on the field you own to your hand.

C

Common
Phalaenop Sisters
Phalaenop Sisters
X
WIND WIND Level Level 1 [ Fairy/Effect ]
ATK 300 DEF 300
If the total Levels of monsters you control are less than or equal to the total Levels of monsters your opponent controls: You can Tribute this card; add 1 Level 7 or higher Insect or Plant monster from your Deck to your hand. During the End Phase of this turn, take 2700 damage if you did not Normal or Special Summon the added monster, or a card with the same original name, after activating this effect. You can only use this effect of "Phalaenop Sisters" once per turn.

C

Common
Release Brainwashing
Release Brainwashing
X
SPELL SPELL Quick-Play Quick-Play
If a monster(s) is Tributed from the hand or field (except during the Damage Step): Target 1 face-up monster your opponent controls; apply the following effect, based on which player owns that face-up monster.<br>●You: Take control of it, but return it to the hand during the End Phase.<br>●Your opponent: Negate its effects until the end of this turn.<br>You can only activate 1 "Release Brainwashing" per turn.

C

Common
Denial Deity Dotan
Denial Deity Dotan
X
LIGHT LIGHT Level Level 10 [ Warrior/Fusion/Effect ]
ATK 3000 DEF 2800
1 LIGHT monster + 2 monsters, except on the field or in the GY<br>This Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent's field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck, or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent's field or GY, then target 1 monster on their field or GY; banish it.

C

Common
Butterfly Fish
Butterfly Fish
X
WATER WATER Level Level 3 [ Fish/Effect ]
ATK 700 DEF 400
If this card is sent to the GY to activate a monster effect: You can add this card to your hand. If a monster(s) is sent to your GY, except by battle, while this card is in your GY (except during the Damage Step): You can discard 1 card to the GY; Special Summon this card. You can only use 1 "Butterfly Fish" effect per turn, and only once that turn. You cannot Special Summon from the Extra Deck, except WATER monsters, the turn you activate either of this card's effects.

C

Common
QQ Enneagon
QQ Enneagon
X
FIRE FIRE Level Level 9 [ Dinosaur/Effect ]
ATK 900 DEF 900
If this card is in your hand or GY: You can reveal 1 Level 9 monster in your hand, except "QQ Enneagon"; Special Summon both this card and the revealed monster in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 9 or higher Xyz Monsters. You can only use this effect of "QQ Enneagon" once per turn. A Rank 9 or higher Xyz Monster that has this card as material gains this effect.<br>●This card gains 900 ATK/DEF.

C

Common
Mimighoul Armor
Mimighoul Armor
X
EARTH EARTH Level Level 1 [ Warrior/Flip/Effect ]
ATK 600 DEF 1500
FLIP: If it is the Main Phase: Apply these effects in sequence.<br>●This turn, "Mimighoul" monsters cannot be destroyed by battle.<br>●Give control of this card to your opponent.<br>During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls a monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Armor" once per turn.

C

Common
Mimighoul Fairy
Mimighoul Fairy
X
EARTH EARTH Level Level 1 [ Fairy/Flip/Effect ]
ATK 100 DEF 100
FLIP: If it is the Main Phase: Apply these effects in sequence.<br>●This turn, you cannot activate the effects of monsters Special Summoned from your hand.<br>●Give control of this card to your opponent.<br>During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if you control a "Mimighoul" monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Fairy" once per turn.

SR

Super Rare
Mimighoul Slime
Mimighoul Slime
X
EARTH EARTH Level Level 1 [ Aqua/Flip/Effect ]
ATK 400 DEF 500
FLIP: If it is the Main Phase: Apply these effects in sequence.<br>●Your opponent can Special Summon 1 "Mimighoul" monster from their Deck to their field.<br>●Give control of this card to your opponent.<br>During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Slime" once per turn.

SR

Super Rare
Giant Mimighoul
Giant Mimighoul
X
EARTH EARTH Rank Rank 1 [ Rock/Xyz/Effect ]
ATK 1300 DEF 2000
2 Level 1 monsters<br>Your non-Xyz "Mimighoul" monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of "Giant Mimighoul" once per turn. If this card is Xyz Summoned: You can add 1 "Mimighoul" card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed.

SE

Secret Rare

QCSE

Quarter Century Secret Rare
Mimighoul Throne
Mimighoul Throne
X
EARTH EARTH Rank Rank 1 [ Rock/Xyz/Effect ]
ATK 0 DEF 1000
2 Level 1 "Mimighoul" monsters<br>You can detach 1 material from this card; Special Summon 1 "Mimighoul Master" from your hand, Deck or GY. During the Main Phase (Quick Effect): You can target 1 "Mimighoul Master" you control; equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had. You can only use 1 "Mimighoul Throne" effect per turn, and only once that turn.

UR

Ultra Rare

QCSE

Quarter Century Secret Rare
Mimighoul Fork
Mimighoul Fork
X
SPELL SPELL
Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect.<br>●Change it to face-up Attack or Defense Position.<br>●Send it to the GY, then its owner draws 2 cards.<br>You can banish this card from your GY; add 1 "Mimighoul Fork" from your Deck to your hand. You can only use each effect of "Mimighoul Fork" once per turn.

C

Common
Mimighoul Charm
Mimighoul Charm
X
SPELL SPELL Continuous Continuous
Once per Chain, during the Main Phase, if a "Mimighoul" monster your opponent controls is flipped face-up: You can randomly choose 1 face-down card in your opponent's Extra Deck, and if it is a monster that can be Special Summoned, Special Summon it to your field, but it cannot activate its effects this turn. If it wasn't, or couldn't be Special Summoned, banish that card. You can only use this effect of "Mimighoul Charm" twice per turn.

SE

Secret Rare

QCSE

Quarter Century Secret Rare
Rescue Hedgehog
Rescue Hedgehog
X
EARTH EARTH Level Level 4 [ Beast/Effect ]
ATK 300 DEF 100
You can banish this card you control; Special Summon 2 Level 3 or lower monsters from your Deck with the same Type, Attribute, and Level as each other (1 Normal Monster and 1 Effect Monster), but their effects are negated, also destroy them during the End Phase. You can only use this effect of "Rescue Hedgehog" once per turn.

SR

Super Rare
Fire King Courtier Ulcanix
Fire King Courtier Ulcanix
X
FIRE FIRE Level Level 4 [ Winged Beast/Effect ]
ATK 800 DEF 2000
If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except "Fire King Courtier Ulcanix", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King High Avatar Garunix" from your Deck in Defense Position. You can only use each effect of "Fire King Courtier Ulcanix" once per turn.

SE

Secret Rare

QCSE

Quarter Century Secret Rare
Cursed Fire King Doom Burst
Cursed Fire King Doom Burst
X
FIRE FIRE Level Level 3 [ Fiend/Effect ]
ATK 1600 DEF 800
If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-up monster your opponent controls; it loses 400 ATK until the end of this turn. You can only use each of the following effects of "Cursed Fire King Doom Burst" once per turn. If you control a Fiend Tuner: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it loses 600 ATK until the end of this turn.

SR

Super Rare
Splitting Planarian
Splitting Planarian
X
DARK DARK Level Level 4 [ Insect/Effect ]
ATK 1000 DEF 800
You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.

SR

Super Rare

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