Total of 50 Card(s)
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- D.D. Esper Star Sparrow
-
R
Rare - X
- LIGHT Level 10 [ Warrior / Effect ] ATK 3000 DEF 1500
- There can only be 1 "D.D. Esper Star Sparrow" on the field. Your opponent cannot target other monsters you control with effects or for attacks. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Defense Position. If Summoned this way, banish it when it leaves the field.
- Beast-Warrior Puma
- X
- LIGHT Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 1000
- You can Tribute this card; add 1 "D.D. Esper Star Sparrow" from your Deck or Graveyard to your hand.
- Phoenix Beast Gairuda
- X
- WIND Level 6 [ Winged Beast / Effect ] ATK 2500 DEF 1200
- If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only.
- Ironhammer the Giant
- X
- EARTH Level 8 [ Rock / Effect ] ATK 900 DEF 3500
- If you control "D.D. Esper Star Sparrow", "Beast-Warrior Puma" and "Phoenix Beast Gairuda", you can Special Summon this card (from your hand). While this card is face-up on the field, it cannot change its battle position. Once per turn: You can target 1 monster you control; it can attack your opponent directly this turn.
- D.D. Jet Iron
-
R
Rare - X
- LIGHT Level 10 [ Machine / Effect ] ATK 4000 DEF 0
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets.
- Aye-Iron
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1800
- Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.
- Tin Goldfish
- X
- WATER Level 4 [ Machine / Effect ] ATK 800 DEF 2000
- When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
- Gearspring Spirit
- X
- DARK Level 8 [ Machine / Effect ] ATK 100 DEF 100
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.
- Ehren, Lightsworn Monk
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
- If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
- Infernity Archfiend
-
R
Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1800 DEF 1200
- When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
- Gem-Turtle
- X
- EARTH Level 4 [ Rock / Flip / Effect ] ATK 0 DEF 2000
- FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
- Gishki Beast
- X
- WATER Level 4 [ Beast / Effect ] ATK 1500 DEF 1300
- When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.
- Gem-Knight Lazuli
- X
- EARTH Level 1 [ Rock / Effect ] ATK 600 DEF 100
- If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
- Gishki Natalia
-
R
Rare - X
- WATER Level 4 [ Spellcaster / Spirit / Effect ] ATK 1800 DEF 900
- Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck.
- Constellar Siat
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 100 DEF 1600
- If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 "Constellar" monster you control or in your Graveyard; this card's Level becomes the current Level of that monster. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Constellar" monster.
- Constellar Rasalhague
- X
- LIGHT Level 2 [ Spellcaster / Effect ] ATK 900 DEF 100
- You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague".
- Constellar Leonis
- X
- LIGHT Level 3 [ Beast / Effect ] ATK 1000 DEF 1800
- During your Main Phase, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Constellar Acubens
- X
- LIGHT Level 4 [ Machine / Effect ] ATK 800 DEF 2000
- When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK.
- Constellar Kaus
-
R
Rare - X
- LIGHT Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 700
-
Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 "Constellar" monster on the field, then activate 1 of these effects;
●Increase its Level by 1.
●Reduce its Level by 1.
- Constellar Alrescha
- X
- LIGHT Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
- When this card is Normal Summoned: You can Special Summon 1 "Constellar" monster from your hand in face-up Defense Position.
- Constellar Antares
-
R
Rare - X
- LIGHT Level 6 [ Machine / Effect ] ATK 2400 DEF 900
- When this card is Normal or Special Summoned: You can target 1 "Constellar" monster in your Graveyard; add that target to your hand.
- Evilswarm Castor
-
R
Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1750 DEF 550
- During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Evilswarm Obliviwisp
- X
- DARK Level 4 [ Pyro / Effect ] ATK 450 DEF 2050
- If this card battles a monster, after damage calculation: Negate the effects of that monster (including in the Graveyard).
- Evilswarm Azzathoth
- X
- DARK Level 4 [ Reptile / Flip / Effect ] ATK 750 DEF 1950
- FLIP: Target 1 Special Summoned monster on the field; shuffle that target into the Deck.
- Evilswarm Thunderbird
- X
- DARK Level 4 [ Thunder / Effect ] ATK 1650 DEF 1050
- During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.
- Evilswarm Salamandra
- X
- DARK Level 4 [ Dinosaur / Effect ] ATK 1850 DEF 950
- Up to twice per turn: You can banish 1 monster from your GY; this card gains 300 ATK until the end of your opponent's turn.
- Evilswarm Golem
-
R
Rare - X
- DARK Level 5 [ Rock / Effect ] ATK 2150 DEF 1250
- Once per turn: You can target 1 Level 5 or higher non-DARK monster on the field; destroy that target.
- Evilswarm Coppelia
-
R
Rare - X
- DARK Level 6 [ Machine / Effect ] ATK 2450 DEF 2050
- Cannot be Special Summoned. When this card leaves the field because of your opponent's card (either by battle or by card effect): You can target 1 face-up monster your opponent controls; take control of that target until your next End Phase.
- Sophia, Goddess of Rebirth
-
UR
Ultra Rare - X
- DARK Level 11 [ Fairy / Effect ] ATK 3600 DEF 3400
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up Ritual, Fusion, Synchro, and Xyz Monster from anywhere on the field, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When this card is Special Summoned: Banish all other cards from both players' hands, fields, and Graveyards. Cards and effects cannot be activated in response to this effect's activation.
- Gishki Psychelone
-
SR
Super Rare - X
- WATER Level 4 [ Fiend / Ritual / Effect ] ATK 2150 DEF 1650
- You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 Monster Type and Attribute; look at 1 random card in your opponent's hand, and if it is a monster of the declared Type and Attribute, shuffle it into the Deck. Otherwise, return it to the hand.
- Gishki Zielgigas
-
SR
Super Rare - X
- WATER Level 10 [ Aqua / Ritual / Effect ] ATK 3200 DEF 0
- You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.
- Gem-Knight Seraphinite
-
R
Rare - X
- EARTH Level 5 [ Fairy / Fusion / Effect ] ATK 2300 DEF 1400
-
1 "Gem-Knight" monster + 1 LIGHT monster
Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Gem-Knight Master Diamond
-
Limited
LimitedUR
Ultra Rare - X
- EARTH Level 9 [ Rock / Fusion / Effect ] ATK 2900 DEF 2500
-
3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.
- Submersible Carrier Aero Shark
- X
- WATER Rank 3 [ Fish / Xyz / Effect ] ATK 1900 DEF 1000
-
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
- Number 83: Galaxy Queen
- X
- DARK Rank 1 [ Spellcaster / Xyz / Effect ] ATK 500 DEF 500
-
3 Level 1 monsters
Once per turn: You can detach 1 Xyz Material from this card; until the opponent's next End Phase, the monsters you currently control cannot be destroyed by battle, and if they attack a Defense Position monster, inflict piercing battle damage to your opponent.
- Number 10: Illumiknight
- X
- LIGHT Rank 4 [ Warrior / Xyz / Effect ] ATK 2400 DEF 2400
-
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.
- Tin Archduke
-
SR
Super Rare - X
- EARTH Rank 4 [ Machine / Xyz / Effect ] ATK 2200 DEF 1200
-
3 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position. (Flip monsters' effects are not activated.)
- Constellar Praesepe
-
SR
Super Rare - X
- LIGHT Rank 4 [ Machine / Xyz / Effect ] ATK 2400 DEF 800
-
2 Level 4 "Constellar" monsters
Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.
- Constellar Ptolemy M7
-
UR
Ultra Rare - X
- LIGHT Rank 6 [ Machine / Xyz / Effect ] ATK 2700 DEF 2000
-
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
- Evilswarm Thanatos
-
SR
Super Rare - X
- DARK Rank 4 [ Fiend / Xyz / Effect ] ATK 2350 DEF 1350
-
2 Level 4 DARK monsters
Once per turn (Quick Effect): You can detach 1 material from this card; this face-up card is unaffected by other monster effects this turn.
- Evilswarm Ophion
-
SR
Super Rare - X
- DARK Rank 4 [ Dragon / Xyz / Effect ] ATK 2550 DEF 1650
-
2 Level 4 "lswarm" monsters
While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.
- Evilswarm Ouroboros
-
UR
Ultra Rare - X
- DARK Rank 4 [ Dragon / Xyz / Effect ] ATK 2750 DEF 1950
-
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
●Target 1 card your opponent controls; return that target to the hand.
●Send 1 random card from your opponent's hand to the Graveyard.
●Target 1 card in your opponent's Graveyard; banish that target.
- Iron Call
- X
- SPELL
- If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.
- Rekindling
- X
- SPELL
- Special Summon from your GY as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn.
- Constellar Star Cradle
- X
- SPELL
- Target 2 "Constellar" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card.
- Infestation Pandemic
- X
- SPELL Quick-Play
- All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.
- Light-Imprisoning Mirror
- X
- TRAP Continuous
- Negate all LIGHT monster effects activated on the field or in the GY.
- Shadow-Imprisoning Mirror
- X
- TRAP Continuous
- Negate all DARK monster effects activated on the field or in the GY.
- Constellar Meteor
- X
- TRAP
- During the turn this card is activated, if an opponent's monster battles a "Constellar" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step.
- Infestation Terminus
- X
- TRAP
- Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.