Close

SPEED DUEL GX: DUELISTS OF SHADOWS

( Release Date : 03/31/2023 )

Total of 199 Card(s)
Evil HERO Malicious Edge
Evil HERO Malicious Edge
X
EARTH EARTH Level Level 7 [ Fiend / Effect ] ATK 2600 DEF 1800
If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
Elemental HERO Avian
Elemental HERO Avian
X
WIND WIND Level Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
Elemental HERO Burstinatrix
Elemental HERO Burstinatrix
X
FIRE FIRE Level Level 3 [ Warrior / Normal ] ATK 1200 DEF 800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
Elemental HERO Clayman
Elemental HERO Clayman
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 800 DEF 2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
Elemental HERO Sparkman
Elemental HERO Sparkman
X
LIGHT LIGHT Level Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
Elemental HERO Wildheart
Elemental HERO Wildheart
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
Unaffected by Trap effects.
Evil HERO Infernal Gainer
Evil HERO Infernal Gainer
X
EARTH EARTH Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
Evil HERO Infernal Prodigy
Evil HERO Infernal Prodigy
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 300 DEF 600
If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
Sand Moth
Sand Moth
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1000 DEF 2000
If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF.
Versago the Destroyer
Versago the Destroyer
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1100 DEF 900
This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
Dark Ruler Ha Des
Dark Ruler Ha Des
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2450 DEF 1600
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
Absorbing Jar
Absorbing Jar
X
EARTH EARTH Level Level 3 [ Rock / Flip / Effect ] ATK 600 DEF 500
FLIP: Destroy all Set Spells/Traps on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
Dark Fusion
Dark Fusion
X
SPELL SPELL
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
Dark Calling
Dark Calling
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
Evil Mind
Evil Mind
X
SPELL SPELL
If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
●1+: Draw 1 card.
●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
You can only activate 1 "Evil Mind" per turn.
Dark World Lightning
Dark World Lightning
X
SPELL SPELL
Target 1 Set card on the field; destroy that target, then discard 1 card.
Super Polymerization
Super Polymerization
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
Hero Signal
Hero Signal
X
TRAP TRAP
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
Dark Deal
Dark Deal
X
TRAP TRAP
When your opponent activates a Normal Spell Card: Pay 1000 LP; the activated effect of that Normal Spell becomes "Your opponent discards 1 random card".
Windstorm of Etaqua
Windstorm of Etaqua
X
TRAP TRAP
Change the battle positions of all face-up monsters your opponent controls.
Evil HERO Malicious Fiend
Evil HERO Malicious Fiend
X
FIRE FIRE Level Level 8 [ Fiend / Fusion / Effect ] ATK 3500 DEF 2100
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
Evil HERO Inferno Wing
Evil HERO Inferno Wing
X
FIRE FIRE Level Level 6 [ Fiend / Fusion / Effect ] ATK 2100 DEF 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
Evil HERO Wild Cyclone
Evil HERO Wild Cyclone
X
EARTH EARTH Level Level 8 [ Fiend / Fusion / Effect ] ATK 1900 DEF 2300
"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
Evil HERO Dark Gaia
Evil HERO Dark Gaia
X
EARTH EARTH Level Level 8 [ Fiend / Fusion / Effect ] ATK ? DEF 0
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
Evil HERO Lightning Golem
Evil HERO Lightning Golem
X
LIGHT LIGHT Level Level 6 [ Fiend / Fusion / Effect ] ATK 2400 DEF 1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
Red-Eyes Darkness Dragon
Red-Eyes Darkness Dragon
X
DARK DARK Level Level 9 [ Dragon / Effect ] ATK 2400 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY.
Red-Eyes Black Dragon
Red-Eyes Black Dragon
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.
Luster Dragon
Luster Dragon
X
WIND WIND Level Level 4 [ Dragon / Normal ] ATK 1900 DEF 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Luster Dragon #2
Luster Dragon #2
X
WIND WIND Level Level 6 [ Dragon / Normal ] ATK 2400 DEF 1400
This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
Black Dragon's Chick
Black Dragon's Chick
X
DARK DARK Level Level 1 [ Dragon / Effect ] ATK 800 DEF 500
You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
Red-Eyes Wyvern
Red-Eyes Wyvern
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1600
Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect.
Black Metal Dragon
Black Metal Dragon
X
DARK DARK Level Level 1 [ Dragon / Effect ] ATK 600 DEF 600
You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.
Troop Dragon
Troop Dragon
X
WIND WIND Level Level 2 [ Dragon / Effect ] ATK 700 DEF 800
If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
Mirage Dragon
Mirage Dragon
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 600
Your opponent cannot activate Trap Cards during the Battle Phase.
Spear Dragon
Spear Dragon
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1900 DEF 0
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
Vanguard of the Dragon
Vanguard of the Dragon
X
EARTH EARTH Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1300
You can send 1 Dragon monster from your hand to the GY; this card gains 300 ATK. When this card you control is sent to your GY by an opponent's card effect: You can target 1 Dragon Normal Monster in either GY; Special Summon that target.
Totem Dragon
Totem Dragon
X
EARTH EARTH Level Level 2 [ Dragon / Effect ] ATK 400 DEF 200
Can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. Once per turn, during your Standby Phase, if this card is in your GY and all monsters in your GY are Dragon: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You must control no monsters to activate and to resolve this effect.
Stamping Destruction
Stamping Destruction
X
SPELL SPELL
If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
Dragon's Gunfire
Dragon's Gunfire
X
SPELL SPELL
If you control a Dragon monster: Activate 1 of these effects;
●Inflict 800 damage to your opponent.
●Target 1 monster with 800 or less DEF; destroy that target.
Cosmic Cyclone
Cosmic Cyclone
X
SPELL SPELL Quick-Play Quick-Play
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
Swing of Memories
Swing of Memories
X
SPELL SPELL
Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
Dragon's Rage
Dragon's Rage
X
TRAP TRAP Continuous Continuous
If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Negate Attack
Negate Attack
X
TRAP TRAP Counter Counter
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
Red-Eyes Spirit
Red-Eyes Spirit
X
TRAP TRAP
Target 1 "Red-Eyes" monster in your GY; Special Summon it.
Vampire Genesis
Vampire Genesis
X
DARK DARK Level Level 8 [ Zombie / Effect ] ATK 3000 DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control. Once per turn: You can discard 1 Zombie monster to the GY, then target 1 Zombie monster in your GY with a Level less than the discarded Zombie monster's; Special Summon that target.
Vampire Baby
Vampire Baby
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 700 DEF 1000
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
Vampire Familiar
Vampire Familiar
X
DARK DARK Level Level 1 [ Zombie / Effect ] ATK 500 DEF 0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
Vampire Lady
Vampire Lady
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1550 DEF 1550
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.
Vampire Lord
Vampire Lord
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1500
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
Vampire Retainer
Vampire Retainer
X
DARK DARK Level Level 2 [ Zombie / Effect ] ATK 1200 DEF 0
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
Vampire Sorcerer
Vampire Sorcerer
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1500 DEF 1500
If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
Vampire's Curse
Vampire's Curse
X
DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2000 DEF 800
When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK.
Zombina
Zombina
X
EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1400 DEF 1500
If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
Goblin Zombie
Goblin Zombie
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1100 DEF 1050
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
Plague Wolf
Plague Wolf
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 1000 DEF 1000
Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
Heavy Knight of the Flame
Heavy Knight of the Flame
X
FIRE FIRE Level Level 4 [ Zombie / Gemini / Effect ] ATK 1800 DEF 200
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.
Ryu Kokki
Ryu Kokki
X
DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 2000
At the end of the Damage Step, if this card battled a Warrior or Spellcaster monster: Destroy that monster.
Call of the Mummy
Call of the Mummy
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
Book of Life
Book of Life
X
SPELL SPELL
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
Foolish Burial
Foolish Burial

Limited

Limited
X
SPELL SPELL
Send 1 monster from your Deck to the GY.
Soul Exchange
Soul Exchange
X
SPELL SPELL
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
Vampire's Desire
Vampire's Desire
X
SPELL SPELL
Activate 1 of these effects.
●Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn.
●Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.
You can only activate 1 "Vampire's Desire" per turn.
The Forceful Checkpoint
The Forceful Checkpoint
X
TRAP TRAP
When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
Vampire Awakening
Vampire Awakening
X
TRAP TRAP
Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
Amazoness Queen
Amazoness Queen
X
EARTH EARTH Level Level 6 [ Warrior / Effect ] ATK 2400 DEF 1800
"Amazoness" monsters you control cannot be destroyed by battle.
Amazoness Swords Woman
Amazoness Swords Woman
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
Your opponent takes any battle damage you would have taken from battles involving this card instead.
Amazoness Tiger
Amazoness Tiger
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1100 DEF 1500
You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one.
Amazoness Paladin
Amazoness Paladin
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 300
Gains 100 ATK for each "Amazoness" monster you control.
Amazoness Chain Master
Amazoness Chain Master
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.
Amazoness Fighter
Amazoness Fighter
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
You take no battle damage from attacks involving this card.
Amazoness Trainee
Amazoness Trainee
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK.
Amazoness Sage
Amazoness Sage
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 700
At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target.
Amazoness Scouts
Amazoness Scouts
X
EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 500 DEF 1100
(Quick Effect): You can Tribute this card; this turn, neither player can target "Amazoness" monsters you currently control with monster effects, also they cannot be destroyed by card effects.
Battle Survivor
Battle Survivor
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 800
At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.
Reinforcement of the Army
Reinforcement of the Army

Limited

Limited
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Amazoness Heirloom
Amazoness Heirloom
X
SPELL SPELL Equip Equip
Equip only to an "Amazoness" monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. After damage calculation, if the equipped monster attacked a monster: Destroy the attacked monster.
Amazoness Village
Amazoness Village
X
SPELL SPELL Field Field
All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY.
Amazoness Fighting Spirit
Amazoness Fighting Spirit
X
SPELL SPELL Continuous Continuous
If your "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
Amazoness Spellcaster
Amazoness Spellcaster
X
SPELL SPELL
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
Amazoness Archers
Amazoness Archers
X
TRAP TRAP
When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able.
Amazoness Willpower
Amazoness Willpower
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 "Amazoness" monster in your GY; Special Summon it in Attack Position, but it cannot change its battle position and must attack, if able. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Dramatic Rescue
Dramatic Rescue
X
TRAP TRAP
When a card is activated that targets an "Amazoness" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand.
Queen's Pawn
Queen's Pawn
X
TRAP TRAP
When an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the GY: Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck.
Half Counter
Half Counter
X
TRAP TRAP
During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the end of this turn.
Skull Archfiend of Lightning
Skull Archfiend of Lightning
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2500 DEF 1200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Archfiend Soldier
Archfiend Soldier
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1900 DEF 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
Terrorking Archfiend
Terrorking Archfiend
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 2000 DEF 1500
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
Infernalqueen Archfiend
Infernalqueen Archfiend
X
FIRE FIRE Level Level 4 [ Fiend / Effect ] ATK 900 DEF 1500
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
Vilepawn Archfiend
Vilepawn Archfiend
X
EARTH EARTH Level Level 2 [ Fiend / Effect ] ATK 1200 DEF 200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
Shadowknight Archfiend
Shadowknight Archfiend
X
WIND WIND Level Level 4 [ Fiend / Effect ] ATK 2000 DEF 1600
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
Darkbishop Archfiend
Darkbishop Archfiend
X
WATER WATER Level Level 3 [ Fiend / Effect ] ATK 300 DEF 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Desrook Archfiend
Desrook Archfiend
X
LIGHT LIGHT Level Level 3 [ Fiend / Effect ] ATK 1100 DEF 1800
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
Giant Orc
Giant Orc
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 2200 DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn.
Mist Archfiend
Mist Archfiend
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2400 DEF 0
You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.
Annihilator Archfiend
Annihilator Archfiend
X
DARK DARK Level Level 9 [ Fiend / Effect ] ATK 2000 DEF 3000
You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn.
Archfiend General
Archfiend General
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 2100 DEF 800
You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card.
Pandemonium
Pandemonium
X
SPELL SPELL Field Field
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
Checkmate
Checkmate
X
SPELL SPELL
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
Axe of Despair
Axe of Despair
X
SPELL SPELL Equip Equip
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
Double Spell
Double Spell
X
SPELL SPELL
Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself.
Archfiend's Roar
Archfiend's Roar
X
TRAP TRAP
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
Battle-Scarred
Battle-Scarred
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
Bark of Dark Ruler
Bark of Dark Ruler
X
TRAP TRAP
If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
Helios - The Primordial Sun
Helios - The Primordial Sun
X
LIGHT LIGHT Level Level 4 [ Pyro / Effect ] ATK ? DEF ?
This card's ATK/DEF become the number of banished monsters x 100.
Golden Homunculus
Golden Homunculus
X
LIGHT LIGHT Level Level 6 [ Warrior / Effect ] ATK 1500 DEF 1500
Gains 300 ATK/DEF for each of your banished cards.
Bazoo the Soul-Eater
Bazoo the Soul-Eater
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 900
Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
Chaosrider Gustaph
Chaosrider Gustaph
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1500
Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn.
Diskblade Rider
Diskblade Rider
X
WIND WIND Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 1500
Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.
D.D. Survivor
D.D. Survivor
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 200
During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
D.D. Scout Plane
D.D. Scout Plane
X
DARK DARK Level Level 2 [ Machine / Effect ] ATK 800 DEF 1200
During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn.
D.D.M. - Different Dimension Master
D.D.M. - Different Dimension Master
X
LIGHT LIGHT Level Level 5 [ Spellcaster / Effect ] ATK 1700 DEF 1500
Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target.
Banisher of the Radiance
Banisher of the Radiance
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 0
Any card sent to the GY is banished instead.
D.D. Crow
D.D. Crow
X
DARK DARK Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
D.D. Destroyer
D.D. Destroyer
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
When this card on the field is banished: You can target 1 face-up card your opponent controls; destroy that target.
Gren Maju Da Eiza
Gren Maju Da Eiza
X
FIRE FIRE Level Level 3 [ Fiend / Effect ] ATK ? DEF ?
This card's ATK/DEF become the number of your banished cards x 400.
Tribe-Shocking Virus
Tribe-Shocking Virus
X
WATER WATER Level Level 4 [ Thunder / Effect ] ATK 1700 DEF 1000
Once per turn: You can banish 1 monster from your hand; destroy all face-up monsters on the field with the same Type as that monster.
Soul Release
Soul Release
X
SPELL SPELL
Target up to 5 cards in any GY(s); banish them.
Galaxy Cyclone
Galaxy Cyclone
X
SPELL SPELL
Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
Grand Convergence
Grand Convergence
X
SPELL SPELL Quick-Play Quick-Play
If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.
Different Dimension Gate
Different Dimension Gate
X
SPELL SPELL Continuous Continuous
Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.
Different Dimension Encounter
Different Dimension Encounter
X
TRAP TRAP
If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position.
Macro Cosmos
Macro Cosmos
X
TRAP TRAP Continuous Continuous
When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
Curse of Aging
Curse of Aging
X
TRAP TRAP
Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn.
Uria, Lord of Searing Flames
Uria, Lord of Searing Flames

SE

Secret Rare
X
FIRE FIRE Level Level 10 [ Pyro / Effect ] ATK 0 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
Hamon, Lord of Striking Thunder
Hamon, Lord of Striking Thunder

SE

Secret Rare
X
LIGHT LIGHT Level Level 10 [ Thunder / Effect ] ATK 4000 DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
Raviel, Lord of Phantasms
Raviel, Lord of Phantasms

SE

Secret Rare
X
DARK DARK Level Level 10 [ Fiend / Effect ] ATK 4000 DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn.
Dark Summoning Beast
Dark Summoning Beast
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 0 DEF 0
You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand or Deck, ignoring its Summoning conditions, also monsters you control cannot attack for the rest of this turn. You can only use this effect of "Dark Summoning Beast" once per turn. You can banish this card from your GY; add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your Deck to your hand.
Mad Reloader
Mad Reloader
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0
If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards.
D-Boyz
D-Boyz
X
DARK DARK Level Level 1 [ Fiend / Flip / Effect ] ATK 100 DEF 1000
FLIP: You can Special Summon any number of "D-Boyz" from your Deck in Attack Position, then you take 1000 damage for each monster Special Summoned by this effect.
Gravitic Orb
Gravitic Orb
X
DARK DARK Level Level 3 [ Fiend / Flip / Effect ] ATK 1100 DEF 700
FLIP: Change the battle positions of all face-up monsters your opponent controls.
Goblin King
Goblin King
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0
While you control another Fiend monster, monsters cannot attack this card. This card's ATK/DEF become the number of other Fiend monsters on the field x 1000.
Grave Protector
Grave Protector
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 0 DEF 2000
Any monster destroyed by battle is shuffled into the Deck instead of going to the GY.
Fallen Paradise
Fallen Paradise
X
SPELL SPELL Field Field
Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantasm" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantasm" in your Monster Zone: You can draw 2 cards. You can only use this effect of "Fallen Paradise" once per turn.
Cerulean Skyfire
Cerulean Skyfire
X
SPELL SPELL Continuous Continuous
To Special Summon "Hamon, Lord of Striking Thunder" using its own procedure, you can also use face-down Spells you control. Once per turn, while you control an Attack Position "Hamon, Lord of Striking Thunder", you can negate any Spell/Trap effect activated by your opponent, then, change 1 "Hamon, Lord of Striking Thunder" you control to Defense Position. If a face-up "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" you control leaves the field: You take no damage this turn.
Veil of Darkness
Veil of Darkness
X
SPELL SPELL Continuous Continuous
During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
Backup Squad
Backup Squad
X
SPELL SPELL Continuous Continuous
Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
Awakening of the Sacred Beasts
Awakening of the Sacred Beasts
X
TRAP TRAP Continuous Continuous
This card gains these effects based on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" with different names you control.
●1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s).
●2+: Negate the activated effects of monsters your opponent controls.
●3: Any monsters sent to your opponent's GY are banished instead.
Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.
Unending Nightmare
Unending Nightmare
X
TRAP TRAP Continuous Continuous
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
Aegis of Gaia
Aegis of Gaia
X
TRAP TRAP Continuous Continuous
Gain 3000 LP. If this face-up card leaves the field, the controller of this card takes 3000 damage.
Swamp Mirrorer
Swamp Mirrorer
X
TRAP TRAP Continuous Continuous
Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.)
Final Attack Orders
Final Attack Orders
X
TRAP TRAP Continuous Continuous
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
Fog King
Fog King
X
WATER WATER Level Level 7 [ Spellcaster / Effect ] ATK 0 DEF 0
You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards.
Cloudian - Eye of the Typhoon
Cloudian - Eye of the Typhoon
X
WIND WIND Level Level 8 [ Aqua / Effect ] ATK 3000 DEF 1000
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card declares an attack: Change the battle positions of all face-up monsters, except "Cloudian" monsters.
Cloudian - Acid Cloud
Cloudian - Acid Cloud
X
WATER WATER Level Level 4 [ Fairy / Effect ] ATK 500 DEF 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 Spell/Trap on the field; destroy that target.
Cloudian - Altus
Cloudian - Altus
X
WATER WATER Level Level 4 [ Fairy / Effect ] ATK 1300 DEF 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field; discard 1 random card from your opponent's hand.
Cloudian - Cirrostratus
Cloudian - Cirrostratus
X
WATER WATER Level Level 4 [ Fairy / Effect ] ATK 900 DEF 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card, then target 1 monster on the field; destroy that target.
Cloudian - Ghost Fog
Cloudian - Ghost Fog
X
WATER WATER Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0
Cannot be Special Summoned. Neither player takes battle damage from attacks involving this card. If this card is destroyed by battle: Distribute Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.
Cloudian - Turbulence
Cloudian - Turbulence
X
WATER WATER Level Level 4 [ Fairy / Effect ] ATK 800 DEF 0
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. If this card is Normal Summoned: Place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card; Special Summon 1 "Cloudian - Smoke Ball" from your Deck or either GY.
Cloudian - Smoke Ball
Cloudian - Smoke Ball
X
WATER WATER Level Level 1 [ Fairy / Normal ] ATK 200 DEF 600
Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends.
Cloudian - Nimbusman
Cloudian - Nimbusman
X
WATER WATER Level Level 5 [ Fairy / Effect ] ATK 1000 DEF 1000
Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. If this card is Tribute Summoned: Place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field.
Cloudian - Storm Dragon
Cloudian - Storm Dragon
X
WATER WATER Level Level 4 [ Fairy / Effect ] ATK 1000 DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Cloudian" monster from your GY. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn: You can target 1 face-up monster on the field; place 1 Fog Counter on that target.
Vortex Trooper
Vortex Trooper
X
WIND WIND Level Level 3 [ Aqua / Effect ] ATK 0 DEF 600
When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card.
Mother Grizzly
Mother Grizzly
X
WATER WATER Level Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 1000
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
Cloudian Aerosol
Cloudian Aerosol
X
SPELL SPELL
Discard 1 "Cloudian" monster, then target 1 face-up monster on the field; place Fog Counters on that target equal to its Level. You can banish this card and 1 "Cloudian" monster from your GY; Special Summon 1 "Cloudian" monster from your Deck. You can only use 1 "Cloudian Aerosol" effect per turn, and only once that turn.
Cloudian Squall
Cloudian Squall
X
SPELL SPELL Continuous Continuous
Once per turn, during your Standby Phase: Place 1 Fog Counter on each face-up monster on the field.
Summon Cloud
Summon Cloud
X
SPELL SPELL Continuous Continuous
Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or either GY. You must control no monsters to activate and to resolve this effect. If you Special Summon a monster from the GY with this effect, destroy this card.
Diamond-Dust Cyclone
Diamond-Dust Cyclone
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it.
Fog Control
Fog Control
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 face-up "Cloudian" monster, then target 1 face-up monster on the field; place 3 Fog Counters on that target.
Raging Cloudian
Raging Cloudian
X
TRAP TRAP
When a "Cloudian" monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects.
Rain Storm
Rain Storm
X
TRAP TRAP
Target 1 "Cloudian" monster you control; reduce its ATK by exactly 1000 or 2000, and if you do, apply the appropriate effect.
●1000: Destroy 1 Spell/Trap your opponent controls.
●2000: Destroy 2 cards your opponent controls.
Wall of Disruption
Wall of Disruption
X
TRAP TRAP
When an opponent's monster declares an attack: All Attack Position monsters your opponent currently controls lose 800 ATK for each monster they control.
Dark Scorpion - Chick the Yellow
Dark Scorpion - Chick the Yellow
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 card on the field; return that target to the hand.
●Look at the top card of their Deck, then place it on the top or bottom of the Deck.
Dark Scorpion - Cliff the Trap Remover
Dark Scorpion - Cliff the Trap Remover
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 Spell/Trap on the field; destroy that target.
●Send the top 2 cards of their Deck to the GY.
Pharaoh's Servant
Pharaoh's Servant
X
DARK DARK Level Level 2 [ Zombie / Normal ] ATK 900 DEF 0
An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waver.
Pharaonic Protector
Pharaonic Protector
X
EARTH EARTH Level Level 2 [ Zombie / Normal ] ATK 900 DEF 0
The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
Spirit of the Pharaoh
Spirit of the Pharaoh
X
LIGHT LIGHT Level Level 6 [ Zombie / Effect ] ATK 2500 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets.
The First Sarcophagus
The First Sarcophagus
X
TRAP TRAP Continuous Continuous
Once per turn, during your opponent's End Phase: Place 1 "The Second Sarcophagus" or (after you've done that) "The Third Sarcophagus" from your hand or Deck in your Spell & Trap Zone face-up. Then, if you control "The First Sarcophagus", "The Second Sarcophagus", and "The Third Sarcophagus", send all of them to the GY, and if you do, Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. If any of these cards, including this card, leaves your field, send all of them you control to the GY, including this card.
The Second Sarcophagus
The Second Sarcophagus
X
SPELL SPELL Continuous Continuous
This card can only be placed on the field by the effect of "The First Sarcophagus".
The Third Sarcophagus
The Third Sarcophagus
X
SPELL SPELL Continuous Continuous
This card can only be placed on the field by the effect of "The First Sarcophagus".
Gagagigo
Gagagigo
X
WATER WATER Level Level 4 [ Reptile / Normal ] ATK 1850 DEF 1000
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
Bitelon
Bitelon
X
WATER WATER Level Level 6 [ Reptile / Effect ] ATK 2400 DEF 1000
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Obsidian Dragon
Obsidian Dragon
X
DARK DARK Level Level 4 [ Rock / Effect ] ATK 800 DEF 2100
Negate any Spell/Trap effects that target exactly 1 DARK monster you control (and no other cards), and if you do, destroy them.
Zure, Knight of Dark World
Zure, Knight of Dark World
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1800 DEF 1500
The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
Brron, Mad King of Dark World
Brron, Mad King of Dark World
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1800 DEF 400
When this card inflicts battle damage to your opponent: You can discard 1 card.
Reign-Beaux, Overlord of Dark World
Reign-Beaux, Overlord of Dark World
X
DARK DARK Level Level 7 [ Fiend / Effect ] ATK 2500 DEF 1800
If this card is discarded from your hand to your GY by an opponent's card effect: Special Summon this card from the GY. If Summoned this way: Destroy all monsters your opponent controls OR all Spells/Traps they control.
Legendary Jujitsu Master
Legendary Jujitsu Master
X
EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 1300 DEF 1800
If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
Imprisoned Queen Archfiend
Imprisoned Queen Archfiend
X
DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2600 DEF 1700
Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect.
Il Blud
Il Blud
X
DARK DARK Level Level 6 [ Zombie / Gemini / Effect ] ATK 2100 DEF 800
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can Special Summon 1 Zombie monster from your hand or either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect.
Pitch-Black Warwolf
Pitch-Black Warwolf
X
DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 600
Your opponent cannot activate Trap Cards during the Battle Phase.
Vampire Hunter
Vampire Hunter
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1600
At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
Aqua Spirit
Aqua Spirit
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1600 DEF 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
Garuda the Wind Spirit
Garuda the Wind Spirit
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position.
Helios Duo Megistus
Helios Duo Megistus
X
LIGHT LIGHT Level Level 6 [ Pyro / Effect ] ATK ? DEF ?
You can Special Summon this card (from your hand) by Tributing 1 "Helios - The Primordial Sun". This card's ATK/DEF become the number of banished monsters x 200. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 300 ATK/DEF.
Helios Trice Megistus
Helios Trice Megistus
X
LIGHT LIGHT Level Level 8 [ Pyro / Effect ] ATK ? DEF ?
You can Special Summon this card (from your hand) by Tributing 1 "Helios Duo Megistus". This card's ATK/DEF become the number of banished monsters x 300. After this card attacks, if your opponent controls a monster, this card can make a second attack in a row. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 500 ATK/DEF.
Cloudian - Sheep Cloud
Cloudian - Sheep Cloud
X
WATER WATER Level Level 1 [ Fairy / Effect ] ATK 0 DEF 0
If this card is destroyed by battle and sent to the GY: Special Summon 2 "Cloudian Tokens" (Fairy/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, except for "Cloudian" monsters.
Elemental HERO Shining Flare Wingman
Elemental HERO Shining Flare Wingman
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
Terrorking Salmon
Terrorking Salmon
X
WATER WATER Level Level 5 [ Fish / Normal ] ATK 2400 DEF 1000
A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
Armed Dragon LV10
Armed Dragon LV10
X
WIND WIND Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.
Cyber Dragon
Cyber Dragon
X
LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Vampiric Koala
Vampiric Koala
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1800 DEF 1500
If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted.
Allure of Darkness
Allure of Darkness
X
SPELL SPELL
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
Book of Moon
Book of Moon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Counter Cleaner
Counter Cleaner
X
SPELL SPELL
Pay 500 LP; remove all counters on the field.
Flash of the Forbidden Spell
Flash of the Forbidden Spell
X
SPELL SPELL
If your opponent controls monsters in all of their Main Monster Zones: Destroy all monsters your opponent controls.
Aqua Chorus
Aqua Chorus
X
TRAP TRAP Continuous Continuous
If there are monsters with the same name on the field, those monsters gain 500 ATK/DEF.
Chaos Trap Hole
Chaos Trap Hole
X
TRAP TRAP Counter Counter
When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.
Human-Wave Tactics
Human-Wave Tactics
X
TRAP TRAP Continuous Continuous
Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn.
Nightmare Wheel
Nightmare Wheel
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
Zoma the Spirit
Zoma the Spirit
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.