Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

PREMIUM GOLD: RETURN OF THE BLING

( Release Date : 03/20/2015 )

Total of 91 Card(s)

 
  • Junk Giant Gold Secret
    EARTH EARTH Level Level 6 [ Machine / Effect ] ATK 2000 DEF 2400  
    If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.
    Junk Giant
  • Absolute King Back Jack Gold Secret
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0  
    During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
    Absolute King Back Jack
  • Rose Lover Gold Secret
    EARTH EARTH Level Level 1 [ Plant / Effect ] ATK 800 DEF 800  
    You can banish this card from the Graveyard; Special Summon 1 Plant-Type monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn.
    Rose Lover
  • Rose Paladin Gold Secret
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 200  
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn.
    Rose Paladin
  • Ghost Charon, the Underworld Boatman Gold Secret
    DARK DARK Level Level 2 [ Zombie / Tuner / Effect ] ATK 500 DEF 0  
    If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters.
    Ghost Charon, the Underworld Boatman
  • Blackwing - Kris the Crack of Dawn Gold Secret
    DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1900 DEF 300  
    If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.
    Blackwing - Kris the Crack of Dawn
  • Blackwing - Pinaki the Waxing Moon Gold Secret
    DARK DARK Level Level 3 [ Winged Beast / Tuner / Effect ] ATK 1200 DEF 1000  
    Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" Synchro Monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaki the Waxing Moon". You can only use this effect of "Blackwing - Pinaki the Waxing Moon" once per turn.
    Blackwing - Pinaki the Waxing Moon
  • Peropero Cerperus Gold Secret
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 0 DEF 1800  
    If you take damage by battle or by an opponent's card effect while this card is in the Graveyard: You can banish this card from the Graveyard, then target 1 card on the field; destroy it.
    Peropero Cerperus
  • Tristan, Knight of the Underworld Gold Secret
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 0  
    When this card is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your GY; add it to your hand. Gains 300 ATK if you control another Zombie monster(s).
    Tristan, Knight of the Underworld
  • Isolde, Belle of the Underworld Gold Secret
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1000 DEF 0  
    If you control "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.
    Isolde, Belle of the Underworld
  • Masked HERO Anki Gold Secret
    DARK DARK Level Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 1200  
    Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
    Masked HERO Anki
  • Blackwing Tamer - Obsidian Hawk Joe Gold Secret
    DARK DARK Level Level 7 [ Warrior / Synchro / Effect ] ATK 2600 DEF 2000  
    1 "Blackwing" Tuner + 1 or more non-Tuner "Blackwing" monsters
    You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.
    Blackwing Tamer - Obsidian Hawk Joe
  • Blackwing - Nothung the Starlight Gold Secret
    DARK DARK Level Level 6 [ Winged Beast / Synchro / Effect ] ATK 2400 DEF 1600  
    1 Tuner + 1 or more non-Tuner monsters
    If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Blackwing - Nothung the Starlight
  • Dragocytos Corrupted Nethersoul Dragon Gold Secret
    DARK DARK Level Level 10 [ Dragon / Synchro / Effect ] ATK 4000 DEF 2000  
    1 DARK Tuner + 1 non-Tuner Dragon-Type monster
    Cannot be destroyed by battle. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack on an opponent's monster in a row. During your Standby Phase: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, inflict damage to your opponent equal to that lost ATK.
    Dragocytos Corrupted Nethersoul Dragon
  • Number 95: Galaxy-Eyes Dark Matter Dragon Gold Secret Forbidden
    DARK DARK Rank Rank 9 [ Dragon / Xyz / Effect ] ATK 4000 DEF 0  
    3 Level 9 monsters
    You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. When this card is Xyz Summoned: You can send 3 Dragon-Type monsters with different names from your Deck to the Graveyard; your opponent banishes 3 monsters from their Deck. You can detach 1 Xyz Material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn.
    Number 95: Galaxy-Eyes Dark Matter Dragon
  • Cat Shark Gold Secret
    WATER WATER Rank Rank 2 [ Beast / Xyz / Effect ] ATK 500 DEF 500  
    2 Level 2 monsters
    While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.
    Cat Shark
  • Number 14: Greedy Sarameya Gold Secret
    DARK DARK Rank Rank 5 [ Beast / Xyz / Effect ] ATK 2500 DEF 1500  
    2 Level 5 monsters
    Your opponent takes any effect damage you would have taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard.
    Number 14: Greedy Sarameya
  • Number 21: Frozen Lady Justice Gold Secret
    WATER WATER Rank Rank 6 [ Aqua / Xyz / Effect ] ATK 500 DEF 500  
    2 Level 6 monsters
    You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls.
    Number 21: Frozen Lady Justice
  • Parallel Twister Gold Secret
    SPELL SPELL  
    Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.
    Parallel Twister
  • Stardust Re-Spark Gold Secret
    TRAP TRAP  
    When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.
    Stardust Re-Spark
  • Santa Claws Gold Secret
    LIGHT LIGHT Level Level 6 [ Fiend / Effect ] ATK 1200 DEF 2500  
    You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.
    Santa Claws
  • Right Leg of the Forbidden One Gold Rare Limited
    DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300  
    A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
    Right Leg of the Forbidden One
  • Left Leg of the Forbidden One Gold Rare Limited
    DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300  
    A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
    Left Leg of the Forbidden One
  • Right Arm of the Forbidden One Gold Rare Limited
    DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300  
    A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
    Right Arm of the Forbidden One
  • Left Arm of the Forbidden One Gold Rare Limited
    DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300  
    A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
    Left Arm of the Forbidden One
  • Exodia the Forbidden One Gold Rare Limited
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000  
    If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    Exodia the Forbidden One
  • Sinister Serpent Gold Rare
    WATER WATER Level Level 1 [ Reptile / Effect ] ATK 300 DEF 250  
    During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
    Sinister Serpent
  • Card Trooper Gold Rare
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 400 DEF 400  
    Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
    Card Trooper
  • Elemental HERO Neos Alius Gold Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Gemini / Effect ] ATK 1900 DEF 1300  
    This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●This card's name becomes "Elemental HERO Neos" while on the field.
    Elemental HERO Neos Alius
  • Dandylion Gold Rare Forbidden
    EARTH EARTH Level Level 3 [ Plant / Effect ] ATK 300 DEF 300  
    If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
    Dandylion
  • Debris Dragon Gold Rare
    WIND WIND Level Level 4 [ Dragon / Tuner / Effect ] ATK 1000 DEF 2000  
    When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but it has its effects negated. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
    Debris Dragon
  • Mystical Beast of Serket Gold Rare
    EARTH EARTH Level Level 6 [ Fairy / Effect ] ATK 2500 DEF 2000  
    If you do not control "Temple of the Kings", destroy this card. Banish any monster destroyed by battle with this card. If this card destroys a monster by battle: It gains 500 ATK.
    Mystical Beast of Serket
  • Glow-Up Bulb Gold Rare
    EARTH EARTH Level Level 1 [ Plant / Tuner / Effect ] ATK 100 DEF 100  
    If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
    Glow-Up Bulb
  • Metaion, the Timelord Gold Rare
    FIRE FIRE Level Level 10 [ Fairy / Effect ] ATK 0 DEF 0  
    Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.
    Metaion, the Timelord
  • Bujin Yamato Gold Rare
    LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 200  
    Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".
    Bujin Yamato
  • Traptrix Atrax Gold Rare
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1800 DEF 1000  
    This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.
    Traptrix Atrax
  • Traptrix Myrmeleo Gold Rare
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1600 DEF 1200  
    This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
    Traptrix Myrmeleo
  • Traptrix Nepenthes Gold Rare
    EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 800 DEF 2000  
    This card is unaffected by the effects of "Hole" Normal Trap Cards. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use this effect of "Traptrix Nepenthes" once per turn.
    Traptrix Nepenthes
  • Mathematician Gold Rare
    EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 1500 DEF 500  
    When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.
    Mathematician
  • Sylvan Sagequoia Gold Rare
    WIND WIND Level Level 7 [ Plant / Effect ] ATK 2600 DEF 2100  
    When a "Sylvan" monster is sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 "Sylvan" Spell/Trap Card in your Graveyard; add that target to your hand.
    Sylvan Sagequoia
  • Traptrix Dionaea Gold Rare
    EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 1700 DEF 1100  
    This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
    Traptrix Dionaea
  • Goyo Guardian Gold Rare
    EARTH EARTH Level Level 6 [ Warrior / Synchro / Effect ] ATK 2800 DEF 2000  
    1 EARTH Tuner + 1 or more non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.
    Goyo Guardian
  • Armades, Keeper of Boundaries Gold Rare
    LIGHT LIGHT Level Level 5 [ Fiend / Synchro / Effect ] ATK 2300 DEF 1500  
    1 Tuner + 1 or more non-Tuner monsters
    If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
    Armades, Keeper of Boundaries
  • Lavalval Chain Gold Rare Forbidden
    FIRE FIRE Rank Rank 4 [ Sea Serpent / Xyz / Effect ] ATK 1800 DEF 1000  
    2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
    ●Send 1 card from your Deck to the Graveyard.
    ●Choose 1 monster from your Deck and place it on top of your Deck.
    Lavalval Chain
  • Madolche Queen Tiaramisu Gold Rare
    EARTH EARTH Rank Rank 4 [ Fairy / Xyz / Effect ] ATK 2200 DEF 2100  
    2 Level 4 "Madolche" monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.
    Madolche Queen Tiaramisu
  • Number 101: Silent Honor ARK Gold Rare
    WATER WATER Rank Rank 4 [ Aqua / Xyz / Effect ] ATK 2100 DEF 1000  
    2 Level 4 monsters
    You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
    Number 101: Silent Honor ARK
  • Downerd Magician Gold Rare
    DARK DARK Rank Rank 4 [ Spellcaster / Xyz / Effect ] ATK 2100 DEF 200  
    2 Level 4 Spellcaster-Type monsters
    During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.
    Downerd Magician
  • Raigeki Gold Rare Limited
    SPELL SPELL  
    Destroy all monsters your opponent controls.
    Raigeki
  • Book of Moon Gold Rare Limited
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; change that target to face-down Defense Position.
    Book of Moon
  • Advanced Ritual Art Gold Rare
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the Graveyard whose total Levels equal the Level of that Ritual Monster.
    Advanced Ritual Art
  • Foolish Burial Gold Rare Limited
    SPELL SPELL  
    Send 1 monster from your Deck to the GY.
    Foolish Burial
  • Charge of the Light Brigade Gold Rare
    SPELL SPELL  
    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
    Charge of the Light Brigade
  • Rekindling Gold Rare
    SPELL SPELL  
    Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase.
    Rekindling
  • Preparation of Rites Gold Rare
    SPELL SPELL  
    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
    Preparation of Rites
  • Pot of Duality Gold Rare
    SPELL SPELL  
    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
    Pot of Duality
  • Temple of the Kings Gold Rare
    SPELL SPELL Continuous Continuous  
    You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.
    Temple of the Kings
  • The Grand Spellbook Tower Gold Rare
    SPELL SPELL Field Field  
    Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.
    The Grand Spellbook Tower
  • Rank-Up-Magic Barian's Force Gold Rare
    SPELL SPELL  
    Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.
    Rank-Up-Magic Barian's Force
  • Rank-Up-Magic Numeron Force Gold Rare
    SPELL SPELL  
    Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.
    Rank-Up-Magic Numeron Force
  • Rank-Up-Magic Astral Force Gold Rare
    SPELL SPELL  
    Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".
    Rank-Up-Magic Astral Force
  • Sylvan Charity Gold Rare
    SPELL SPELL  
    Draw 3 cards, then, if you have a "Sylvan" card in your hand, reveal 2 cards from your hand including at least 1 "Sylvan" card, then place them on the top of the Deck in any order. Otherwise, reveal your entire hand, then place it on the top of the Deck in any order. You can only activate 1 "Sylvan Charity" per turn.
    Sylvan Charity
  • Ceasefire Gold Rare
    TRAP TRAP  
    If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
    Ceasefire
  • Ring of Destruction Gold Rare
    TRAP TRAP  
    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
    Ring of Destruction
  • Chain Disappearance Gold Rare
    TRAP TRAP  
    When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
    Chain Disappearance
  • Compulsory Evacuation Device Gold Rare
    TRAP TRAP  
    Target 1 monster on the field; return that target to the hand.
    Compulsory Evacuation Device
  • Exchange of the Spirit Gold Rare
    TRAP TRAP  
    If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.
    Exchange of the Spirit
  • Karma Cut Gold Rare
    TRAP TRAP  
    Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.
    Karma Cut
  • Solemn Warning Gold Rare Limited
    TRAP TRAP Counter Counter  
    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
    Solemn Warning
  • Traptrix Trap Hole Nightmare Gold Rare
    TRAP TRAP  
    When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.
    Traptrix Trap Hole Nightmare
  • Crush Card Virus Gold Rare
    TRAP TRAP  
    Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
    Crush Card Virus
  • Veil of Darkness Gold Rare
    SPELL SPELL Continuous Continuous  
    During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
    Veil of Darkness
  • Elemental HERO Prisma Gold Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1100  
    Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.
    Elemental HERO Prisma
  • Blackwing - Gale the Whirlwind Gold Rare
    DARK DARK Level Level 3 [ Winged Beast / Tuner / Effect ] ATK 1300 DEF 400  
    If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF.
    Blackwing - Gale the Whirlwind
  • My Body as a Shield Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.
    My Body as a Shield
  • Smashing Ground Gold Rare
    SPELL SPELL  
    Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
    Smashing Ground
  • Enemy Controller Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    Activate 1 of these effects.
    ●Target 1 face-up monster your opponent controls; change that target's battle position.
    ●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
    Enemy Controller
  • Doomcaliber Knight Gold Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1900 DEF 1800  
    Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.
    Doomcaliber Knight
  • Five-Headed Dragon Gold Rare
    DARK DARK Level Level 12 [ Dragon / Fusion / Effect ] ATK 5000 DEF 5000  
    5 Dragon monsters
    Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
    Five-Headed Dragon
  • Gladiator Beast Gyzarus Gold Rare
    DARK DARK Level Level 6 [ Winged Beast / Fusion / Effect ] ATK 2400 DEF 1500  
    "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
    Gladiator Beast Gyzarus
  • Blue-Eyes White Dragon Gold Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500  
    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    Blue-Eyes White Dragon
  • Gorz the Emissary of Darkness Gold Rare
    DARK DARK Level Level 7 [ Fiend / Effect ] ATK 2700 DEF 2500  
    When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. If Summoned this way, activate the appropriate effect, based on the type of damage:
    ●Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
    ●Effect damage: Inflict damage to your opponent equal to the amount of damage you took.
    Gorz the Emissary of Darkness
  • Master Hyperion Gold Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2700 DEF 2100  
    You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
    Master Hyperion
  • Grapha, Dragon Lord of Dark World Gold Rare
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2700 DEF 1800  
    You can Special Summon this card (from your Graveyard) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
    Grapha, Dragon Lord of Dark World
  • Sephylon, the Ultimate Timelord Gold Rare
    LIGHT LIGHT Level Level 10 [ Fairy / Effect ] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your GY. Once per turn: You can Special Summon 1 Level 8 or higher Fairy monster from your hand or GY, but its effects are negated, also its ATK becomes 4000.
    Sephylon, the Ultimate Timelord
  • Herald of Perfection Gold Rare
    LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 1800 DEF 2800  
    You can Ritual Summon this card with "Dawn of the Herald". During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the activation, and if you do, destroy it.
    Herald of Perfection
  • Naturia Beast Gold Rare
    EARTH EARTH Level Level 5 [ Beast / Synchro / Effect ] ATK 2200 DEF 1700  
    1 EARTH Tuner + 1+ non-Tuner EARTH monsters
    When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    Naturia Beast
  • Naturia Barkion Gold Rare
    EARTH EARTH Level Level 6 [ Dragon / Synchro / Effect ] ATK 2500 DEF 1800  
    1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
    During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
    Naturia Barkion
  • Formula Synchron Gold Rare
    LIGHT LIGHT Level Level 2 [ Machine / Synchro / Tuner / Effect ] ATK 200 DEF 1500  
    1 Tuner + 1 non-Tuner monster
    When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).
    Formula Synchron
  • Dark Hole Gold Rare
    SPELL SPELL  
    Destroy all monsters on the field.
    Dark Hole
  • Call of the Haunted Gold Rare
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    Call of the Haunted
  • Starlight Road Gold Rare
    TRAP TRAP  
    When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    Starlight Road