Total of 35 Card(s)
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- Elemental HERO Wildheart
-
UR
Ultra Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
- Unaffected by Trap effects.
- Cyber Angel Benten
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UR
Ultra Rare - X
- LIGHT Level 6 [ Fairy / Ritual / Effect ] ATK 1800 DEF 1500
- You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
- Elemental HERO Plasma Vice
-
UR
Ultra Rare - X
- EARTH Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2300
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"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
- Destiny End Dragoon
-
UR
Ultra Rare - X
- DARK Level 10 [ Warrior / Fusion / Effect ] ATK 3000 DEF 3000
-
"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.
- Wall of Disruption
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UR
Ultra Rare - X
- TRAP
- When an opponent's monster declares an attack: All Attack Position monsters your opponent currently controls lose 800 ATK for each monster they control.
- Goddess with the Third Eye
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SR
Super Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1200 DEF 1000
- This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
- Ancient Gear Beast
-
SR
Super Rare - X
- EARTH Level 6 [ Machine / Effect ] ATK 2000 DEF 2000
- Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
- Destiny HERO - Diamond Dude
-
SR
Super Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600
- Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
- Crystal Beast Amethyst Cat
-
SR
Super Rare - X
- EARTH Level 3 [ Beast / Effect ] ATK 1200 DEF 400
- This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Volcanic Shell
-
SR
Super Rare - X
- FIRE Level 1 [ Pyro / Effect ] ATK 100 DEF 0
- Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
- Exploder Dragon
-
SR
Super Rare - X
- EARTH Level 3 [ Dragon / Effect ] ATK 1000 DEF 0
- If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card.
- Ojama Blue
-
SR
Super Rare - X
- LIGHT Level 2 [ Beast / Effect ] ATK 0 DEF 1000
- When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.
- Hammer Shot
-
SR
Super Rare - X
- SPELL
- Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
- Machine Angel Ritual
-
SR
Super Rare - X
- SPELL Ritual
- This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
- Jar of Greed
-
SR
Super Rare - X
- TRAP
- Draw 1 card.
- Sinister Serpent
- X
- WATER Level 1 [ Reptile / Effect ] ATK 300 DEF 250
- During your Standby Phase, if this card is in your GY: You can return it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
- Jinzo
- X
- DARK Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
- Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
- Twin-Headed Behemoth
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1500 DEF 1200
- During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
- Yomi Ship
- X
- WATER Level 3 [ Aqua / Effect ] ATK 800 DEF 1400
- If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.
- Drillago
- X
- DARK Level 4 [ Machine / Effect ] ATK 1600 DEF 1100
- If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
- Dark Red Enchanter
- X
- DARK Level 6 [ Spellcaster / Effect ] ATK 1700 DEF 2200
- If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.
- Desert Twister
- X
- WIND Level 6 [ Fiend / Effect ] ATK 2300 DEF 2000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 WIND and 1 EARTH monsters from your GY. Once per turn: You can discard 1 card, then target 1 Spell/Trap on the field; destroy it.
- Sphere Kuriboh
- X
- DARK Level 1 [ Fiend / Effect ] ATK 300 DEF 200
- When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
- Sword of Dragon's Soul
- X
- SPELL Equip
- Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase.
- Book of Moon
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
- Dark Factory of Mass Production
- X
- SPELL
- Target 2 Normal Monsters in your GY; add them to your hand.
- Faustian Bargain
- X
- SPELL
- Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
- Heat Wave
- X
- SPELL
- At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.
- Iron Draw
- X
- SPELL
- If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.
- Lightforce Sword
- X
- TRAP
- Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
- Seven Tools of the Bandit
- X
- TRAP Counter
- When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
- A Major Upset
- X
- TRAP
- Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.
- Wild Tornado
- X
- TRAP
- Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.
- Dragon's Rebirth
- X
- TRAP
- Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY.
- Floodgate Trap Hole
- X
- TRAP
- When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.