Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK: SOULBURNER

( Release Date : 02/15/2019 )

Total of 44 Card(s)

 
  • Salamangreat Raccoon
    FIRE FIRE Level Level 1 [ Cyberse / Effect ] ATK 400 DEF 800  
    When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn.
    Salamangreat Raccoon
  • Salamangreat Mole
    FIRE FIRE Level Level 1 [ Cyberse / Effect ] ATK 0 DEF 0  
    During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.
    Salamangreat Mole
  • Salamangreat Gazelle Super Rare Limited
    FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1500 DEF 1000  
    If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
    Salamangreat Gazelle
  • Salamangreat Spinny Super Rare
    FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1500  
    If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
    Salamangreat Spinny
  • Salamangreat Fowl
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 200  
    If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
    Salamangreat Fowl
  • Salamangreat Beat Bison
    FIRE FIRE Level Level 8 [ Cyberse / Effect ] ATK 2800 DEF 1000  
    If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn.
    Salamangreat Beat Bison
  • Salamangreat Meer
    FIRE FIRE Level Level 2 [ Cyberse / Effect ] ATK 800 DEF 600  
    If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.
    Salamangreat Meer
  • Salamangreat Foxy
    FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1200  
    When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
    Salamangreat Foxy
  • Salamangreat Falco
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1200 DEF 1600  
    If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
    Salamangreat Falco
  • Salamangreat Jack Jaguar
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 1200  
    If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
    Salamangreat Jack Jaguar
  • Salamangreat Wolvie
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1700 DEF 1000  
    A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn.
    ●If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand.
    ●If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.
    Salamangreat Wolvie
  • Salamangreat Parro
    FIRE FIRE Level Level 5 [ Cyberse / Effect ] ATK 2000 DEF 1000  
    When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn.
    Salamangreat Parro
  • Salamangreat Foxer
    FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1200 DEF 1000  
    If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.
    Salamangreat Foxer
  • True King Agnimazud, the Vanisher
    FIRE FIRE Level Level 9 [ Wyrm / Effect ] ATK 2900 DEF 1900  
    If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.
    True King Agnimazud, the Vanisher
  • Dogoran, the Mad Flame Kaiju
    FIRE FIRE Level Level 8 [ Dinosaur / Effect ] ATK 3000 DEF 1200  
    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
    Dogoran, the Mad Flame Kaiju
  • Flamvell Firedog
    FIRE FIRE Level Level 4 [ Beast / Effect ] ATK 1900 DEF 200  
    When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
    Flamvell Firedog
  • Fencing Fire Ferret
    FIRE FIRE Level Level 4 [ Beast / Effect ] ATK 1700 DEF 600  
    If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
    Fencing Fire Ferret
  • Inferno
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1100 DEF 1900  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.
    Inferno
  • Ash Blossom & Joyous Spring
    FIRE FIRE Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
    ●Add a card from the Deck to the hand.
    ●Special Summon from the Deck.
    ●Send a card from the Deck to the GY.
    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
    Ash Blossom & Joyous Spring
  • Red Resonator
    FIRE FIRE Level Level 2 [ Fiend / Tuner / Effect ] ATK 600 DEF 200  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
    Red Resonator
  • Volcanic Shell
    FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 100 DEF 0  
    Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
    Volcanic Shell
  • Formud Skipper
    LIGHT LIGHT Level Level 1 [ Cyberse / Effect ] ATK 0 DEF 0  
    During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.
    Formud Skipper
  • Salamangreat Circle Super Rare Limited
    SPELL SPELL Quick-Play Quick-Play  
    Activate 1 of these effects.
    ●Add 1 "Salamangreat" monster from your Deck to your hand.
    ●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
    You can only activate 1 "Salamangreat Circle" per turn.
    Salamangreat Circle
  • Salamangreat Claw
    SPELL SPELL Equip Equip  
    Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw".
    Salamangreat Claw
  • Salamangreat Sanctuary
    SPELL SPELL Field Field  
    If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
    Salamangreat Sanctuary
  • Will of the Salamangreat
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
    Will of the Salamangreat
  • Monster Reincarnation
    SPELL SPELL  
    Discard 1 card, then target 1 monster in your GY; add it to your hand.
    Monster Reincarnation
  • Circle of the Fire Kings
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
    Circle of the Fire Kings
  • Transmodify
    SPELL SPELL  
    Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
    Transmodify
  • Link Bound
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.
    Link Bound
  • Magic Planter
    SPELL SPELL  
    Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.
    Magic Planter
  • Salamangreat Rage
    TRAP TRAP  
    Activate 1 of these effects.
    ●Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
    ●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating.
    You can only activate 1 "Salamangreat Rage" per turn.
    Salamangreat Rage
  • Salamangreat Roar Super Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.
    Salamangreat Roar
  • Salamangreat Gift
    TRAP TRAP Continuous Continuous  
    You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn.
    Salamangreat Gift
  • The Transmigration Prophecy
    TRAP TRAP  
    Target 2 cards in the GY(s); shuffle those targets into the Deck(s).
    The Transmigration Prophecy
  • Threatening Roar
    TRAP TRAP  
    Your opponent cannot declare an attack this turn.
    Threatening Roar
  • Break Off Trap Hole
    TRAP TRAP  
    When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
    Break Off Trap Hole
  • Backfire
    TRAP TRAP Continuous Continuous  
    If a face-up FIRE monster(s) you control is destroyed and sent to the GY: Inflict 500 damage to your opponent.
    Backfire
  • Gozen Match
    TRAP TRAP Continuous Continuous  
    Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
    Gozen Match
  • Salamangreat Heatleo Ultra Rare
    FIRE FIRE Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    2+ FIRE Effect Monsters
    If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
    Salamangreat Heatleo
  • Salamangreat Miragestallio Ultra Rare
    FIRE FIRE Rank Rank 3 [ Cyberse / Xyz / Effect ] ATK 2000 DEF 900  
    2 Level 3 monsters
    You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.
    Salamangreat Miragestallio
  • Salamangreat Balelynx Ultra Rare
    FIRE FIRE Link Link 1 [ Cyberse / Link / Effect ] ATK 500 DEF -  
    1 Level 4 or lower Cyberse monster
    If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
    Salamangreat Balelynx
  • Flame Administrator
    FIRE FIRE Link Link 2 [ Cyberse / Link / Effect ] ATK 1200 DEF -  
    2 Cyberse monsters
    All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".
    Flame Administrator
  • Duelittle Chimera
    FIRE FIRE Link Link 2 [ Beast / Link / Effect ] ATK 1400 DEF -  
    2 FIRE monsters
    All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.
    Duelittle Chimera