Total of 30 Card(s)
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- Destiny HERO - Doom Lord
- X
- DARK Level 3 [ Warrior / Effect ] ATK 600 DEF 800
- Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
- Destiny HERO - Captain Tenacious
- X
- DARK Level 3 [ Warrior / Effect ] ATK 800 DEF 800
- Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
- Destiny HERO - Diamond Dude
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600
- Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
- Destiny HERO - Dreadmaster
-
R
Rare - X
- DARK Level 8 [ Warrior / Effect ] ATK ? DEF ?
- If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
- Destiny HERO - Double Dude
-
R
Rare - X
- DARK Level 6 [ Warrior / Effect ] ATK 1000 DEF 1000
- Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
- Destiny HERO - Defender
-
R
Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 100 DEF 2700
- During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
- Destiny HERO - Dogma
-
R
Rare - X
- DARK Level 8 [ Warrior / Effect ] ATK 3400 DEF 2400
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.
- Destiny HERO - Blade Master
- X
- DARK Level 3 [ Warrior / Effect ] ATK 300 DEF 600
- During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn.
- Destiny HERO - Fear Monger
-
R
Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your GY, except "Destiny HERO - Fear Monger"; Special Summon that target.
- Destiny HERO - Dasher
- X
- DARK Level 6 [ Warrior / Effect ] ATK 2100 DEF 1000
- Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.
- Destiny HERO - Malicious
-
Semi-limited
Semi-limitedUR
Ultra Rare - X
- DARK Level 6 [ Warrior / Effect ] ATK 800 DEF 800
- You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
- Elemental HERO Phoenix Enforcer
-
R
Rare - X
- FIRE Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
- Elemental HERO Shining Phoenix Enforcer
-
SR
Super Rare - X
- FIRE Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100
-
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
- Misfortune
- X
- SPELL
- Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.
- Guard Penalty
- X
- SPELL Quick-Play
- Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
- Clock Tower Prison
-
R
Rare - X
- SPELL Field
- Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
- D - Spirit
- X
- SPELL
- Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
- Cyclone Blade
- X
- SPELL Equip
- Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
- Dark City
- X
- SPELL Field
- If a "Destiny HERO" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Destiny Draw
-
UR
Ultra Rare - X
- SPELL
- Discard 1 "Destiny HERO" card; draw 2 cards.
- Over Destiny
-
SR
Super Rare - X
- SPELL
- Target 1 "Destiny HERO" monster in your GY; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn.
- Elemental Recharge
- X
- TRAP
- Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
- Destruction of Destiny
- X
- TRAP
- Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.
- Destiny Signal
- X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
- D - Time
- X
- TRAP
- When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
- D - Shield
- X
- TRAP
- When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
- Destiny Mirage
- X
- TRAP
- When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
- D - Chain
- X
- TRAP
- Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
- D - Counter
-
SR
Super Rare - X
- TRAP
- When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
- Eternal Dread
-
SR
Super Rare - X
- TRAP
- Place 2 Clock Counters on each "Clock Tower Prison".