Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

YUGI'S LEGENDARY DECKS

( Release Date : 11/13/2015 )

Total of 105 Card(s)

 
  • Electromagnetic Turtle Secret Rare
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 0 DEF 1800  
    During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
    Electromagnetic Turtle
  • Black Luster Soldier
    EARTH EARTH Level Level 8 [ Warrior / Ritual ] ATK 3000 DEF 2500  
    You can Ritual Summon this card with "Black Luster Ritual".
    Black Luster Soldier
  • Black Luster Soldier - Envoy of the Beginning
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects.
    ●Target 1 monster on the field; banish that target face-up. This card cannot attack the turn this effect is activated.
    ●If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row.
    Black Luster Soldier - Envoy of the Beginning
  • Dark Magician
    DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100  
    The ultimate wizard in terms of attack and defense.
    Dark Magician
  • Dark Magician Girl
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700  
    Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.
    Dark Magician Girl
  • Gaia The Fierce Knight
    EARTH EARTH Level Level 7 [ Warrior / Normal ] ATK 2300 DEF 2100  
    A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
    Gaia The Fierce Knight
  • Summoned Skull
    DARK DARK Level Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200  
    A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

    (This card is always treated as an "Archfiend" card.)
    Summoned Skull
  • Curse of Dragon
    DARK DARK Level Level 5 [ Dragon / Normal ] ATK 2000 DEF 1500  
    A wicked dragon that taps into dark forces to execute a powerful attack.
    Curse of Dragon
  • Catapult Turtle
    WATER WATER Level Level 5 [ Aqua / Effect ] ATK 1000 DEF 2000  
    Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
    Catapult Turtle
  • Celtic Guardian
    EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1400 DEF 1200  
    An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
    Celtic Guardian
  • Winged Dragon, Guardian of the Fortress #1
    WIND WIND Level Level 4 [ Dragon / Normal ] ATK 1400 DEF 1200  
    A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
    Winged Dragon, Guardian of the Fortress #1
  • Feral Imp
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1300 DEF 1400  
    A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
    Feral Imp
  • Beaver Warrior
    EARTH EARTH Level Level 4 [ Beast-Warrior / Normal ] ATK 1200 DEF 1500  
    What this creature lacks in size it makes up for in defense when battling in the prairie.
    Beaver Warrior
  • Griffore
    EARTH EARTH Level Level 4 [ Beast / Normal ] ATK 1200 DEF 1500  
    This monster's tough hide deflects almost any attack.
    Griffore
  • Mystical Elf
    LIGHT LIGHT Level Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000  
    A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
    Mystical Elf
  • Giant Soldier of Stone
    EARTH EARTH Level Level 3 [ Rock / Normal ] ATK 1300 DEF 2000  
    A giant warrior made of stone. A punch from this creature has earth-shaking results.
    Giant Soldier of Stone
  • Mammoth Graveyard
    EARTH EARTH Level Level 3 [ Dinosaur / Normal ] ATK 1200 DEF 800  
    A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
    Mammoth Graveyard
  • Exodia the Forbidden One Ultra Rare Limited
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000  
    If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    Exodia the Forbidden One
  • Right Leg of the Forbidden One Ultra Rare Limited
    DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300  
    A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
    Right Leg of the Forbidden One
  • Left Leg of the Forbidden One Ultra Rare Limited
    DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300  
    A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
    Left Leg of the Forbidden One
  • Right Arm of the Forbidden One Ultra Rare Limited
    DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300  
    A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
    Right Arm of the Forbidden One
  • Left Arm of the Forbidden One Ultra Rare Limited
    DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300  
    A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
    Left Arm of the Forbidden One
  • Kuriboh
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 300 DEF 200  
    During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
    Kuriboh
  • Monster Reborn Limited
    SPELL SPELL  
    Target 1 monster in either GY; Special Summon it.
    Monster Reborn
  • Swords of Revealing Light
    SPELL SPELL  
    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    Swords of Revealing Light
  • Mystic Box
    SPELL SPELL  
    Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
    Mystic Box
  • Brain Control
    SPELL SPELL  
    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
    Brain Control
  • Monster Recovery
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
    Monster Recovery
  • Spell Shattering Arrow
    SPELL SPELL Quick-Play Quick-Play  
    Destroy as many face-up Spell Cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
    Spell Shattering Arrow
  • Horn of the Unicorn
    SPELL SPELL Equip Equip  
    The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.
    Horn of the Unicorn
  • Mystical Moon
    SPELL SPELL Equip Equip  
    Equip only to a Beast-Warrior-Type monster. It gains 300 ATK and DEF.
    Mystical Moon
  • Burning Land
    SPELL SPELL Continuous Continuous  
    When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.
    Burning Land
  • Multiply
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.
    Multiply
  • Detonate
    SPELL SPELL Quick-Play Quick-Play  
    Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect.
    Detonate
  • Makiu, the Magical Mist
    SPELL SPELL  
    Target 1 "Summoned Skull" or Thunder-Type monster you control; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.
    Makiu, the Magical Mist
  • Polymerization
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
    Polymerization
  • Black Luster Ritual
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
    Black Luster Ritual
  • Mirror Force
    TRAP TRAP  
    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
    Mirror Force
  • Magical Hats
    TRAP TRAP  
    During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
    Magical Hats
  • The Eye of Truth
    TRAP TRAP Continuous Continuous  
    Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
    The Eye of Truth
  • Shift
    TRAP TRAP  
    When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.
    Shift
  • Gaia the Dragon Champion
    WIND WIND Level Level 7 [ Dragon / Fusion ] ATK 2600 DEF 2100  
    Gaia The Fierce Knight + "Curse of Dragon"
    Gaia the Dragon Champion
  • Dark Renewal Secret Rare
    TRAP TRAP  
    When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster monster you control; send both monsters to the GY, then you can Special Summon 1 DARK Spellcaster monster from your Deck or GY.
    Dark Renewal
  • Valkyrion the Magna Warrior Ultra Rare
    EARTH EARTH Level Level 8 [ Rock / Effect ] ATK 3500 DEF 3850  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.
    Valkyrion the Magna Warrior
  • Buster Blader
    EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300  
    Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
    Buster Blader
  • Archfiend of Gilfer
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2200 DEF 2500  
    When this card is sent to the Graveyard: You can target 1 face-up monster on the field; equip that target with this card. That monster loses 500 ATK while equipped with this card.
    Archfiend of Gilfer
  • Jack's Knight
    LIGHT LIGHT Level Level 5 [ Warrior / Normal ] ATK 1900 DEF 1000  
    A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
    Jack's Knight
  • Queen's Knight
    LIGHT LIGHT Level Level 4 [ Warrior / Normal ] ATK 1500 DEF 1600  
    This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
    Queen's Knight
  • King's Knight
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400  
    When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
    King's Knight
  • Berfomet
    DARK DARK Level Level 5 [ Fiend / Effect ] ATK 1400 DEF 1800  
    When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
    Berfomet
  • Gazelle the King of Mythical Beasts
    EARTH EARTH Level Level 4 [ Beast / Normal ] ATK 1500 DEF 1200  
    This monster moves so fast that it looks like an illusion to mortal eyes.

    (This card is always treated as a "Phantom Beast" card.)
    Gazelle the King of Mythical Beasts
  • Alpha The Magnet Warrior
    EARTH EARTH Level Level 4 [ Rock / Normal ] ATK 1400 DEF 1700  
    Alpha, Beta, and Gamma meld as one to form a powerful monster.
    Alpha The Magnet Warrior
  • Beta The Magnet Warrior
    EARTH EARTH Level Level 4 [ Rock / Normal ] ATK 1700 DEF 1600  
    Alpha, Beta, and Gamma meld as one to form a powerful monster.
    Beta The Magnet Warrior
  • Gamma The Magnet Warrior
    EARTH EARTH Level Level 4 [ Rock / Normal ] ATK 1500 DEF 1800  
    Alpha, Beta, and Gamma meld as one to form a powerful monster.
    Gamma The Magnet Warrior
  • Big Shield Gardna
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 100 DEF 2600  
    When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
    Big Shield Gardna
  • Dark Magic Curtain
    SPELL SPELL  
    Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set).
    Dark Magic Curtain
  • Thousand Knives
    SPELL SPELL  
    If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
    Thousand Knives
  • Magic Formula
    SPELL SPELL Equip Equip  
    Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. When this card is sent from the field to the Graveyard: Gain 1000 LP.
    Magic Formula
  • Magical Dimension
    SPELL SPELL Quick-Play Quick-Play  
    If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
    Magical Dimension
  • Diffusion Wave-Motion
    SPELL SPELL  
    (This card is not treated as a "Fusion" card.)
    If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
    Diffusion Wave-Motion
  • Double Spell
    SPELL SPELL  
    Discard 1 Spell Card, then target 1 Spell Card in your opponent's Graveyard; place that target in the appropriate Zone on your side of the field, and as this card's effect resolution, follow its card text as if you had used it yourself.
    Double Spell
  • Ectoplasmer
    SPELL SPELL Continuous Continuous  
    Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
    Ectoplasmer
  • Soul Taker
    SPELL SPELL  
    Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
    Soul Taker
  • Pot of Greed Forbidden
    SPELL SPELL  
    Draw 2 cards.
    Pot of Greed
  • Card Destruction Limited
    SPELL SPELL  
    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
    Card Destruction
  • Exchange
    SPELL SPELL  
    Both players reveal their hands and add 1 card from each other's hand to their hand.
    Exchange
  • De-Fusion
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
    De-Fusion
  • Magic Cylinder
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    Magic Cylinder
  • Spellbinding Circle
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
    Spellbinding Circle
  • Lightforce Sword
    TRAP TRAP  
    Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
    Lightforce Sword
  • Chain Destruction
    TRAP TRAP  
    When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
    Chain Destruction
  • Soul Rope
    TRAP TRAP  
    When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.
    Soul Rope
  • Tragedy
    TRAP TRAP  
    When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls.
    Tragedy
  • Chimera the Flying Mythical Beast
    WIND WIND Level Level 6 [ Beast / Fusion / Effect ] ATK 2100 DEF 1800  
    "Gazelle the King of Mythical Beasts" + "Berfomet"
    (This card is always treated as a "Phantom Beast" card.)
    When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.
    Chimera the Flying Mythical Beast
  • Black Illusion Secret Rare
    TRAP TRAP  
    Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
    Black Illusion
  • Magician of Black Chaos Ultra Rare
    DARK DARK Level Level 8 [ Spellcaster / Ritual ] ATK 2800 DEF 2600  
    You can Ritual Summon this card with "Black Magic Ritual".
    Magician of Black Chaos
  • Dark Magician of Chaos Ultra Rare
    DARK DARK Level Level 8 [ Spellcaster / Effect ] ATK 2800 DEF 2600  
    During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
    Dark Magician of Chaos
  • Gandora the Dragon of Destruction
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 0 DEF 0  
    Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.
    Gandora the Dragon of Destruction
  • Silent Magician LV8 Ultra Rare
    LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 3500 DEF 1000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.
    Silent Magician LV8
  • Silent Magician LV4
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000  
    Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.
    Silent Magician LV4
  • Silent Swordsman LV7
    LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2800 DEF 1000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
    Silent Swordsman LV7
  • Silent Swordsman LV5
    LIGHT LIGHT Level Level 5 [ Warrior / Effect ] ATK 2300 DEF 1000  
    Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
    Silent Swordsman LV5
  • Silent Swordsman LV3
    LIGHT LIGHT Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000  
    Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
    Silent Swordsman LV3
  • The Tricky
    WIND WIND Level Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 1200  
    You can Special Summon this card (from your hand) by discarding 1 card.
    The Tricky
  • Green Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1400 DEF 600  
    When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
    Green Gadget
  • Red Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1300 DEF 1500  
    When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
    Red Gadget
  • Yellow Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1200  
    When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
    Yellow Gadget
  • Skilled Dark Magician
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1900 DEF 1700  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
    Skilled Dark Magician
  • Skilled White Magician
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1900  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
    Skilled White Magician
  • Blockman
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1000 DEF 1500  
    You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.
    Blockman
  • Marshmallon
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 300 DEF 500  
    Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.
    Marshmallon
  • Gold Sarcophagus Ultra Rare Limited
    SPELL SPELL  
    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.
    Gold Sarcophagus
  • Card of Sanctity
    SPELL SPELL  
    Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
    Card of Sanctity
  • Dark Magic Attack
    SPELL SPELL  
    If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
    Dark Magic Attack
  • Magicians Unite
    SPELL SPELL  
    If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.
    Magicians Unite
  • Dedication through Light and Darkness
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
    Dedication through Light and Darkness
  • Black Magic Ritual
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
    Black Magic Ritual
  • Tricky Spell 4
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.
    Tricky Spell 4
  • Emblem of Dragon Destroyer
    SPELL SPELL  
    Add 1 "Buster Blader" from your Deck or Graveyard to your hand.
    Emblem of Dragon Destroyer
  • Marshmallon Glasses
    SPELL SPELL Continuous Continuous  
    While "Marshmallon" is in your Monster Zone, your opponent cannot target monsters other than "Marshmallon" for attacks.
    Marshmallon Glasses
  • Magician's Circle
    TRAP TRAP  
    When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.
    Magician's Circle
  • Shattered Axe
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.
    Shattered Axe
  • Stronghold the Moving Fortress
    TRAP TRAP Continuous Continuous  
    Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
    Stronghold the Moving Fortress
  • Miracle Restoring
    TRAP TRAP  
    Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target.
    Miracle Restoring
  • Dark Paladin
    DARK DARK Level Level 8 [ Spellcaster / Fusion / Effect ] ATK 2900 DEF 2400  
    "Dark Magician" + "Buster Blader"
    Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
    Dark Paladin