Total of 98 Card(s)
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- Skyscraper 2 - Hero City
-
SR
Super Rare - X
- SPELL Field
- Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target.
- Elemental HERO Avian
- X
- WIND Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000
- A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
- Elemental HERO Burstinatrix
- X
- FIRE Level 3 [ Warrior / Normal ] ATK 1200 DEF 800
- A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
- Elemental HERO Clayman
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 800 DEF 2000
- An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
- Elemental HERO Sparkman
- X
- LIGHT Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400
- An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
- Goddess with the Third Eye
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1200 DEF 1000
- This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
- Winged Kuriboh
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 300 DEF 200
- If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
- Dark Catapulter
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1000 DEF 1500
- During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
- Elemental HERO Bubbleman
- X
- WATER Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
- If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
- Elemental HERO Bladedge
- X
- EARTH Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Elemental HERO Wildheart
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
- Unaffected by Trap effects.
- Elemental HERO Blazeman
- X
- FIRE Level 4 [ Warrior / Effect ] ATK 1200 DEF 1800
- If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
- Polymerization
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
- H - Heated Heart
- X
- SPELL
- Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- R - Righteous Justice
- X
- SPELL
- Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
- A Hero Lives
- X
- SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
- Sabatiel - The Philosopher's Stone
- X
- SPELL
- If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.
- Hero Signal
- X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
- Hero Ring
- X
- TRAP
- Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.
- Hero Counterattack
- X
- TRAP
- When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
- Elemental HERO Tempest
- X
- WIND Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 2800
-
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
- Elemental HERO Electrum
- X
- LIGHT Level 10 [ Warrior / Fusion / Effect ] ATK 2900 DEF 2600
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
- Elemental HERO Wild Wingman
- X
- EARTH Level 8 [ Warrior / Fusion / Effect ] ATK 1900 DEF 2300
-
"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
- Elemental HERO Mariner
- X
- WATER Level 5 [ Warrior / Fusion / Effect ] ATK 1400 DEF 1000
-
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
- Elemental HERO Nova Master
- X
- FIRE Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2100
-
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
- Cycroid
- X
- EARTH Level 3 [ Machine / Normal ] ATK 800 DEF 1000
- The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
- Gyroid
- X
- WIND Level 3 [ Machine / Effect ] ATK 1000 DEF 1000
- The first time this card would be destroyed by battle each turn, it is not destroyed.
- Steamroid
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1800 DEF 1800
- If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
- Drillroid
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1600
- Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
- UFOroid
- X
- LIGHT Level 6 [ Machine / Effect ] ATK 1200 DEF 1200
- When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.
- Mechanical Hound
- X
- EARTH Level 7 [ Machine / Effect ] ATK 2800 DEF 1500
- While you have no cards in your hand, your opponent cannot activate Spell Cards.
- Expressroid
- X
- EARTH Level 4 [ Machine / Effect ] ATK 400 DEF 1600
- When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
- Ambulanceroid
- X
- EARTH Level 3 [ Machine / Effect ] ATK 300 DEF 1200
- When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
- Submarineroid
- X
- WATER Level 4 [ Machine / Effect ] ATK 800 DEF 1800
- This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position.
- Stealthroid
- X
- DARK Level 4 [ Machine / Effect ] ATK 1200 DEF 0
- If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.
- Truckroid
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1000 DEF 2000
- When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
- Rescueroid
- X
- FIRE Level 6 [ Machine / Effect ] ATK 1600 DEF 1800
- When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
- Mixeroid
- X
- WIND Level 4 [ Machine / Effect ] ATK 0 DEF 2200
- You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
- Weapon Change
- X
- SPELL Continuous
- Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.
- Shield Crush
- X
- SPELL
- Target 1 Defense Position monster on the field; destroy that target.
- Vehicroid Connection Zone
- X
- SPELL
- Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
- Twister
- X
- SPELL Quick-Play
- Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
- Supercharge
- X
- TRAP
- When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
- Wonder Garage
- X
- TRAP
- When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
- Emergeroid Call
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
- Steam Gyroid
- X
- EARTH Level 6 [ Machine / Fusion ] ATK 2200 DEF 1600
- "Gyroid" + "Steamroid"
- Super Vehicroid Jumbo Drill
- X
- EARTH Level 8 [ Machine / Fusion / Effect ] ATK 3000 DEF 2000
-
"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
- Ambulance Rescueroid
- X
- FIRE Level 6 [ Machine / Fusion / Effect ] ATK 2300 DEF 1800
-
"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
- Super Vehicroid - Stealth Union
- X
- EARTH Level 9 [ Machine / Fusion / Effect ] ATK 3600 DEF 3000
-
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Water Dragon
- X
- WATER Level 8 [ Sea Serpent / Effect ] ATK 2800 DEF 2600
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.
- Hyozanryu
- X
- LIGHT Level 7 [ Dragon / Normal ] ATK 2100 DEF 2800
- A dragon created from a massive diamond that sparkles with blinding light.
- Hydrogeddon
- X
- WATER Level 4 [ Dinosaur / Effect ] ATK 1600 DEF 1000
- When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
- Oxygeddon
- X
- WIND Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 800
- If this card is destroyed by battle with a Pyro monster and sent to the GY: Each player takes 800 damage.
- Jurrac Protops
- X
- FIRE Level 4 [ Dinosaur / Effect ] ATK 1700 DEF 1200
- This card gains 100 ATK for each monster your opponent controls.
- Jurrac Iguanon
- X
- FIRE Level 4 [ Dinosaur / Effect ] ATK 1700 DEF 700
- If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand.
- Carboneddon
- X
- EARTH Level 3 [ Dinosaur / Effect ] ATK 800 DEF 600
- If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your GY; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn.
- Dogoran, the Mad Flame Kaiju
- X
- FIRE Level 8 [ Dinosaur / Effect ] ATK 3000 DEF 1200
- You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
- Water Dragon Cluster
- X
- WATER Level 10 [ Sea Serpent / Effect ] ATK 2800 DEF 2600
- Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions.
- Duoterion
- X
- WATER Level 5 [ Dinosaur / Effect ] ATK 2000 DEF 1400
- You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn.
- Riryoku
- X
- SPELL
- Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.
- Scroll of Bewitchment
- X
- SPELL Equip
- Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.
- A Legendary Ocean
- X
- SPELL Field
-
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
- Bonding - H2O
- X
- SPELL
- Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY.
- Bonding - D2O
- X
- SPELL
- Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn.
- Living Fossil
- X
- SPELL Equip
- Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
- Cursed Seal of the Forbidden Spell
- X
- TRAP Counter
- When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
- Bonding - DHO
- X
- TRAP
- Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand.
- Gate Guardian
- X
- DARK Level 11 [ Warrior / Effect ] ATK 3750 DEF 3400
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
- Labyrinth Wall
- X
- EARTH Level 5 [ Rock / Normal ] ATK 0 DEF 3000
- These walls form a labyrinth with no exit for enemies.
- Crass Clown
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1350 DEF 1400
- If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand.
- Dream Clown
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1200 DEF 900
- If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target.
- Jirai Gumo
- X
- EARTH Level 4 [ Insect / Effect ] ATK 2200 DEF 100
- When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP.
- Shadow Ghoul
- X
- DARK Level 5 [ Zombie / Effect ] ATK 1600 DEF 1300
- Gains 100 ATK for each monster in your GY.
- Sanga of the Thunder
- X
- LIGHT Level 7 [ Thunder / Effect ] ATK 2600 DEF 2200
- Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
- Kazejin
- X
- WIND Level 7 [ Spellcaster / Effect ] ATK 2400 DEF 2200
- Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
- Suijin
- X
- WATER Level 7 [ Aqua / Effect ] ATK 2500 DEF 2400
- Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
- Stone Statue of the Aztecs
- X
- EARTH Level 4 [ Rock / Effect ] ATK 300 DEF 2000
- Double any Battle Damage your opponent takes when they attack this monster.
- Ryu-Kishin Clown
- X
- DARK Level 2 [ Fiend / Effect ] ATK 800 DEF 500
- When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position.
- Kaiser Sea Horse
- X
- LIGHT Level 4 [ Sea Serpent / Effect ] ATK 1700 DEF 1650
- This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
- Unshaven Angler
- X
- WATER Level 4 [ Fish / Effect ] ATK 1500 DEF 1600
- When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.
- Whirlwind Prodigy
- X
- WIND Level 4 [ Fairy / Effect ] ATK 1500 DEF 1600
- When Tribute Summoning a WIND monster, you can treat this 1 monster as 2 Tributes.
- Soul Exchange
- X
- SPELL
- Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
- Fairy Meteor Crush
- X
- SPELL Equip
- If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Tribute Doll
- X
- SPELL
- Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn.
- Double Summon
- X
- SPELL
- You can conduct 2 Normal Summons/Sets this turn, not just 1.
- Judgment of Anubis
- X
- TRAP Counter
- When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
- Labyrinth of Nightmare
- X
- TRAP Continuous
- Once per turn, during each player's End Phase: Change the battle positions of all face-up monsters the turn player controls.
- Des Koala
- X
- DARK Level 3 [ Beast / Effect ] ATK 1100 DEF 1800
- FLIP: Inflict 400 damage to your opponent for each card in their hand.
- White Magician Pikeru
- X
- LIGHT Level 2 [ Spellcaster / Effect ] ATK 1200 DEF 0
- During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
- Des Wombat
- X
- EARTH Level 3 [ Beast / Effect ] ATK 1600 DEF 300
- Any damage to you from a card effect becomes 0.
- Frost and Flame Dragon
- X
- WATER Level 6 [ Dragon / Effect ] ATK 2300 DEF 2000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 FIRE and 2 WATER monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 monster on the field; destroy that target.
- Sea Koala
- X
- EARTH Level 2 [ Beast / Effect ] ATK 100 DEF 1600
- Once per turn: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect.
- Loud Cloud the Storm Serpent
- X
- WATER Level 5 [ Reptile / Effect ] ATK 0 DEF 2000
-
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE and 1 WIND monster from your GY. You can only use each of the following effects of "Loud Cloud the Storm Serpent" once per turn.
●You can banish 1 FIRE monster from your GY, then target 1 monster your opponent controls; destroy that monster, and if you do, this card gains ATK equal to the destroyed monster's original ATK.
●You can banish 1 WIND monster from your GY, then target 1 card in your opponent's Spell & Trap Zone; destroy it.
- Fifth Hope
- X
- SPELL
- Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).
- Disposable Learner Device
- X
- SPELL Equip
- The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.
- Pikeru's Circle of Enchantment
- X
- TRAP
- Damage to you from card effects becomes 0 until the end of this turn.
- UFOroid Fighter
- X
- LIGHT Level 10 [ Machine / Fusion / Effect ] ATK ? DEF ?
-
"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
- Elemental HERO Necroid Shaman
- X
- DARK Level 6 [ Warrior / Fusion / Effect ] ATK 1900 DEF 1800
-
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.