Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Search results: 1 - 27 of 27

 
  • Bountiful Artemis
    LIGHT LIGHT Level Level 4 [Fairy/Effect] ATK 1600 DEF 1700  
    Each time a Counter Trap Card is activated, draw 1 card immediately after it resolves.
    Bountiful Artemis
  • Vanity's Fiend
    DARK DARK Level Level 6 [Fiend/Effect] ATK 2400 DEF 1200  
    Cannot be Special Summoned. Neither player can Special Summon monsters.
    Vanity's Fiend
  • Masked HERO Dark Law
    DARK DARK Level Level 6 [Warrior/Fusion/Effect] ATK 2400 DEF 1800  
    Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Any card sent to your opponent's Graveyard is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
    Masked HERO Dark Law
  • Droll & Lock Bird
    WIND WIND Level Level 1 [Spellcaster/Effect] ATK 0 DEF 0  
    During either player's turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase): You can send this card from your hand to the Graveyard; for the rest of this turn, neither player can add a card(s) from their Deck to their hand.
    Droll & Lock Bird
  • Infernoid Patrulea
    FIRE FIRE Level Level 4 [Fiend/Effect] ATK 1800 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
    Infernoid Patrulea
  • Performapal Lizardraw
    EARTH EARTH Level Level 3 [Reptile/Pendulum/Effect] ATK 1200 DEF 600  
    Pendulum Scale 6 If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
    If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.
    Performapal Lizardraw
  • Performapal Skullcrobat Joker
    DARK DARK Level Level 4 [Spellcaster/Pendulum/Effect] ATK 1800 DEF 100  
    Pendulum Scale 8 You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
    When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
    Performapal Skullcrobat Joker
  • Performapal Monkeyboard
    EARTH EARTH Level Level 6 [Beast/Pendulum/Effect] ATK 1000 DEF 2400  
    Pendulum Scale 1 Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn.
    You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).
    Performapal Monkeyboard
  • Performapal Guitartle
    WATER WATER Level Level 1 [Aqua/Pendulum/Effect] ATK 300 DEF 400  
    Pendulum Scale 6 If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn.
    Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.
    Performapal Guitartle
  • Dinoster Power, the Mighty Dracoslayer
    WATER WATER Level Level 8 [Dragon/Fusion/Effect] ATK 2000 DEF 2950  
    1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
    Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.
    Dinoster Power, the Mighty Dracoslayer
  • Anti-Spell Fragrance
    TRAP TRAP Continuous Continuous  
    Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
    Anti-Spell Fragrance
  • Imperial Iron Wall
    TRAP TRAP Continuous Continuous  
    Neither player can banish cards.
    Imperial Iron Wall
  • Typhoon
    TRAP TRAP  
    Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap cards and you control no Spell/Trap Cards, you can activate this card from your hand.
    Typhoon
  • Skull Servant
    DARK DARK Level Level 1 [Zombie/Normal] ATK 300 DEF 200  
    A skeletal ghost that isn't strong but can mean trouble in large numbers.
    Skull Servant
  • Battle Warrior
    EARTH EARTH Level Level 3 [Warrior/Normal] ATK 700 DEF 1000  
    A warrior that fights with his bare hands!!!
    Battle Warrior
  • Mezuki
    EARTH EARTH Level Level 4 [Zombie/Effect] ATK 1700 DEF 800  
    You can banish this card from your Graveyard, then target 1 Zombie-Type monster in your Graveyard; Special Summon that target.
    Mezuki
  • The White Stone of Legend
    LIGHT LIGHT Level Level 1 [Dragon/Tuner/Effect] ATK 300 DEF 250  
    If this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
    The White Stone of Legend
  • Flying "C"
    EARTH EARTH Level Level 3 [Insect/Effect] ATK 700 DEF 700  
    When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's field in Defense Position. The controller of this card cannot Xyz Summon.
    Flying "C"
  • Zombie Warrior
    DARK DARK Level Level 3 [Zombie/Fusion] ATK 1200 DEF 900  
    Skull Servant + "Battle Warrior"
    Zombie Warrior
  • Michael, the Arch-Lightsworn
    LIGHT LIGHT Level Level 7 [Dragon/Synchro/Effect] ATK 2600 DEF 2000  
    1 Tuner + 1 or more non-Tuner LIGHT monsters
    Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
    Michael, the Arch-Lightsworn
  • Cyber Dragon Nova
    LIGHT LIGHT Rank Rank 5 [Machine/Xyz/Effect] ATK 2100 DEF 1600  
    2 Level 5 Machine monsters
    Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
    Cyber Dragon Nova
  • Mage Power
    SPELL SPELL Equip Equip  
    The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
    Mage Power
  • Offerings to the Doomed
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
    Offerings to the Doomed
  • Monster Gate
    SPELL SPELL  
    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard.
    Monster Gate
  • Allure of Darkness
    SPELL SPELL  
    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the Graveyard.
    Allure of Darkness
  • Summoning Curse
    SPELL SPELL Continuous Continuous  
    If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.
    Summoning Curse
  • Advance Zone
    SPELL SPELL Continuous Continuous  
    Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn.
    ●1 or more: Destroy 1 Set card your opponent controls.
    ●2 or more: Draw 1 card.
    ●3 or more: Add 1 monster from your Graveyard to your hand.
    Advance Zone
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