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LEGENDARY COLLECTION 4 JOEY'S WORLD MEGA PACK

( Release Date : 10/11/2013 )

Total of 298 Card(s)
Flame Manipulator
Flame Manipulator
X
FIRE FIRE Level Level 3 [ Spellcaster / Normal ] ATK 900 DEF 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
Masaki the Legendary Swordsman
Masaki the Legendary Swordsman
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1100 DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
Red-Eyes Black Dragon
Red-Eyes Black Dragon

UR

Ultra Rare
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.
Rude Kaiser
Rude Kaiser
X
EARTH EARTH Level Level 5 [ Beast-Warrior / Normal ] ATK 1800 DEF 1600
With an axe in each hand, this monster delivers heavy damage.
Rock Ogre Grotto #1
Rock Ogre Grotto #1
X
EARTH EARTH Level Level 3 [ Rock / Normal ] ATK 800 DEF 1200
Protected by a solid body of rock, this monster throws a bone-shattering punch.
Baby Dragon
Baby Dragon

SR

Super Rare
X
WIND WIND Level Level 3 [ Dragon / Normal ] ATK 1200 DEF 700
Much more than just a child, this dragon is gifted with untapped power.
Axe Raider
Axe Raider
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1700 DEF 1150
An axe-wielding monster of tremendous strength and agility.
Tiger Axe
Tiger Axe
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Normal ] ATK 1300 DEF 1100
A fast and powerful axe-wielding beast-warrior.
Garoozis
Garoozis
X
FIRE FIRE Level Level 5 [ Beast-Warrior / Normal ] ATK 1800 DEF 1500
An axe-swinging beast-warrior with the head of a dragon.
Swordsman of Landstar
Swordsman of Landstar
X
EARTH EARTH Level Level 3 [ Warrior / Normal ] ATK 500 DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
Cyber-Tech Alligator
Cyber-Tech Alligator
X
WIND WIND Level Level 5 [ Machine / Normal ] ATK 2500 DEF 1600
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

(This card is not treated as a "Cyber" card.)
Alligator's Sword
Alligator's Sword
X
EARTH EARTH Level Level 4 [ Beast / Normal ] ATK 1500 DEF 1200
ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
Meotoko
Meotoko
X
EARTH EARTH Level Level 2 [ Beast / Normal ] ATK 700 DEF 600
Dis big ol' guy wit' a big ol' eye shoots a nasty ray beam right atcha!
Kageningen
Kageningen
X
DARK DARK Level Level 2 [ Warrior / Normal ] ATK 800 DEF 600
He yoozes both a physical and a shadow form ta attack. So he's a tough monstah ta beat!
Stone Armadiller
Stone Armadiller
X
EARTH EARTH Level Level 3 [ Rock / Normal ] ATK 800 DEF 1200
Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense!
Anthrosaurus
Anthrosaurus
X
EARTH EARTH Level Level 3 [ Dinosaur / Normal ] ATK 1000 DEF 850
Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)
Skull Stalker
Skull Stalker
X
DARK DARK Level Level 3 [ Warrior / Normal ] ATK 900 DEF 800
Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah!
Wolf
Wolf
X
EARTH EARTH Level Level 3 [ Beast / Normal ] ATK 1200 DEF 800
Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffin at my socks!
Hero of the East
Hero of the East
X
EARTH EARTH Level Level 3 [ Warrior / Normal ] ATK 1100 DEF 1000
Feel da strength ah dis sword-swingin' samurai from da Far East.
Swamp Battleguard
Swamp Battleguard
X
EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 1800 DEF 1500
Gains 500 ATK for each "Lava Battleguard" you control.
Time Wizard
Time Wizard
X
LIGHT LIGHT Level Level 2 [ Spellcaster / Effect ] ATK 500 DEF 400
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
Lava Battleguard
Lava Battleguard
X
EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 1550 DEF 1800
Gains 500 ATK for each "Swamp Battleguard" you control.
Jinzo
Jinzo

R

Rare
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
The Legendary Fisherman
The Legendary Fisherman
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 1850 DEF 1600
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
Sword Hunter
Sword Hunter
X
EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2450 DEF 1700
At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
●The equipped monster gains 200 ATK.
Hayabusa Knight
Hayabusa Knight
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 700
This card can make a second attack during each Battle Phase.
Mad Sword Beast
Mad Sword Beast
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1400 DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle damage.
Goblin Attack Force
Goblin Attack Force
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 2300 DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
The Fiend Megacyber
The Fiend Megacyber
X
DARK DARK Level Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
Gearfried the Iron Knight
Gearfried the Iron Knight
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
Red-Eyes Black Metal Dragon
Red-Eyes Black Metal Dragon
X
DARK DARK Level Level 8 [ Machine / Effect ] ATK 2800 DEF 2400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
Marauding Captain
Marauding Captain
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 400
Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
Fiber Jar
Fiber Jar

Forbidden

Forbidden
X
EARTH EARTH Level Level 3 [ Plant / Flip / Effect ] ATK 500 DEF 500
FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
Sasuke Samurai
Sasuke Samurai
X
WIND WIND Level Level 2 [ Warrior / Effect ] ATK 500 DEF 800
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
Neko Mane King
Neko Mane King
X
EARTH EARTH Level Level 1 [ Beast / Effect ] ATK 0 DEF 0
During your opponent's turn, when this card in your possession is sent to your GY by an opponent's card effect: It becomes the End Phase of this turn.
Little-Winguard
Little-Winguard
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1800
Once per turn, during your End Phase: You can change the battle position of this card.
Insect Queen
Insect Queen
X
EARTH EARTH Level Level 7 [ Insect / Effect ] ATK 2200 DEF 2400
Gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Black Dragon's Chick
Black Dragon's Chick

SR

Super Rare
X
DARK DARK Level Level 1 [ Dragon / Effect ] ATK 800 DEF 500
You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
Red-Eyes Darkness Dragon
Red-Eyes Darkness Dragon
X
DARK DARK Level Level 9 [ Dragon / Effect ] ATK 2400 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY.
Gearfried the Swordmaster
Gearfried the Swordmaster
X
LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
Gilford the Lightning
Gilford the Lightning
X
LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 1400
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
Rocket Warrior
Rocket Warrior
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
During your Battle Phase, this card cannot be destroyed by battle, also you take no damage from battles involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.
Panther Warrior
Panther Warrior
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 2000 DEF 1600
This card cannot declare an attack unless you Tribute 1 monster.
Gilford the Legend
Gilford the Legend
X
EARTH EARTH Level Level 8 [ Warrior / Effect ] ATK 2600 DEF 2000
Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control.
Copycat
Copycat
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.
Divine Knight Ishzark
Divine Knight Ishzark
X
LIGHT LIGHT Level Level 6 [ Warrior / Effect ] ATK 2300 DEF 1800
After damage calculation, when this card destroys a monster by battle: Banish that monster.
Maximum Six
Maximum Six
X
EARTH EARTH Level Level 6 [ Warrior / Effect ] ATK 1900 DEF 1600
When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200.
Comrade Swordsman of Landstar
Comrade Swordsman of Landstar
X
EARTH EARTH Level Level 3 [ Warrior / Tuner / Effect ] ATK 500 DEF 1200
All Warrior-Type monsters you control gain 400 ATK.
Red-Eyes Wyvern
Red-Eyes Wyvern
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1600
Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect.
Red-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon

SE

Secret Rare
X
DARK DARK Level Level 10 [ Dragon / Effect ] ATK 2800 DEF 2400
You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
Phoenix Gearfried
Phoenix Gearfried
X
FIRE FIRE Level Level 8 [ Warrior / Gemini / Effect ] ATK 2800 DEF 2200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.
Lightray Gearfried
Lightray Gearfried
X
LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap Card is activated: You can banish 1 Warrior-Type monster from your Graveyard; negate the activation, and if you do, destroy it. All face-up monsters you control must be Warrior-Type to activate and to resolve this effect.
Flame Swordsman
Flame Swordsman
X
FIRE FIRE Level Level 5 [ Warrior / Fusion ] ATK 1800 DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
Black Skull Dragon
Black Skull Dragon

R

Rare
X
DARK DARK Level Level 9 [ Dragon / Fusion ] ATK 3200 DEF 2500
"Summoned Skull" + "Red-Eyes Black Dragon"

(This card is always treated as an "Archfiend" card.)
Thousand Dragon
Thousand Dragon
X
WIND WIND Level Level 7 [ Dragon / Fusion ] ATK 2400 DEF 2000
"Time Wizard" + "Baby Dragon"
Alligator's Sword Dragon
Alligator's Sword Dragon
X
WIND WIND Level Level 5 [ Dragon / Fusion / Effect ] ATK 1700 DEF 1500
"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
Raigeki
Raigeki

SE

Secret Rare
X
SPELL SPELL
Destroy all monsters your opponent controls.
Hinotama
Hinotama
X
SPELL SPELL
Inflict 500 damage to your opponent.
Polymerization
Polymerization

SR

Super Rare
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
Monster Reborn
Monster Reborn

Limited

Limited

UR

Ultra Rare
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
Pot of Greed
Pot of Greed

Forbidden

Forbidden

SE

Secret Rare
X
SPELL SPELL
Draw 2 cards.
Salamandra
Salamandra
X
SPELL SPELL Equip Equip
Equip only to a FIRE monster. It gains 700 ATK.
Giant Trunade
Giant Trunade

Forbidden

Forbidden
X
SPELL SPELL
Return all Spell and Trap Cards on the field to the hand.
Premature Burial
Premature Burial

Forbidden

Forbidden
X
SPELL SPELL Equip Equip
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Graceful Dice
Graceful Dice
X
SPELL SPELL Quick-Play Quick-Play
Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.
Scapegoat
Scapegoat

SE

Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
The Warrior Returning Alive
The Warrior Returning Alive
X
SPELL SPELL
Target 1 Warrior monster in your GY; add that target to your hand.
Meteor of Destruction
Meteor of Destruction
X
SPELL SPELL
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent.
Release Restraint
Release Restraint
X
SPELL SPELL
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
Foolish Burial
Foolish Burial

Limited

Limited

SE

Secret Rare
X
SPELL SPELL
Send 1 monster from your Deck to the GY.
Silent Doom
Silent Doom

SR

Super Rare
X
SPELL SPELL
Target 1 Normal Monster in your GY; Special Summon it in Defense Position, but it cannot attack.
Dangerous Machine Type-6
Dangerous Machine Type-6
X
SPELL SPELL Continuous Continuous
During each of your Standby Phases: Roll a six-sided die and apply the result.
●1: Discard 1 card.
●2: Your opponent discards 1 card.
●3: Draw 1 card.
●4: Your opponent draws 1 card.
●5: Destroy 1 monster your opponent controls.
●6: Destroy this card.
Trap Hole
Trap Hole
X
TRAP TRAP
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Skull Dice
Skull Dice
X
TRAP TRAP
Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.
Metalmorph
Metalmorph
X
TRAP TRAP
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
Fairy Box
Fairy Box
X
TRAP TRAP Continuous Continuous
When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
Collected Power
Collected Power
X
TRAP TRAP
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
Bottomless Trap Hole
Bottomless Trap Hole

SE

Secret Rare
X
TRAP TRAP
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Drop Off
Drop Off
X
TRAP TRAP
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
Magical Arm Shield
Magical Arm Shield
X
TRAP TRAP
When an opponent's monster declares an attack while they control 2 or more face-up monsters and you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that face-up monster (until the end of the Battle Phase), and if you do, change the attack target to it and perform damage calculation.
Kunai with Chain
Kunai with Chain
X
TRAP TRAP
Activate 1 or both of these effects (simultaneously);
��When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
��Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
Harpie Lady
Harpie Lady

SR

Super Rare
X
WIND WIND Level Level 4 [ Winged Beast / Normal ] ATK 1300 DEF 1400
This human-shaped animal with wings is beautiful to watch but deadly in battle.
Harpie Girl
Harpie Girl
X
WIND WIND Level Level 2 [ Winged Beast / Normal ] ATK 500 DEF 500
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
Dunames Dark Witch
Dunames Dark Witch

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Fairy / Normal ] ATK 1800 DEF 1050
Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.
Harpie Lady Sisters
Harpie Lady Sisters
X
WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 1950 DEF 2100
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
Harpie's Pet Dragon
Harpie's Pet Dragon

UR

Ultra Rare
X
WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2000 DEF 2500
Gains 300 ATK/DEF for each "Harpie Lady" on the field.
Amazoness Paladin
Amazoness Paladin

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 300
Gains 100 ATK for each "Amazoness" monster you control.
Amazoness Fighter
Amazoness Fighter
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
You take no battle damage from attacks involving this card.
Amazoness Tiger
Amazoness Tiger

UR

Ultra Rare
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1100 DEF 1500
You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one.
Harpie Lady 1
Harpie Lady 1

SR

Super Rare
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
Harpie Lady 2
Harpie Lady 2

SR

Super Rare
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
Harpie Lady 3
Harpie Lady 3

SR

Super Rare
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
Harpie's Pet Baby Dragon
Harpie's Pet Baby Dragon
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1200 DEF 600
Gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
●1+: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
●2+: Double the original ATK/DEF of this card.
●3+: Once per turn: You can target 1 card your opponent controls; destroy that target.
Harpie Queen
Harpie Queen

UR

Ultra Rare
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1900 DEF 1200
This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand.
Amazoness Scouts
Amazoness Scouts
X
EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 500 DEF 1100
(Quick Effect): You can Tribute this card; this turn, neither player can target "Amazoness" monsters you currently control with monster effects, also they cannot be destroyed by card effects.
Cyber Harpie Lady
Cyber Harpie Lady
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1800 DEF 1300
(This card's name is always treated as "Harpie Lady".)
Harpie Dancer
Harpie Dancer

UR

Ultra Rare
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1200 DEF 1000
You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY.
Elegant Egotist
Elegant Egotist

SR

Super Rare
X
SPELL SPELL
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
Harpie's Feather Duster
Harpie's Feather Duster

Limited

Limited

SE

Secret Rare
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
Amazoness Spellcaster
Amazoness Spellcaster
X
SPELL SPELL
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
Spell Reproduction
Spell Reproduction
X
SPELL SPELL
Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.
Harpies' Hunting Ground
Harpies' Hunting Ground

SR

Super Rare
X
SPELL SPELL Field Field
All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
Triangle Ecstasy Spark
Triangle Ecstasy Spark
X
SPELL SPELL
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
Amazoness Village
Amazoness Village
X
SPELL SPELL Field Field
All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY.
Cyber Shield
Cyber Shield
X
SPELL SPELL Equip Equip
Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
Fairy's Hand Mirror
Fairy's Hand Mirror
X
TRAP TRAP
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target.
Mirror Wall
Mirror Wall
X
TRAP TRAP Continuous Continuous
Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card.
Gravity Bind
Gravity Bind
X
TRAP TRAP Continuous Continuous
Level 4 or higher monsters cannot attack.
Shadow of Eyes
Shadow of Eyes
X
TRAP TRAP
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
Gryphon Wing
Gryphon Wing
X
TRAP TRAP
When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spells and Traps your opponent controls.
Trap Jammer
Trap Jammer

SE

Secret Rare
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
Hysteric Party
Hysteric Party

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your GY. When this face-up card leaves the field, destroy those monsters.
Revival Jam
Revival Jam
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1500 DEF 500
When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase.
Dark Jeroid
Dark Jeroid
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1200 DEF 1500
If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
Newdoria
Newdoria
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1200 DEF 800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
Helpoemer
Helpoemer
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2000 DEF 1400
Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
Lava Golem
Lava Golem

R

Rare
X
FIRE FIRE Level Level 8 [ Fiend / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
Drillago
Drillago
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1600 DEF 1100
If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
Lekunga
Lekunga
X
WATER WATER Level Level 4 [ Plant / Effect ] ATK 1700 DEF 500
You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
Lord Poison
Lord Poison
X
WATER WATER Level Level 4 [ Plant / Effect ] ATK 1500 DEF 1000
If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
Makyura the Destructor
Makyura the Destructor
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1200
If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.
Legendary Fiend
Legendary Fiend
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 1500 DEF 1800
Once per turn, during your Standby Phase: This card gains 700 ATK.
Black Pendant
Black Pendant
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.
Jam Breeding Machine
Jam Breeding Machine
X
SPELL SPELL Continuous Continuous
Once per turn, during your Standby Phase: Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
Vengeful Bog Spirit
Vengeful Bog Spirit
X
SPELL SPELL Continuous Continuous
Monsters cannot attack the turn they are Summoned.
Card of Sanctity
Card of Sanctity
X
SPELL SPELL
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
Magical Stone Excavation
Magical Stone Excavation
X
SPELL SPELL
Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
Spell of Pain
Spell of Pain
X
SPELL SPELL Quick-Play Quick-Play
When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead.
Magic Jammer
Magic Jammer
X
TRAP TRAP Counter Counter
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Mirror Force
Mirror Force

SE

Secret Rare
X
TRAP TRAP
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Jam Defender
Jam Defender
X
TRAP TRAP Continuous Continuous
When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
Coffin Seller
Coffin Seller
X
TRAP TRAP Continuous Continuous
Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.
Rope of Life
Rope of Life
X
TRAP TRAP
When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
Nightmare Wheel
Nightmare Wheel
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
Judgment of Anubis
Judgment of Anubis
X
TRAP TRAP Counter Counter
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
Malevolent Catastrophe
Malevolent Catastrophe
X
TRAP TRAP
When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
Relieve Monster
Relieve Monster
X
TRAP TRAP
When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand.
Metal Reflect Slime
Metal Reflect Slime
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.
Serpent Night Dragon
Serpent Night Dragon
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2350 DEF 2400
A dragon created from the soul of a wicked knight.
Two-Headed King Rex
Two-Headed King Rex
X
EARTH EARTH Level Level 4 [ Dinosaur / Normal ] ATK 1600 DEF 1200
A powerful monster whose two heads attack as one.
Crawling Dragon #2
Crawling Dragon #2
X
EARTH EARTH Level Level 4 [ Dinosaur / Normal ] ATK 1600 DEF 1200
A powerful dragon with teeth that can grind almost anything to dust.
Kabazauls
Kabazauls

SE

Secret Rare
X
WATER WATER Level Level 4 [ Dinosaur / Normal ] ATK 1700 DEF 1500
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
Sabersaurus
Sabersaurus

SE

Secret Rare
X
EARTH EARTH Level Level 4 [ Dinosaur / Normal ] ATK 1900 DEF 500
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
Tomozaurus
Tomozaurus
X
EARTH EARTH Level Level 2 [ Dinosaur / Normal ] ATK 500 DEF 400
Small but vicious, this monster even attacks its own kind.
Little D
Little D
X
EARTH EARTH Level Level 3 [ Dinosaur / Normal ] ATK 1100 DEF 700
Yo, this tyrannosaurus tot's got a terrible temper.
Sword Arm of Dragon
Sword Arm of Dragon
X
EARTH EARTH Level Level 6 [ Dinosaur / Normal ] ATK 1750 DEF 2030
This Jurassic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls.
Megazowler
Megazowler
X
EARTH EARTH Level Level 6 [ Dinosaur / Normal ] ATK 1800 DEF 2000
Nothing stands in the way of this spike-covered dinosaur!
Gilasaurus
Gilasaurus
X
EARTH EARTH Level Level 3 [ Dinosaur / Effect ] ATK 1400 DEF 400
You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
Tyrant Dragon
Tyrant Dragon
X
FIRE FIRE Level Level 8 [ Dragon / Effect ] ATK 2900 DEF 2500
During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.
Dark Driceratops
Dark Driceratops
X
EARTH EARTH Level Level 6 [ Dinosaur / Effect ] ATK 2400 DEF 1500
If this card attacks a Defense Position monster, inflict piercing battle damage.
Hyper Hammerhead
Hyper Hammerhead
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1500 DEF 1200
At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.
Black Tyranno
Black Tyranno
X
EARTH EARTH Level Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 1800
If the only cards your opponent controls are Defense Position monsters, this card can attack directly.
Tyranno Infinity
Tyranno Infinity
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK ? DEF 0
The original ATK of this card becomes the number of your banished Dinosaur monsters x 1000.
Black Ptera
Black Ptera
X
WIND WIND Level Level 3 [ Dinosaur / Effect ] ATK 1000 DEF 500
If this card is sent from the field to the GY, except by being destroyed by battle: Return it to the hand.
Black Stego
Black Stego
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1200 DEF 2000
If this Attack Position card is targeted for an attack: Change this card to Defense Position.
Miracle Jurassic Egg
Miracle Jurassic Egg
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 0 DEF 2000
While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card.
Babycerasaurus
Babycerasaurus
X
EARTH EARTH Level Level 2 [ Dinosaur / Effect ] ATK 500 DEF 500
If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck.
Destroyersaurus
Destroyersaurus

SE

Secret Rare
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 1100
You can discard this card to the GY; add 1 "Jurassic World" from your Deck to your hand.
Bracchio-raidus
Bracchio-raidus
X
WATER WATER Level Level 6 [ Dinosaur / Fusion ] ATK 2200 DEF 2000
"Two-Headed King Rex" + "Crawling Dragon #2"
Ultra Evolution Pill
Ultra Evolution Pill
X
SPELL SPELL
Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand.
Big Evolution Pill
Big Evolution Pill
X
SPELL SPELL
After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur monsters without Tributing.
Tail Swipe
Tail Swipe
X
SPELL SPELL
Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand.
Jurassic World
Jurassic World
X
SPELL SPELL Field Field
All Dinosaur monsters on the field gain 300 ATK/DEF.
Fossil Dig
Fossil Dig
X
SPELL SPELL
Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
Fossil Excavation
Fossil Excavation
X
TRAP TRAP Continuous Continuous
Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Hunting Instinct
Hunting Instinct
X
TRAP TRAP
When a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand.
Survival Instinct
Survival Instinct
X
TRAP TRAP
Banish any number of Dinosaur monsters from your GY; gain 400 LP for each Dinosaur monster banished to activate this card.
Volcanic Eruption
Volcanic Eruption
X
TRAP TRAP
(This card is not treated as a "Volcanic" card.)
During your End Phase, if you control "Jurassic World": Destroy all cards on the field.
Seismic Shockwave
Seismic Shockwave
X
TRAP TRAP Continuous Continuous
Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand.
Seiyaryu
Seiyaryu
X
LIGHT LIGHT Level Level 7 [ Dragon / Normal ] ATK 2500 DEF 2300
A mystical dragon that burns away the unworthy with its mystic flames.
Launcher Spider
Launcher Spider
X
FIRE FIRE Level Level 7 [ Machine / Normal ] ATK 2200 DEF 2500
A mechanical spider with rocket launchers capable of random fire.
Slot Machine
Slot Machine
X
DARK DARK Level Level 7 [ Machine / Normal ] ATK 2000 DEF 2300
The machine's ability is said to vary according to its slot results.
Zoa
Zoa
X
DARK DARK Level Level 7 [ Fiend / Normal ] ATK 2600 DEF 1900
A monster whose full potential can be achieved when outfitted with "Metalmorph".
Ancient Tool
Ancient Tool
X
DARK DARK Level Level 5 [ Machine / Normal ] ATK 1700 DEF 1400
A destructive machine discovered in the Ruins of the Ancients.
Giganto
Giganto
X
DARK DARK Level Level 5 [ Machine / Normal ] ATK 1700 DEF 1800
A massive steel ball that mows down anything in its path.
Sword Slasher
Sword Slasher
X
DARK DARK Level Level 5 [ Machine / Normal ] ATK 1450 DEF 1500
A lethal engine of destruction that wields two well-honed blades.
Barrel Dragon
Barrel Dragon
X
DARK DARK Level Level 7 [ Machine / Effect ] ATK 2600 DEF 2200
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.
Metalzoa
Metalzoa
X
DARK DARK Level Level 8 [ Machine / Effect ] ATK 3000 DEF 2300
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Zoa" equipped with "Metalmorph".
Machine King
Machine King
X
EARTH EARTH Level Level 6 [ Machine / Effect ] ATK 2200 DEF 2000
This card gains 100 ATK for each Machine-Type monster on the field.
Blast Sphere
Blast Sphere
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1400
If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
Fiendish Engine Ω
Fiendish Engine Ω
X
DARK DARK Level Level 8 [ Machine / Effect ] ATK 2800 DEF 2000
During your End Phase: Special Summon 1 "Engine Token" (Machine-Type/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn: You can have this card gain 1000 ATK until the End Phase. During the End Phase, if this effect of this card was used: Destroy this card.
Solemn Judgment
Solemn Judgment

SE

Secret Rare
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
Dragon Zombie
Dragon Zombie
X
DARK DARK Level Level 3 [ Zombie / Normal ] ATK 1600 DEF 0
A dragon revived by sorcery. Its breath is highly corrosive.
Armored Zombie
Armored Zombie
X
DARK DARK Level Level 3 [ Zombie / Normal ] ATK 1500 DEF 0
This warrior blindly swings a deadly blade with devastating force.
The Snake Hair
The Snake Hair
X
DARK DARK Level Level 4 [ Zombie / Normal ] ATK 1500 DEF 1200
A monster with a head of poison snakes. One look from this monster can turn an opponent to stone.
Vampire Baby
Vampire Baby
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 700 DEF 1000
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
Patrician of Darkness
Patrician of Darkness
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1400
You choose the attack targets for your opponent's attacks.
Dark Dust Spirit
Dark Dust Spirit
X
EARTH EARTH Level Level 6 [ Zombie / Spirit / Effect ] ATK 2200 DEF 1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.
Pyramid Turtle
Pyramid Turtle

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1200 DEF 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
Spirit Reaper
Spirit Reaper

UR

Ultra Rare
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 300 DEF 200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
Vampire Lord
Vampire Lord
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1500
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
Despair from the Dark
Despair from the Dark
X
DARK DARK Level Level 8 [ Zombie / Effect ] ATK 2800 DEF 3000
If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.
Fear from the Dark
Fear from the Dark
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 1500
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
Ryu Kokki
Ryu Kokki
X
DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 2000
At the end of the Damage Step, if this card battled a Warrior or Spellcaster monster: Destroy that monster.
Soul-Absorbing Bone Tower
Soul-Absorbing Bone Tower
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 400 DEF 1500
If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.
Vampire Lady
Vampire Lady
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1550 DEF 1550
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.
Regenerating Mummy
Regenerating Mummy
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 1500
When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
Vampire Genesis
Vampire Genesis
X
DARK DARK Level Level 8 [ Zombie / Effect ] ATK 3000 DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control. Once per turn: You can discard 1 Zombie monster to the GY, then target 1 Zombie monster in your GY with a Level less than the discarded Zombie monster's; Special Summon that target.
Reborn Zombie
Reborn Zombie
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1000 DEF 1600
While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle.
Plague Wolf
Plague Wolf
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 1000 DEF 1000
Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
Return Zombie
Return Zombie
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1000 DEF 1600
During your Standby Phase: You can pay 500 Life Points; add this card from your Graveyard to your hand. You must have no cards in your hand to activate and to resolve this effect.
Zombie Master
Zombie Master
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 0
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
Il Blud
Il Blud
X
DARK DARK Level Level 6 [ Zombie / Gemini / Effect ] ATK 2100 DEF 800
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can Special Summon 1 Zombie monster from your hand or either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect.
Vampire's Curse
Vampire's Curse
X
DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2000 DEF 800
When this card is destroyed by battle and sent to the GY: You can pay 500 LP; Special Summon it during the Standby Phase of the next turn. If you do: It gains 500 ATK.
Goblin Zombie
Goblin Zombie
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1100 DEF 1050
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
Red-Eyes Zombie Dragon
Red-Eyes Zombie Dragon

R

Rare
X
DARK DARK Level Level 7 [ Zombie / Effect ] ATK 2400 DEF 2000
You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.
Malevolent Mech - Goku En
Malevolent Mech - Goku En
X
LIGHT LIGHT Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 1400
You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.
Paladin of the Cursed Dragon
Paladin of the Cursed Dragon
X
LIGHT LIGHT Level Level 4 [ Zombie / Effect ] ATK 1900 DEF 1200
Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.
Skull Conductor
Skull Conductor
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 2000 DEF 0
If this card is face-up on the field at the end of the Battle Phase: Destroy this face-up card. You can send this card from your hand to the Graveyard; Special Summon up to 2 Zombie-Type monsters from your hand whose combined ATK is exactly 2000.
Great Mammoth of Goldfine
Great Mammoth of Goldfine
X
DARK DARK Level Level 6 [ Zombie / Fusion ] ATK 2200 DEF 1800
"The Snake Hair" + "Dragon Zombie"
Book of Life
Book of Life

UR

Ultra Rare
X
SPELL SPELL
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
Call of the Mummy
Call of the Mummy

SR

Super Rare
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
Zombie World
Zombie World

UR

Ultra Rare
X
SPELL SPELL Field Field
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
Everliving Underworld Cannon
Everliving Underworld Cannon
X
SPELL SPELL Continuous Continuous
Once per turn, when a Zombie-Type monster is Special Summoned to your side of the field: Inflict 800 damage to your opponent.
Pyramid of Wonders
Pyramid of Wonders
X
SPELL SPELL Continuous Continuous
All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead.
Overpowering Eye
Overpowering Eye
X
SPELL SPELL
Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn.
Call of the Haunted
Call of the Haunted

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Tutan Mask
Tutan Mask
X
TRAP TRAP Counter Counter
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
Trap of the Imperial Tomb
Trap of the Imperial Tomb
X
TRAP TRAP
When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them.
Labyrinth Wall
Labyrinth Wall
X
EARTH EARTH Level Level 5 [ Rock / Normal ] ATK 0 DEF 3000
These walls form a labyrinth with no exit for enemies.
Dungeon Worm
Dungeon Worm
X
EARTH EARTH Level Level 5 [ Insect / Normal ] ATK 1800 DEF 1500
Hidden under the floors of a labyrinth, it swallows any who pass above.
Monster Tamer
Monster Tamer
X
EARTH EARTH Level Level 5 [ Warrior / Normal ] ATK 1800 DEF 1600
A master of monsters that exercises control over several creatures.
Gate Guardian
Gate Guardian
X
DARK DARK Level Level 11 [ Warrior / Effect ] ATK 3750 DEF 3400
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
Sanga of the Thunder
Sanga of the Thunder
X
LIGHT LIGHT Level Level 7 [ Thunder / Effect ] ATK 2600 DEF 2200
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Kazejin
Kazejin
X
WIND WIND Level Level 7 [ Spellcaster / Effect ] ATK 2400 DEF 2200
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Suijin
Suijin
X
WATER WATER Level Level 7 [ Aqua / Effect ] ATK 2500 DEF 2400
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
Jirai Gumo
Jirai Gumo
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 2200 DEF 100
When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP.
Shadow Ghoul
Shadow Ghoul
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 1600 DEF 1300
Gains 100 ATK for each monster in your GY.
Wall Shadow
Wall Shadow
X
DARK DARK Level Level 7 [ Warrior / Effect ] ATK 1600 DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Magical Labyrinth".
Labyrinth Tank
Labyrinth Tank
X
DARK DARK Level Level 7 [ Machine / Fusion ] ATK 2400 DEF 2400
"Giga-Tech Wolf" + "Cannon Soldier"
Magical Labyrinth
Magical Labyrinth
X
SPELL SPELL Equip Equip
Equip only to "Labyrinth Wall". You can Tribute the equipped monster; Special Summon "Wall Shadow" from your Deck.
Fairy Meteor Crush
Fairy Meteor Crush
X
SPELL SPELL Equip Equip
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Tribute Doll
Tribute Doll
X
SPELL SPELL
Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn.
Riryoku
Riryoku
X
SPELL SPELL
Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.
Summoned Skull
Summoned Skull

R

Rare
X
DARK DARK Level Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
Beast of Talwar
Beast of Talwar

R

Rare
X
DARK DARK Level Level 6 [ Fiend / Normal ] ATK 2400 DEF 2150
Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.

(This card is always treated as an "Archfiend" card.)
Toon Summoned Skull
Toon Summoned Skull

R

Rare
X
DARK DARK Level Level 6 [ Fiend / Toon / Effect ] ATK 2500 DEF 1200
(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
Lesser Fiend
Lesser Fiend

R

Rare
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2100 DEF 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
Shadow Tamer
Shadow Tamer

R

Rare
X
EARTH EARTH Level Level 3 [ Warrior / Flip / Effect ] ATK 800 DEF 700
(This card is always treated as an "Archfiend" card.)
FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
Fiend Skull Dragon
Fiend Skull Dragon

R

Rare
X
WIND WIND Level Level 5 [ Dragon / Fusion / Effect ] ATK 2000 DEF 1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
A Deal with Dark Ruler
A Deal with Dark Ruler

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
Beiige, Vanguard of Dark World
Beiige, Vanguard of Dark World

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 1300
If this card is discarded to the GY by card effect: Special Summon this card.
Broww, Huntsman of Dark World
Broww, Huntsman of Dark World

SE

Secret Rare
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1400 DEF 800
If this card is discarded to the GY by card effect: Draw 1 card, or, if it was discarded from your hand to your GY by an opponent's card effect, draw 2 cards instead.
Brron, Mad King of Dark World
Brron, Mad King of Dark World

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1800 DEF 400
When this card inflicts battle damage to your opponent: You can discard 1 card.
Sillva, Warlord of Dark World
Sillva, Warlord of Dark World

SE

Secret Rare
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400
If this card is discarded to the GY by card effect: Special Summon this card, then, if it was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
Goldd, Wu-Lord of Dark World
Goldd, Wu-Lord of Dark World

SE

Secret Rare
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
Scarr, Scout of Dark World
Scarr, Scout of Dark World
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 500 DEF 500
If this card is destroyed by battle and sent to the GY: Add 1 Level 4 or lower "Dark World" monster from your Deck to your hand.
Snoww, Unlight of Dark World
Snoww, Unlight of Dark World

SE

Secret Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 0
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target 1 monster in your opponent's GY; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in Defense Position.
Dark World Lightning
Dark World Lightning

SE

Secret Rare
X
SPELL SPELL
Target 1 Set card on the field; destroy that target, then discard 1 card.
Gateway to Dark World
Gateway to Dark World

SE

Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Dark World" monster in your GY; Special Summon that target. You cannot Summon monsters the turn you activate this card, except by this effect (but you can Normal Set).
Dark World Dealings
Dark World Dealings

SR

Super Rare
X
SPELL SPELL
Each player draws 1 card, then each player discards 1 card.
Dark World Grimoire
Dark World Grimoire
X
SPELL SPELL Continuous Continuous
During your End Phase, if you discard a monster(s) to the Graveyard because you had more cards than your hand size limit: You can target 1 of those monsters; Special Summon that target.
The Gates of Dark World
The Gates of Dark World

UR

Ultra Rare
X
SPELL SPELL Field Field
All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card.
The Forces of Darkness
The Forces of Darkness
X
TRAP TRAP
Target 2 "Dark World" monsters in your GY; add those targets to your hand.
Gravekeeper's Spy
Gravekeeper's Spy

SE

Secret Rare
X
DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1200 DEF 2000
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
Gravekeeper's Curse
Gravekeeper's Curse
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 800 DEF 800
If this card is Summoned: Inflict 500 damage to your opponent.
Gravekeeper's Vassal
Gravekeeper's Vassal
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 700 DEF 500
Any battle damage this card inflicts to your opponent is treated as effect damage instead.
Gravekeeper's Priestess
Gravekeeper's Priestess

R

Rare
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1500
While there is no face-up Field Spell, the field is treated as "Necrovalley". All "Gravekeeper's" monsters on the field gain 200 ATK/DEF.
Gravekeeper's Visionary
Gravekeeper's Visionary

R

Rare
X
DARK DARK Level Level 8 [ Spellcaster / Effect ] ATK 2000 DEF 1800
You can Tribute Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
Necrovalley
Necrovalley
X
SPELL SPELL Field Field
All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
Gravekeeper's Stele
Gravekeeper's Stele

UR

Ultra Rare
X
SPELL SPELL
Target 2 "Gravekeeper's" monsters in your GY; add those targets to your hand. This effect cannot be negated by the effect of "Necrovalley".
Dice Jar
Dice Jar
X
LIGHT LIGHT Level Level 3 [ Rock / Flip / Effect ] ATK 200 DEF 300
FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
Roulette Barrel
Roulette Barrel
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1000 DEF 2000
Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.
Blowback Dragon
Blowback Dragon
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2300 DEF 1200
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
Snipe Hunter
Snipe Hunter
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 600
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
Twin-Barrel Dragon
Twin-Barrel Dragon
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1700 DEF 200
If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
Gatling Dragon
Gatling Dragon
X
DARK DARK Level Level 8 [ Machine / Fusion / Effect ] ATK 2600 DEF 1200
"Barrel Dragon" + "Blowback Dragon"
Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.
Second Coin Toss
Second Coin Toss
X
SPELL SPELL Continuous Continuous
When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.
Blind Destruction
Blind Destruction
X
TRAP TRAP Continuous Continuous
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
Needle Wall
Needle Wall
X
TRAP TRAP Continuous Continuous
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again.
Dice Re-Roll
Dice Re-Roll
X
TRAP TRAP
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
Dice Try!
Dice Try!
X
TRAP TRAP Counter Counter
When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it.
Sixth Sense
Sixth Sense

Forbidden

Forbidden
X
TRAP TRAP
Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result.
Adhesion Trap Hole
Adhesion Trap Hole
X
TRAP TRAP
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
D.D. Trap Hole
D.D. Trap Hole
X
TRAP TRAP
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.
Giant Trap Hole
Giant Trap Hole
X
TRAP TRAP
When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.
Treacherous Trap Hole
Treacherous Trap Hole
X
TRAP TRAP
If you have no Traps in your GY: Target 2 monsters on the field; destroy those targets.
Chaos Trap Hole
Chaos Trap Hole
X
TRAP TRAP Counter Counter
When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.
Cave Dragon
Cave Dragon
X
WIND WIND Level Level 4 [ Dragon / Effect ] ATK 2000 DEF 100
Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
Injection Fairy Lily
Injection Fairy Lily
X
EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 400 DEF 1500
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.
Berserk Dragon
Berserk Dragon
X
DARK DARK Level Level 8 [ Zombie / Effect ] ATK 3500 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
Strike Ninja
Strike Ninja
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.
Dark Hole
Dark Hole

SE

Secret Rare
X
SPELL SPELL
Destroy all monsters on the field.
Heavy Storm
Heavy Storm

Forbidden

Forbidden

UR

Ultra Rare
X
SPELL SPELL
Destroy all Spell and Trap Cards on the field.
Mystical Space Typhoon
Mystical Space Typhoon

SE

Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.
Reinforcement of the Army
Reinforcement of the Army

Limited

Limited

UR

Ultra Rare
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Super Rejuvenation
Super Rejuvenation

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.
Book of Moon
Book of Moon

SE

Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Stray Lambs
Stray Lambs

UR

Ultra Rare
X
SPELL SPELL
Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
Pot of Avarice
Pot of Avarice

SE

Secret Rare
X
SPELL SPELL
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Trade-In
Trade-In

UR

Ultra Rare
X
SPELL SPELL
Discard 1 Level 8 monster; draw 2 cards.
Horn of Heaven
Horn of Heaven

UR

Ultra Rare
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).
Chain Destruction
Chain Destruction

R

Rare
X
TRAP TRAP
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
Torrential Tribute
Torrential Tribute

SE

Secret Rare
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.
Compulsory Evacuation Device
Compulsory Evacuation Device

SE

Secret Rare
X
TRAP TRAP
Target 1 monster on the field; return that target to the hand.
Spirit Barrier
Spirit Barrier
X
TRAP TRAP Continuous Continuous
While you control a monster, you take no battle damage.
Black Horn of Heaven
Black Horn of Heaven

UR

Ultra Rare
X
TRAP TRAP Counter Counter
When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
Imperial Iron Wall
Imperial Iron Wall

UR

Ultra Rare
X
TRAP TRAP Continuous Continuous
Neither player can banish cards.